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maxleresistant said:
bigtakilla said:

I was mearly trying to figure out in what way "Xenoblade X's sequel needs so much change that the people who wants a sequel will not like it." 

You're looking at something that essentially takes a few seconds of a persons time (managing probes) and saying it NEEDS to be changed when the typical way one has to obtain items to upgrade ones shops (I used Metal Gear Solid V as an example) is clearly more of a hassle. I found mining for miranium extremely less intrusive on the experience than other games. Fallout 4 is another example where you essentially have to find level 4 venders that you randomly encounter and recruit them. Also a REAL pain in the neck.

You want more shops open in the game, but why? It would ultimately make buying armor/ect for more of a chore unless all shops offer all the gear, and in that case what's the point?

I also think a mesh of all alien races as far as architecture is going to be a big narative tool to express how much time has passed in the second game. The game in all actuality takes place in less than two and a half months tops (if we assume the city had 100% power to start and two months dropped to 60%). 

I was just trying to get your take on what exactly would need to change that would make a sequel off putting for players of the first game. Was their truly a lot actually broken with it that I overlooked. But the real answer is no. There are a lot of "improvements" that could be done (and in some cases I even agree with you), but nothing that really NEEDS to be done. 

Well then yes I was right, you don't like the changes Xenoblade needs.

You think everything is fine with the game. As for your comparison, you are like sayoing "well it's worst in other games, so why change it?", let's be serious for a minute, the point is not to make the less worst game of all, it's making a good game better. I didn't play Fallout 4 either, I don't like bethesda's games, just looking at an image of Elder's scrolls or Fallout makes me want to sleep.

Let's take step back and talk about the open world genre as a whole, it is far from perfect, people love them, I don't know why, most of them are really average games but bigger, clunky gameplay, repetitive missions, weak story, bugs these are the hallmarks of an openworld game. So what my suggestions were that some of those open world problems that made it in Xenoblade chronicles X, should be fixed for the sequel. But like I said, the people like you who find the game perfect as it is, just want a Xenoblade 1.5 with some new stuffs in it. For me, if X2 is a straight up sequel with the same problems, I'm out. That's all I'm saying.

And yes maybe you think most players love it, truth is, most players didn't buy the game, because they thought they wouldn't like it, and they're probably right. Because this game, as nice as it is, I love the mechs, I love the maps, there is nice weapon, armors, monsters, it's riddle with problems that makes it really cringing.

I wouldn't be entirely against them, I just don't see them as a "need" in the slightest.