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Forums - Gaming - How can anyone dissmiss the graphics of FF15? Not the devolopers but your Consoles are too weak for this game #Reality

Yeah, I have been apart of the industry since... well, the early 80's when I was a little kid playing Atari. I saw the jump from that system to NES, Genesis, PS1, Dreamcast, Xbox 360... and this is the first generation where buying a new console felt like buying the same console I already owned. The only significant difference is the UI and how fast and smooth it is. The actual gaming side is meh.

Hopefully Sony learns from this and creates a true next generation console with PS5.



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Nem said:
Hahahaha! Wow... people resort to everything to defend it.

Yes, i'm sure the Witcher 3 was just a mirage. It's all the console's fault.

Sorry, not buying into that.

I'm not sure I follow. Are you using Witcher 3 as a good example of technical achievement on consoles? Because they were much worse than the FF15 demo on release.



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OttoniBastos said:

PS4 can't survive a 6 year's cycle without forcing devs to make linear scripted walking simulators for the rest of the gen.

Lol.



TallSilhouette said:
OttoniBastos said:

PS4 can't survive a 6 year's cycle without forcing devs to make linear scripted walking simulators for the rest of the gen.

[

Lol.

This, it's silly to think the consoles are to blame, the incompetence of developers is to blâme



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

BraLoD said:

Yet again you end up being in the defensive, now coming my way.

Well, I already pointed what I felt like I should, but I'll drop it from derailing off-topic for long.

Anyway, I hope you think on what I told you, and don't get sad with me for me having told you that.

It feels like a cop-out honestly but I digress.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

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And how do you know that this is thanks to devs and not Sony/microsoft unlocking extra cpus or compressing OS features to save RAM so devs can use it?

Does not explain the visual and performance enhancements from Ground Zero to the Phantom Pain. Nor does it explain Killer Instinct, as other 720p X1 games should have gotten a "free" 900p patch as well.

Game developers definition of optimization is "how do we scale down things in one place to improve in another" which can be framerate,lighting or assets.They won't say that out loud because the internet would get mad about it and blame consoles as always.(or call devs lazy)A good example is Gran turismo 5 that use 2xMSAA while Gran Turismo 6 changed to FXAA so they could improve the game's graphics/performance a little.(forza 6 took off a bunch of cardboard crowd and some far away objects from Forza 5 in order improve the lighting and some reflections)

Youre talking about two seperate titles there. Hell another example is the E3 demo of God of War III and the final game. Visuals and Framerates improved significantly ( http://www.eurogamer.net/articles/digitalfoundry-godofwariii-demo-vs-retail-blog-entry ). Stop pretending that this isnt a thing. Stop acting like FF15s perfomrmance is set in stone, its freaking dishonest

There is no magic code that changes the fact that this machines not only are static(you can't upgrade it) but also were weak even when it came out.It's no surprise all this rumors about PS4K coming out,PS4 can't survive a 6 year's cycle without forcing devs to make linear scripted walking simulators for the rest of the gen.

Machines are static but code and APIs arent. Memory can always be managed more appropriately, Data can always be streamed more efficiently, Code can ALWAYS be refactored and optimized. Its why AZDO OpenGL 4.5, DX12 and Vulkan improves performance on PC. Its why Windows 7 ran faster and used less RAM than Windows Vista on the same hardware. No sane person can claim that this doesnt apply to Video Games. As  I said anyone who understands software developmen and efficient APIs know this.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

So wait because there are some bad frame rate issues the OP is complaining about people hating on the graphics? And even brought up UC4...I don't get it....and wants games to petition MS and Sony because of this? I am so lost and confused as to what is going on here.



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outlawauron said:
Nem said:
Hahahaha! Wow... people resort to everything to defend it.

Yes, i'm sure the Witcher 3 was just a mirage. It's all the console's fault.

Sorry, not buying into that.

I'm not sure I follow. Are you using Witcher 3 as a good example of technical achievement on consoles? Because they were much worse than the FF15 demo on release.

Sure... looky here and keep the nonsense coming:

http://www.eurogamer.net/articles/digitalfoundry-2016-final-fantasy-15-platinum-demo-tech-analysis

 

That was the more recent in-depth analysis. Seems like the problem lies in the old engine that isn't optimised for the new generation consoles.

Heck, i'm even afraid to risk pre-ordering this now. Either they have improved on the engine alot or this is gonna run as bad on the final game as it did on the demo. Very worrying.



the game looks beautiful tbh



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AlfredoTurkey said:

Yeah, I have been apart of the industry since... well, the early 80's when I was a little kid playing Atari. I saw the jump from that system to NES, Genesis, PS1, Dreamcast, Xbox 360... and this is the first generation where buying a new console felt like buying the same console I already owned. The only significant difference is the UI and how fast and smooth it is. The actual gaming side is meh.

Hopefully Sony learns from this and creates a true next generation console with PS5.

It's simple , we have came off the biggest generational jump in graphic's, combining  that with it being the longest gen and lessons learned from the PS3 with regards to console pricing we  got what was to be expected, the console makers simply couldn't make something that was ahead of or on par with top end PC , because the PC hardware was upgrading at a faster rate than what was occuring at the start of last gen, all this ocured with changing to X86 , I feel that the days of consoles being ahead of the curve at the start of a new gen are long gone just like Moores law , but I feel they wil make some headway next gen as they settle in too X86 console production.




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