In the NPD on neogaf they mentioned that Xenoblade Chronicle X sales are about 235k, which means that sales after its first few weeks basically died.
I hope it sold enough WW to warrent a sequel.
Do you want a sequel to Xenoblade X? | |||
Yes | 128 | 59.81% | |
No | 26 | 12.15% | |
That's a stupid question | 15 | 7.01% | |
I don't even own that game | 13 | 6.07% | |
I don't even own a Wii U | 13 | 6.07% | |
I don't even have a current gen system | 5 | 2.34% | |
I don't even do gaming | 5 | 2.34% | |
I just want to wonder why... | 9 | 4.21% | |
Total: | 214 |
In the NPD on neogaf they mentioned that Xenoblade Chronicle X sales are about 235k, which means that sales after its first few weeks basically died.
I hope it sold enough WW to warrent a sequel.
I'm ok with the "it's something about this planet" mistery.
I have seen some theories, like those Samaarian mentioned in Chapter 5 by the Ma-non (I love those guys) when they arrive to NLA. Also in the same chapter 5 Elma says again the same statement when they wonder why they can understand everyone languages. Maybe it's something bigger than they believe and we are playing with in a small, no, tiny planet of the whole part.
That adds mistery to me and I love it.
Proud to be the first cool Nintendo fan ever
Number ONE Zelda fan in the Universe
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Predictions for Nintendo NX and Mobile
I don't think one even needs demanded. The first one's sales figures speak for themselves. I expect Nintendo to get a sequel out in the next 3 years.
Hiro94 said: I don't think one even needs demanded. The first one's sales figures speak for themselves. I expect Nintendo to get a sequel out in the next 3 years. |
I miss the Monados though... timestop, precognition,special time related abilities... they need to get that back into Xenoblade, in the 3rd game.
Id actually rather they made a new game instead of a sequel. However if a sequel does release.... I ll get that too :)
maxleresistant said:
It s not contradictory at all. I said led filler, I didn't say no filler. There is way too many side quests and yes those side quest brings new people into NLA, but it doesn t have an impact on the buildings, when you start, the game makes you think you ll help the city by expanding it, there is lot of clues to that, most notably the in construction part. But turns out you don't. Don't tell me the game wouldn't have been better with all the changes I said. Now maybe you are a hardcore JRPG fan, but for a normal player, these change would have been welcomed. There is a lot of other things that could have been improved, but it's things that I can live with. And the list would be way too long though, this game is far from greatness |
Maybe not an impact on buildings, but an impact on NLA as a whole it makes a HUGE impact. You said you wish the character had more of an impact on the city, and he does through mining miranium (a side quest you don't like). I don't see how any sidequest (or minigame as in Metal Gear Solid V) to build up your base/whatever would be any less of a side quest.
Better sure, but know that a LOT of those of nitpicks that can be applied to any game. Better sound track, easier UI.... Less characters to make customization and leveling easier (where applicable and also a point which I disagree with) are all things that you could say about any game. There's always something to be improved.
bigtakilla said:
Maybe not an impact on buildings, but an impact on NLA as a whole it makes a HUGE impact. You said you wish the character had more of an impact on the city, and he does through mining miranium (a side quest you don't like). I don't see how any sidequest (or minigame as in Metal Gear Solid V) to build up your base/whatever would be any less of a side quest. Better sure, but know that a LOT of those of nitpicks that can be applied to any game. Better sound track, easier UI.... Less characters to make customization and leveling easier (where applicable and also a point which I disagree with) are all things that you could say about any game. There's always something to be improved. |
I didn't mind the placing probe part, just the managing part that was just a bore. Asfor the impact itself on the city, no I don't think that has a huge impact at all. It's nice though to see more and more pnj, and the evolution of the conversations and relations.
The problem with this game, is that there can be too much of a good thing, that's something most hardcore gamers don't really get. I just wished the game had more variety, so yes, for example, less side quests, and the impact of the rest of the side quests, have a greater impact on NLA.
