It would be nice to see Retro work on a more mature IP!
---Member of the official Squeezol Fanclub---
Should Nintendo make an M-rated IP? | |||
| NintenDO | 142 | 72.45% | |
| NintenDON'T | 54 | 27.55% | |
| Total: | 196 | ||
It would be nice to see Retro work on a more mature IP!
---Member of the official Squeezol Fanclub---
Sure. Imagine the primary colored limbs flying across your television screen in HD.
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atomicblue said:
Not really. They're supporting their games in a way that makes sense financially. Something like Wonderful 101 probably wouldn't sell substantially better with a massive marketing budget, it would just mean the game would lose money for Nintendo. This is why Ubisoft/EA/Activision mostly deal in gritty open-world games or shooters or sports games or movie tie-ins or other "safe" titles, because they're the ones where marketing might encourage Joe Average to buy the game. If Nintendo's approach were to only make the kind of games that can sustain a massive marketing budget, games like W101 or Bayonetta 2 probably wouldn't exist. |
They're playing it too safe. If you don't market a product, no one outside of it's fan following will know about it. To presume that no one outside it's fanbase might like the game is completely ignorant from a business standpoint. Nintendo should try to maximize the sales of their products and not just be happy with crappy sales that might turn a profit but won't expand the userbase of it's games.

Why would others in the industry care if Nintendo releases M-Rated games? What benefit does it have?
I describe myself as a little dose of toxic masculinity.
Aeolus451 said:
They're playing it too safe. If you don't market a product, no one outside of it's fan following will know about it. To presume that no one outside it's fanbase might like the game is completely ignorant from a business standpoint. Nintendo should try to maximize the sales of their products and not just be happy with crappy sales that might turn a profit but won't expand the userbase of it's games. |
Except that they do market products when they think they'll reach a broader audience. Look at Splatoon, for example - an unknown IP but one that had enough pick-up-and-play qualities to it to appeal to a lot of people. Something like Xenoblade, by contrast, is not a very user-friendly game nor is it a particularly Western game and it's not the sort of thing that would appeal to a lot of people outside of the kind of people who already read gaming websites (which are basically another form of PR anyway).
It would be different if Nintendo put out another "core" game that wasn't in a niche market. If they did a title like Assassin's Creed or Halo or GTA or something with that sort of broad, mass-market appeal, I'd expect them to market it more strongly (like they do with Splatoon, Mario, Mario Kart, Zelda, Metroid, Pokémon and the like). If they did a big marketing push for everything, though, they'd just end up losing more money. It's the same reason Ubisoft didn't blow tens of millions on marketing something like Child of Light.

Dr.Vita said:
Sold horrible. |
Nintendo didn't "make" the IP either.
97alexk said:
what really means second party here, isnt monolith soft and retro studios completely owned by nintendo, arent they first party studios then |
Yeah, they are first party. I forget that sometimes and don't associate them with other first party studios because they aren't as closely tied to the mothership like other internal studios.
CaptainExplosion said:
You mean the ones that have been outsold by GTA or COD lately? -_- |
Sales do no nor should not effect one's enjoyment of a game.
Just buy the Bond 007 license. It's available, no one is using it.
Put Nintendo quality behind it and focus on multiplayer (local and online) and you will make a lot of money.
And it wouldn't even have to be M-rated, you could get by with a T-rating probably.
Not sure if it was mentioned, but Nintendo did make a M rated first party game for the Gamecube, called Geist. Miyamoto was in charge of development for it. It got decent reviews. I owned it, pretty good game, difficult at times. Was a FPS where you possessed people and objects. Pretty good concept. A sequel wouldn't be a horrible idea.

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