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spemanig said:
curl-6 said:

No way to know that since Assault will never get a Wii U remaster, and that would depend on how much of an update it recieved also.

I know you're disappointed with Zero given Wii U's capabilities, but from an objective technological point of view it is well beyond what the Gamecube was capable of.

No one has ever claimed that it literally looked like a 480p game. Obviously it's above what the GCN can do. That doesn't mean it doesn't look like a GCN game. If I didn't know any better I'd have thought it actually was an HD remaster for a GCN game.

If Assault got a TP-level remaster, it that would be enough for it to look more impressive. We do know. Assault has better models with more polygons than SF0 has, and its environments have more things in them than SF0 has. Corneria has a lot more going on in Assault than in SF0. More models with equal or more polygons. The only things SF0 has over Assault are resolution, texture, and lighting, things that would be fixed in a TP-level remaster.

Conversely, no HD remaster in the world could make Double Dash look graphically superior to MK8. 

A TPHD level remaster would be nowhere near enough to put Assault on SFZ's level.

For a start, it would need all new shaders; the type and quantity of shaders SFZ employs simply cannot operate on GCN's DX7 era GPU hardware. 

Here's SFZ:

Normal and specular mapped sand dunes, metallic shaders on vehicles, etc.

 

Now here's Assault:

Flat textures with no normal maps at all. GCN's fixed function graphics pipeline lacked programmable pixel shaders, so its ability to do normal mapping was extremely limited.

The gulf in alpha effects is also immense.

It's not just a gap of resolution, textures, and lighting, but also effects and shaders. (Not necessarily the same thing as lighting, and in fact completely separate on GCN)