By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Your Pokémon Sun/Moon wish list.

 

What do you want for Pokémon Sun/Moon?

Alot more new pokémons 35 21.60%
 
More mega evolutions 8 4.94%
 
Higher difficulty 52 32.10%
 
Better Story 45 27.78%
 
Better Rivals 7 4.32%
 
Other 15 9.26%
 
Total:162
Metrium said:

Was entry hazards really such a thing this gen? I seemed to never see any of them. Been watching the National and World championships and did'nt see any competitors using them. Same thing when I was playing I barely faced anyone using entry hazards in the battle spot. 

I think they're mainly used in single battles, all the more reason why doubles are superior!



Around the Network

A pokemon shaped like a pair of shoes.
Because why not



 

It needs to be tropical and has to have another octopus Pokemon. Thats all it needs to be perfect



mZuzek said:
burninmylight said:
-Nerfs to broken abilities like Parental Bond (never going to happen though)
-Simplify Hidden Power. I mean, damn.
-A physical version of Hidden Power
-More ways to remove entry hazards than Rapid Spin and Defog. It's a lot easier to set t them than it is to remove them.
-Better animations from the Pokemon. It's a shame that the Stadium games on N64 have a game that released about 15 years later on a more powerful console beat in terms of animation in several areas, especially the fainting animations.
-Elemental gyms make their triumphant return
-HMs are retooled. They are no longer required to take up a moveslot. Your Pokemon can learn HMs and use them outside of battle, and the in-battle move is now optional. No more HM slaves!
-When you receive an egg from the day care, it hatches right away. Seriously, I want to play Pokemon, not Bike Simulator. It adds absolutely NOTHING to the game, except tedium.
-And most of all: from now on, your Pokemon do not forget their moves. Instead, you choose up to four active moves from their movepool to take into battle. No more move reminders. Any move that your Pokemon learned as a level up or egg move can be made active any time outside of battle.

Lol at hidden power. They already simplified it in X & Y and it's still not simple enough. Not sure if a physical version would be a good idea though.

I really wish they would nerf some abilities - particularly, the one I most hate is Huge/Pure Power. That shit's broken since gen 3 and they never bothered to do anything with it. 1.5 attack is more than enough. Tough Claws is kinda OP too.

I never thought about more ways to remove entry hazards, but yeah, that would be very good. As it stands, entry hazards are extremely good and have only gotten better this gen with the addition of Sticky Web, yet to get rid of them you're forced to have a specific Pokémon that can learn Rapid Spin of Defog (not a lot of them around...). If anything, just make Rapid Spin a 40/60 power move and make it a TM everyone can learn or something. Gosh.

I'm honestly shocked that you like Pokémon Stadium animations more than X & Y. Pokémon Stadium's horrible.

What do you mean by "elemental gyms" making a "triumphant return"? I'm assuming by "elemental" you mean Fire, Water, Grass and Electric, but well, those never really went away... I mean, the only region to not have any those was Johto and only because Kanto was still in the game. I guess we haven't had all 4 together in a single game since those days, but there's been plenty of games with 3.

Ugh, HMs. I can't believe it's 2016 and we're still having to deal with them. They shouldn't even be things a Pokémon has to learn... I mean, flying, swimming... Birds and fish are born with those abilities. I think all HMs should just become actions certain Pokémon are just able to perform without any need of learning anything, and the moves should just be removed - and maybe for the ones that are worth a damn, like Surf and Waterfall, replaced with new ones. Or I guess your solution to the problem is fine too.

Dude, eggs taking long to hatch does add something to the game: believability. (is that even a word?) Pokémon has always strived to build a believable fantasy world, and the mystery of having an egg for a long time without knowing what's going to hatch (there's a lot of situations where you don't know, especially if you're a kid) is pretty awesome. And even if you know what's hatching, well, it's a fun time waiting for the miracle of life, I guess... I know it might be a hassle for competitive play, but sometimes you just have to put your competitive mind aside and remember what Pokémon is all about. Even still, if you just want to make a competitive team, it's not like it's THAT big of a problem, honestly. Just go to a long route (or I guess Lumiose City in X & Y) and press the D-pad while doing something else. No unnecessary tedium.

About Pokémon keeping their moves, I don't really know how to feel about it. For one, it would be really practical and would encourage testing out different things and movesets for different situations. On the other hand, I don't really feel the need for something like that now that TMs are infinite and Heart Scales are so easy to get. Ehh, I don't know. I just wish Luvdiscs had a 100% chance of having a Heart Scale instead of 50%.

I can understand your caution with a physical version of Hidden Power. There are a lot more ways to boost physical attack than special attack. But as long as it's still at 60 base power and Burn exists, I don't think it would be broken. Any Pokemon that it would be OP on is already an OP Pokemon that needs fixing to begin with. Speaking of...

