FIT_Gamer said:
Swordmasterman said:
Maybe Sony, is taking losses to sell it for 400US$
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Yeah a loss of 100%. I't won't be a 4K gaming console. I still don't understand how anyone thinks it will be. More likely a Slim model with 4K video streaming, and possibly slightly more optimized. 4K just doesn't make sense right now, majority don't even own 4K tvs and the currently model of PSVR couldn't even take advantage of 4K.
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Probably because plenty around here will pretend to know something about hardware capabilities relative to price. A 800 USD box at cost to Sony and selling for 400 is a stretch on playing 4k. Very, very few games would run competently. I imagine only less intensive games would be able to pull it off. They won't be seeing Bloodbourne or any AAA title for that matter run at 4k.
PS4.5, if it is true, is a completely new console not an upgrade. Meaning the costs would be like making a budget build 4k gaming rig from scratch. Obviously Sony can get it together for a little cheaper but it wont be by such large sums that 4k gaming will be competently viable for a low price of 400 USD taking a loss or not... It's also very unlikely Sony will take a loss at all, given the strategy with the PS4 in the first place was to sell the hardware at a profit. Which they did. Taking 400 USD+ loss per unit is just eyeroll worthy, not even the PS3 lost that much and far as the hardware ambitions they had was a failure because they had no choice but to take even bigger losses to stay competitive. Edit - I agree with you pretty much. lol
I do suspect that going forward the intentions and also what Publishers will do... Is that Sony is going to try and place it in a range that makes VR more viable for publishers to design into their games as an added feature. In other words it would be something like... Just an example.
PSVR 60-90 FPS min req's...
PS4.5 capable of running that 30-60, 1080p (likely better textures, shadows ect...)
PS4, 30-60 900-1080p...
I'm being very generous considering most games haven't really been hitting a solid 30, 900-1080p hardly at all. Anyway, it wouldn't cannibalize other versions of games and it would prevent Pub's from having to fund completely seperate projects. I have a very hard time seeing Publishers fund VR specific games and not have them co-developed with the regular consoles in mind if it's to be worth their time at all. So making the specs accordingly would be a good idea to me then to start pushing skews where games have trouble being optimized due to hardware constrants of VR or the weaker PS4 model.
That said... I have no faith in Publishers / Developers that it won't harm some versions of games.