bigtakilla said:
I wouldn't be entirely against them, I just don't see them as a "need" in the slightest. |
Because you're a fan, and like every fan, you don't see the limitations of the genre you love.
Monolith focused a lot of efforts in stuffs that were minors, they certainly wanted to do a lot, way too much in my opinion. It's the basic debate quality VS quantity, I will always side with the quality, I prefer an amazing game that last 2hours that leaves me wanting more, than a tedious game that last 30h that would make me puke if I played it 1 min more. So yes I would have wished that Xenoblade was a more condensed, more interesting game, with more features, better polish, and less useless side quests. But by changing all that, Xenoblade X, is no more Xenoblade X for the people that love Xenoblade X.
I have to say, they thoroughly tested the game, because on a technical standpoint it's really impressive that a game with such an open world doesn't have any technical flaws.
I seriously hope Nintendo didn't that way with the new Zelda. Open world games can be a lot better than that.