 

Huge/Pure Power really isn't that bad, because the Pokes it's on are balanced enough. Diggersby and Medicham certainly aren't OP. Mega Cham still has average defenses and is outsped by a lot of things it wants no part of, namely birds, and is still manageable so long as it doesn't get a boost off with Bulk Up or something. Tough Claws itself isn't bad on the right pokes, but it's bad on Edgyzard X because of Dragon Dance. You let it get off one DD, and it's now sweeping though entire teams.

No, the real broken shit are things like Parental Bond, where Mega Kanga gets a free Swords Dance after using Power-Up Punch, or free Serene Grace for using any move with a secondary effect, on top of STAB on every move with no drawbacks. What the hell was Game Freak thinking when they made this thing? Oh, and let's not forget putting Shadow Tag on  Mega Gengar, a 130 base speedster with Perish Song, Disable and Substitute. If these guys are allowed to switch in freely, SOMETHING on the other team is guaranteed to die. Oh, and don't even get me started on Gale Wings and Protean...

 

I'm not saying Stadium's animations are all better than XYORAS. I'm saying that many of them are. Look at this video of the Stadium animations of all the Pokemon entering battle, taking damage and fainting:

https://www.youtube.com/watch?v=VGPlatsBbMc

Now turn on your copy of XYORAS and compare them some of the same Pokemon. Do you see what I mean (Hi, Delphox!)? Some of my personal favorites from Stadium are the fainting animations of Charmander, Jynx and Jigglypuff, and Machop's damage animation. They are cute and hilarious. The way Magneton falls apart when it's defeated, like it's been disassembled. Mewtwo's fainting animation is epic and defines it as the gamebreaking endgame monster that it is. It's like it just refuses to stop fighting until the bitter end. The antics of the Pokemon in these games really help give every single species a ton of individual personality in the span of two seconds in ways that XYORAS does not. To be totally fair to GF though, Gen 6 is the first fully 3D mainline Pokemon engine, and making 718+ models had to take a whole lotta of work. GF is not exactly Factor 5 or Retro anyway. This is the same dev that needed Iwata to come in and fix it's mess for GSC, and that's how we got two regions in one.

 

Your argument for Pokemon eggs and believability go right out the window when this is a thing:

http://tvtropes.org/pmwiki/pmwiki.php/Main/HotSkittyOnWailordAction

No, it does not add believability. Why would Skitty, a Pokemon based on a mammal, even lay eggs anyway? If you want to add more realism in Pokemon, there are a dozen other things that come to mind before Bike Simulator. Hatching eggs adds NOTHING to the game except tedium. Not realism, not difficulty, not satisfaction, not enjoyment, nothing. Except tedium. All the work comes from gathering the right Pokemon, getting the right egg moves, and IV breeding, and if you're so inclined, making sure they have the type of ball you want. And oh my gosh, shinies. I feel so bad for those who breed for shinies.

 

" On the other hand, I don't really feel the need for something like that now that TMs are infinite and Heart Scales are so easy to get."

I have to keep two different Delphox, two different Blastoise and two different Blastoise based on what role I want them to play, what format I'm playing in (Singles, Doubles, Triples) and if I'm playing another person or the Battle Maison. I play on Y, so I don't have access to move tutors either. For Delphox and Blastoise, I use spreadmoves like Heat Wave, Dazzling Gleam and Muddy Water in doubles and more powerful/accurate moves in singles like Fire Blast and Water Pulse. It's a pain in the ass to go beat up Luvdiscs and fly back and forth every time I want to switch formats or switch my type of opponent. I'm not going to argue that Heart Scales are as pointless as Bike Simulator, but tell me what is really lost if you take them away for my idea? Like you said, it encourages more experimentation and testing. I bet you'd see a lot more people online if they didn't have to go out of their way just to fix their movesets for every different situation.



The reason breeding is the way it is not for believability or tedium, but for promoting trade. For example my female Serperior with Contrary perfect IVs and a bunch of egg moves took a ton of time and effort to obtain, thus giving it a lot of value. Obviously she wouldn't be quite as tradeable if everyone could easily get one just like it. They can make breeding slighty easier as they've always done each new gen, but what they really need to do is improve the GTS. As it is you can only hope the offerer isn't lying about it's moves, ability, IVs, or if you're making the offer that the trader will fully give you what you asked for. Language barrier makes these sorts of trades impossible with anyone who speaks a language you don't. A simple fix is showing more details about the Pokemon up for trade including IVs and letting us be more specific with what we're requesting, again including IVs. This would make getting those ideal pokes easier without devaluing them.



