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Forums - Gaming - Digital Gaming Sales breaks records in 2015! PC digital sales outpace mobile, Digital sales on consoles saw the greatest year-over-year and more!

Tagged games:

 

Did you spend more on digital gaming than physical gaming?

I spent more on Digital gaming 21 34.43%
 
I spent more on physical gaming 40 65.57%
 
Total:61
Conina said:
Lawlight said:
So, which brought in more revenue? Mobile or PC?

 

Teeqoz said:
So what is the digital market on console worth now?

Both answers can be found in the superdata source: https://www.superdataresearch.com/blog/us-digital-games-market/

"The largest category in terms of dollar sales was mobile, earning $25.8 billion" and "Sales of digital console games showed the biggest jump and were up 34%, despite being one of the smaller categories at $4B annually."

So mobile revenue > PC revenue >>> console revenue (without retail sales).

 

Yeah, but as I said, when I tried to open up anything under the Superdata domain (not only that link, I googled and tried to access their homepage), it just told me the website wasn't available. It works now though, so I dunno what was up, but either way, I found the answer in VGC's own article about it.



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I'm shocked I expected Halo 5 to be on that list. With that 90% digital attach rate.



WoodenPints said:

I agree I'd rather not pay £50 per game where as now with physical with resale it costs me like £5 a game, Such a big difference.

 

That's a gross mirepresentation of the digital market.



Ruler said:

The Value is not the same

Of course it is.



Conina said:
Lawlight said:
So, which brought in more revenue? Mobile or PC?

 

Teeqoz said:
So what is the digital market on console worth now?

Both answers can be found in the superdata source: https://www.superdataresearch.com/blog/us-digital-games-market/

"The largest category in terms of dollar sales was mobile, earning $25.8 billion" and "Sales of digital console games showed the biggest jump and were up 34%, despite being one of the smaller categories at $4B annually."

So mobile revenue > PC revenue >>> console revenue (without retail sales).

I kinda don't understand that article, given that it ending paragraph states:

“PC-based gaming—consisting of free-to-play MMOs, subscription-based games like World of Warcraft, social games and PC downloadable games—earns over $32 billion annually, well above the $25.1 billion generated by mobile games,” the report states.



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HoloDust said:
Conina said:
Lawlight said:
So, which brought in more revenue? Mobile or PC?

 

Teeqoz said:
So what is the digital market on console worth now?

Both answers can be found in the superdata source: https://www.superdataresearch.com/blog/us-digital-games-market/

"The largest category in terms of dollar sales was mobile, earning $25.8 billion" and "Sales of digital console games showed the biggest jump and were up 34%, despite being one of the smaller categories at $4B annually."

So mobile revenue > PC revenue >>> console revenue (without retail sales).

I kinda don't understand that article, given that it ending paragraph states:

“PC-based gaming—consisting of free-to-play MMOs, subscription-based games like World of Warcraft, social games and PC downloadable games—earns over $32 billion annually, well above the $25.1 billion generated by mobile games,” the report states.

You are right, they only see "mobile" as largest category because they split up PC revenue in different segments/sub-categories. Here is their estimate of May 2015:


$32B (PC) + $25.1B (mobile) + $4B (consoles) = $61.1B total digital revenue. Together with ~20 billion dollar retail revenue, the total revenue should be around 80 billion dollar.



spemanig said:
WoodenPints said:

I agree I'd rather not pay £50 per game where as now with physical with resale it costs me like £5 a game, Such a big difference.

 

That's a gross mirepresentation of the digital market.

The only thing that matters is the cost in the long run I bought Fallout 4 for £29.99 and got rid of it for £24 6 weeks later so in the end it cost me £6 where as a digital purchase would of cost me £54.99 and be left rotting away as a digital license. Thats a massive difference is the money required to be a gamer.





WoodenPints said:

The only thing that matters is the cost in the long run I bought Fallout 4 for £29.99 and got rid of it for £24 6 weeks later so in the end it cost me £6 where as a digital purchase would of cost me £54.99 and be left rotting away as a digital license. Thats a massive difference is the money required to be a gamer.



I snagged F4 for £26 digitally from GMG during Dec and Steam was selling it for £30 during their Winter sale.

Also snagged XCOM 2 digital deluxe edition for the price of a regular AAA game at £35, at least £5 cheaper than the usual £40 games you'd get physically in your local GAME store here in the UK (On the isle of Man at least).





Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

darkenergy said:
bananaking21 said:

 

 

i guess this is the last nail in the coffin when it comes to the claim that halo performed miracles digitally, and that "50% attatch rate!" nonesense. 

 

 

I knew someone is going to bring this up and not surprise by who. Did you also read BasilZero other comment where Microtransaction/DLC also count towards these revenue? It also helps that all of these games are multiplatform and not a single exclusive is on this list.

 Yep, for example Fifa15 was released on fall 2014 and it's still above Fifa16. I think it's quite clear that people spend shitload of $$ on Fifa points during January (team of the year cards) and summer (team of the seasons). It's no surprise Halo didn't make it to that top10 list.



NSS7 said:
GTAV still make more on console than PC without physical sales.

 

Just wow!!! 

 

And yeah halo 5 digital speculation was overblown to fuck and back.  We need to all accept this reality now.