Shouldn't be better if the arm manufacturers actually had a manufacture? Why not have some kind of an alien street. You know stuffs like that.
there is lot of missed opportunity in this game, and there was just too much of the same thing again and again and again and again and again. Even the stuffs I liked became a huge pain in the ass in the end.
As for the rest of the "nitpicks" they're not nitpicks, they are really big problems that impact the game, but like I said, I would not expect someone that is a JRPG fan to recognised those problems. A lot of people womplained about the menu, the UI and the music. It's not just some nitpick. Seriously, if the next monolith game do the same thing with music, I will definitely not buy it.
Anyway, I don't get it why you want to counter my arguments, the topic was, what do you think should be improved in the next game, and then you try to shoot down every thing I think should be improved?
So what? You want me to say: "change nothing the game is perfect"? What's the deal here?
maxleresistant said:
I didn't mind the placing probe part, just the managing part that was just a bore. Asfor the impact itself on the city, no I don't think that has a huge impact at all. It's nice though to see more and more pnj, and the evolution of the conversations and relations. The problem with this game, is that there can be too much of a good thing, that's something most hardcore gamers don't really get. I just wished the game had more variety, so yes, for example, less side quests, and the impact of the rest of the side quests, have a greater impact on NLA. Shouldn't be better if the arm manufacturers actually had a manufacture? Why not have some kind of an alien street. You know stuffs like that. there is lot of missed opportunity in this game, and there was just too much of the same thing again and again and again and again and again. Even the stuffs I liked became a huge pain in the ass in the end.
As for the rest of the "nitpicks" they're not nitpicks, they are really big problems that impact the game, but like I said, I would not expect someone that is a JRPG fan to recognised those problems. A lot of people womplained about the menu, the UI and the music. It's not just some nitpick. Seriously, if the next monolith game do the same thing with music, I will definitely not buy it. Anyway, I don't get it why you want to counter my arguments, the topic was, what do you think should be improved in the next game, and then you try to shoot down every thing I think should be improved? So what? You want me to say: "change nothing the game is perfect"? What's the deal here? |
I was mearly trying to figure out in what way "Xenoblade X's sequel needs so much change that the people who wants a sequel will not like it."
You're looking at something that essentially takes a few seconds of a persons time (managing probes) and saying it NEEDS to be changed when the typical way one has to obtain items to upgrade ones shops (I used Metal Gear Solid V as an example) is clearly more of a hassle. I found mining for miranium extremely less intrusive on the experience than other games. Fallout 4 is another example where you essentially have to find level 4 venders that you randomly encounter and recruit them. Also a REAL pain in the neck.
You want more shops open in the game, but why? It would ultimately make buying armor/ect for more of a chore unless all shops offer all the gear, and in that case what's the point?
I also think a mesh of all alien races as far as architecture is going to be a big narative tool to express how much time has passed in the second game. The game in all actuality takes place in less than two and a half months tops (if we assume the city had 100% power to start and two months dropped to 60%).
I was just trying to get your take on what exactly would need to change that would make a sequel off putting for players of the first game. Was their truly a lot actually broken with it that I overlooked. But the real answer is no. There are a lot of "improvements" that could be done (and in some cases I even agree with you), but nothing that really NEEDS to be done.
bigtakilla said: I was mearly trying to figure out in what way "Xenoblade X's sequel needs so much change that the people who wants a sequel will not like it." You're looking at something that essentially takes a few seconds of a persons time (managing probes) and saying it NEEDS to be changed when the typical way one has to obtain items to upgrade ones shops (I used Metal Gear Solid V as an example) is clearly more of a hassle. I found mining for miranium extremely less intrusive on the experience than other games. Fallout 4 is another example where you essentially have to find level 4 venders that you randomly encounter and recruit them. Also a REAL pain in the neck. You want more shops open in the game, but why? It would ultimately make buying armor/ect for more of a chore unless all shops offer all the gear, and in that case what's the point? I also think a mesh of all alien races as far as architecture is going to be a big narative tool to express how much time has passed in the second game. The game in all actuality takes place in less than two and a half months tops (if we assume the city had 100% power to start and two months dropped to 60%). I was just trying to get your take on what exactly would need to change that would make a sequel off putting for players of the first game. Was their truly a lot actually broken with it that I overlooked. But the real answer is no. There are a lot of "improvements" that could be done (and in some cases I even agree with you), but nothing that really NEEDS to be done. |
Well then yes I was right, you don't like the changes Xenoblade needs.