Around the Network
Einsam_Delphin said:
The reason breeding is the way it is not for believability or tedium, but for promoting trade. For example my female Serperior with Contrary perfect IVs and a bunch of egg moves took a ton of time and effort to obtain, thus giving it a lot of value. Obviously she wouldn't be quite as tradeable if everyone could easily get one just like it. They can make breeding slighty easier as they've always done each new gen, but what they really need to do is improve the GTS. As it is you can only hope the offerer isn't lying about it's moves, ability, IVs, or if you're making the offer that the trader will fully give you what you asked for. Language barrier makes these sorts of trades impossible with anyone who speaks a language you don't. A simple fix is showing more details about the Pokemon up for trade including IVs and letting us be more specific with what we're requesting, again including IVs. This would make getting those ideal pokes easier without devaluing them.

Yeah, that's why breeding is the way it is. That says nothing for hatching eggs. I used 12 different Pokemon species for battle (and as I said in my previous post, alternate versions on some Pokemon for different movesets), and I've bred 12 more Pokemon for my gamer girlfriend's team, on top of a few random other Pokemon I've bred for people online (one of them being a Gible for MohommedBadir here). That's about 30 5-6IV Pokemon with optimal natures, abilities and egg moves. I know full well where the work comes from and how it's not meant to be piece of cake to get good, battle ready Pokemon.

I started from scratch too, and put in dozens if not hundreds of hours building my breeding empire. Busting my ass catching Pokemon with specific natures and moves to pass on in eggs, hunting for mon with hidden abilitises in Friend Safari, studying the breeding mechanics like I'm in school, going online and exchanging friend codes for Safaris, aquiring assetts to trade to people to get things I needed for  breeding like 5-6IV mon in an egg move or hidden abilities, grinding for O-powers and Wonder Trading with my fingers crossed. According to my save file, I've played 999:59 hours (this was maxed out at least a year go) and hatched 700+ eggs. I know the breeding mechanics and purpose of it like the back of my hand at this point.

I will repeat this again: AT NO POINT DOES TAKING STEPS TO HATCH EGGS ADD ANYTHING TO THIS PROCESS. It is not a mini-game. It is not making it more difficult challenging. It is not part of any plot, story, quest or character development. IT IS JUST TO WASTE TIME WITH POINTLESS GRINDING. It does not make your Contrary Superior any more difficult to acquire. I have two of them. The only thing it did was make the person who traded one to me take an extra 60-180 seconds of his or her time to acquire it. There are thousands of them out there that can be acquired. Egg hatching doesn't deter that.

I agree wholeheartedly with the part  that I bolded and italicized. However, it has nothing to do with egg hatching.



burninmylight said:

Yeah, that's why breeding is the way it is. That says nothing for hatching eggs. I used 12 different Pokemon species for battle (and as I said in my previous post, alternate versions on some Pokemon for different movesets), and I've bred 12 more Pokemon for my gamer girlfriend's team, on top of a few random other Pokemon I've bred for people online (one of them being a Gible for MohommedBadir here). That's about 30 5-6IV Pokemon with optimal natures, abilities and egg moves. I know full well where the work comes from and how it's not meant to be piece of cake to get good, battle ready Pokemon.

I started from scratch too, and put in dozens if not hundreds of hours building my breeding empire. Busting my ass catching Pokemon with specific natures and moves to pass on in eggs, hunting for mon with hidden abilitises in Friend Safari, studying the breeding mechanics like I'm in school, going online and exchanging friend codes for Safaris, aquiring assetts to trade to people to get things I needed for  breeding like 5-6IV mon in an egg move or hidden abilities, grinding for O-powers and Wonder Trading with my fingers crossed. According to my save file, I've played 999:59 hours (this was maxed out at least a year go) and hatched 700+ eggs. I know the breeding mechanics and purpose of it like the back of my hand at this point.

I will repeat this again: AT NO POINT DOES TAKING STEPS TO HATCH EGGS ADD ANYTHING TO THIS PROCESS. It is not a mini-game. It is not making it more difficult challenging. It is not part of any plot, story, quest or character development. IT IS JUST TO WASTE TIME WITH POINTLESS GRINDING. It does not make your Contrary Superior any more difficult to acquire. I have two of them. The only thing it did was make the person who traded one to me take an extra 60-180 seconds of his or her time to acquire it. There are thousands of them out there that can be acquired. Egg hatching doesn't deter that.

I agree wholeheartedly with the part  that I bolded and italicized. However, it has nothing to do with egg hatching.

Um yes it does, time and effort increase the value. You'd rather trade for it instead of breeding it yourself, that's the point.