You think everything is fine with the game. As for your comparison, you are like sayoing "well it's worst in other games, so why change it?", let's be serious for a minute, the point is not to make the less worst game of all, it's making a good game better. I didn't play Fallout 4 either, I don't like bethesda's games, just looking at an image of Elder's scrolls or Fallout makes me want to sleep.
Let's take step back and talk about the open world genre as a whole, it is far from perfect, people love them, I don't know why, most of them are really average games but bigger, clunky gameplay, repetitive missions, weak story, bugs these are the hallmarks of an openworld game. So what my suggestions were that some of those open world problems that made it in Xenoblade chronicles X, should be fixed for the sequel. But like I said, the people like you who find the game perfect as it is, just want a Xenoblade 1.5 with some new stuffs in it. For me, if X2 is a straight up sequel with the same problems, I'm out. That's all I'm saying.
And yes maybe you think most players love it, truth is, most players didn't buy the game, because they thought they wouldn't like it, and they're probably right. Because this game, as nice as it is, I love the mechs, I love the maps, there is nice weapon, armors, monsters, it's riddle with problems that makes it really cringing.
maxleresistant said:
Well then yes I was right, you don't like the changes Xenoblade needs. You think everything is fine with the game. As for your comparison, you are like sayoing "well it's worst in other games, so why change it?", let's be serious for a minute, the point is not to make the less worst game of all, it's making a good game better. I didn't play Fallout 4 either, I don't like bethesda's games, just looking at an image of Elder's scrolls or Fallout makes me want to sleep. Let's take step back and talk about the open world genre as a whole, it is far from perfect, people love them, I don't know why, most of them are really average games but bigger, clunky gameplay, repetitive missions, weak story, bugs these are the hallmarks of an openworld game. So what my suggestions were that some of those open world problems that made it in Xenoblade chronicles X, should be fixed for the sequel. But like I said, the people like you who find the game perfect as it is, just want a Xenoblade 1.5 with some new stuffs in it. For me, if X2 is a straight up sequel with the same problems, I'm out. That's all I'm saying. And yes maybe you think most players love it, truth is, most players didn't buy the game, because they thought they wouldn't like it, and they're probably right. Because this game, as nice as it is, I love the mechs, I love the maps, there is nice weapon, armors, monsters, it's riddle with problems that makes it really cringing. |
I wouldn't be entirely against them, I just don't see them as a "need" in the slightest.
bigtakilla said:
I wouldn't be entirely against them, I just don't see them as a "need" in the slightest. |
Because you're a fan, and like every fan, you don't see the limitations of the genre you love.
Monolith focused a lot of efforts in stuffs that were minors, they certainly wanted to do a lot, way too much in my opinion. It's the basic debate quality VS quantity, I will always side with the quality, I prefer an amazing game that last 2hours that leaves me wanting more, than a tedious game that last 30h that would make me puke if I played it 1 min more. So yes I would have wished that Xenoblade was a more condensed, more interesting game, with more features, better polish, and less useless side quests. But by changing all that, Xenoblade X, is no more Xenoblade X for the people that love Xenoblade X.
I have to say, they thoroughly tested the game, because on a technical standpoint it's really impressive that a game with such an open world doesn't have any technical flaws.
I seriously hope Nintendo didn't that way with the new Zelda. Open world games can be a lot better than that.