Einsam_Delphin said:
burninmylight said:

Yeah, that's why breeding is the way it is. That says nothing for hatching eggs. I used 12 different Pokemon species for battle (and as I said in my previous post, alternate versions on some Pokemon for different movesets), and I've bred 12 more Pokemon for my gamer girlfriend's team, on top of a few random other Pokemon I've bred for people online (one of them being a Gible for MohommedBadir here). That's about 30 5-6IV Pokemon with optimal natures, abilities and egg moves. I know full well where the work comes from and how it's not meant to be piece of cake to get good, battle ready Pokemon.

I started from scratch too, and put in dozens if not hundreds of hours building my breeding empire. Busting my ass catching Pokemon with specific natures and moves to pass on in eggs, hunting for mon with hidden abilitises in Friend Safari, studying the breeding mechanics like I'm in school, going online and exchanging friend codes for Safaris, aquiring assetts to trade to people to get things I needed for  breeding like 5-6IV mon in an egg move or hidden abilities, grinding for O-powers and Wonder Trading with my fingers crossed. According to my save file, I've played 999:59 hours (this was maxed out at least a year go) and hatched 700+ eggs. I know the breeding mechanics and purpose of it like the back of my hand at this point.

I will repeat this again: AT NO POINT DOES TAKING STEPS TO HATCH EGGS ADD ANYTHING TO THIS PROCESS. It is not a mini-game. It is not making it more difficult challenging. It is not part of any plot, story, quest or character development. IT IS JUST TO WASTE TIME WITH POINTLESS GRINDING. It does not make your Contrary Superior any more difficult to acquire. I have two of them. The only thing it did was make the person who traded one to me take an extra 60-180 seconds of his or her time to acquire it. There are thousands of them out there that can be acquired. Egg hatching doesn't deter that.

I agree wholeheartedly with the part  that I bolded and italicized. However, it has nothing to do with egg hatching.

Um yes it does, time and effort increase the value. You'd rather trade for it instead of breeding it yourself, that's the point.

No, I'd rather breed for it myself than trade for it. It does not increase the value when, like I said, trading for battle-ready Pokemon is already extremely easy. I can go on GameFAQS to the XY/ORAS trade boards and request that someone with an Action Replay make me a certain battle-ready Pokemon, and have it in minutes. All the egg-hatching does it take time away from people like me, with no added challenge. Lazy people who don't want to breed (not just hatch eggs) just resort to hacking (again, go check out the trade boards on GFAQS). Egg-hatching does nothing but waste time for legit folks, and encourage hacking and spreading around more hacked mons for others.

Saying it adds value by increasing time and effort is like saying that one quest in Skyward Sword where that bitch of a god made you hunt down those musical notes in the flooded Eldin Forest just so the developers could boast, "OVER 70 HOURS OF GAMEPLAY!". It's like an RPG that has bosses that don't do anything different or require any special strategies from normal random encounters, but you have to grind and grind and grind to reach a certain level to beat them. It would be like if Capcom put an hour long hallway in each stage of a Mega Man game where you do nothing but walk from left to right, just so it could say the game is eight hours longer than the previous one.



burninmylight said:

No, I'd rather breed for it myself than trade for it. It does not increase the value when, like I said, trading for battle-ready Pokemon is already extremely easy. I can go on GameFAQS to the XY/ORAS trade boards and request that someone with an Action Replay make me a certain battle-ready Pokemon, and have it in minutes. All the egg-hatching does it take time away from people like me, with no added challenge, or drive lazy people to hacking (again, go check out the trade boards on GFAQS). Egg-hatching encourages hacking and spreading around more hacked mons.

Saying it adds value by increasing time and effort is like saying that one quest in Skyward Sword where that bitch of a god made you hunt down those musical notes in the flooded Eldin Forest just so the developers could boast, "OVER 70 HOURS OF GAMEPLAY!". It's like an RPG that has bosses that don't do anything different or require any special strategies from normal random encounters, but you have to grind and grind and grind to reach a certain level to beat them. It would be like if Capcom put an hour long hallway in each stage of a Mega Man game where you do nothing but walk from left to right, just so it could say the game is eight hours longer than the previous one.

 

I shouldn't even need to say, it but Nintendo obviously doesn't factor in hacks and probably not even forums, atleast they certainly shouldn't, the game should be able to stand on it's own legs. So without all that, yes trading for an ideal Pokemon would generally be way easier and faster than breeding it yourself, hence it promotes trade. If everyone could easily and quickly breed whatever they wanted, there'd be less reason to trade, but I've said all this already. I'm not saying you have to like it, only that it's designed that way on purpose and it does do it's job.



Multiple difficulties, optional classic mode like Fire Emblem where Pokemon who faint are gone permanently, an attempt at something resembling a complex narrative, perhaps a meaningful day/night cycle where tougher Pokemon appear at night.

Honestly I don't particularly care about having more Pokemon added; the standard gameplay features are what needs altering imo.