| starcraft said:
"This is all speculation by an analyst with 'sources.'" |
Gamestop sells digital you know and they talked in a financial call for investidors... not PR to use.
The analyst source is MS PR spin to us.
Take what you want from that.
| starcraft said:
"This is all speculation by an analyst with 'sources.'" |
Gamestop sells digital you know and they talked in a financial call for investidors... not PR to use.
The analyst source is MS PR spin to us.
Take what you want from that.
| Naufraguito said: I think anything above 40% or below 30% is very unlikely. On one side we all know how speculative are de assumptions of the analysts, but on the other side we all know that gamestop (and any other phisical retailer) have interest in minimize the importance of the digital sales. |
That is a really bold claim.
Because from 3rd looks like PS users buys more digital than Xbox users but you need to account for the lower user base too but without numbers it is impossible to math the ratio.
Why are people comparing the biggest Halo in history and all other games that had at least three weeks in the market to one that only had five days and released before Black Friday?

| SWORDF1SH said: Ok let's look at this source if it's real. |
I think that your calculations are wrong.
With your parameters, you take 45% of physical sold to obtain the digital part whereas it would be 45% of the total sold.
If physical = 730k and that represents 55% of total sales, then
730 * 100 / 55 = 1327k total sales
Thus 597k digital (45% of 1327k)
SWORDF1SH said:
Yeah like Eikichi said, The first one is to take the digital sales away from the 930k with bundles Halo 5 fw sales to get the retail number. From that I then extact the the 45% from the retail number to get the total digital numbers. I then subtracted (the second subtraction) the digital copies included in the bundles from the total digital sales. I then added the difference to the reported 930k with bundles to come up with total amount, retail + digital. |
But these maths are only right if we assume that:
- When the analysts and Gamestop talk about 25 or 45% of the units sold, are talking about the physical units sold, and not the total units sold. If they are talking about the total units sold, then physical (730k) is the 55-75% and digital is the 45-25% remainng.
- They don't separate the bundles when they talk about the percentage of digital.
Tim and The Princes...
Naufraguito said:
But these maths are only right if we assume that: - They don't separate the bundles when they talk about the percentage of digital. |
We know that 930k Halo have been sold, with the bundles, but bundles are digital, so Swordfish removes the bundles in order to have an estimate of the physical part and thus obtain the total sale physical and digital.
It didn't sell well, accept it and move on.
| Random_Matt said: It didn't sell well, accept it and move on. |
Seriously. Move on guys.
I just wanna post this really quick because i think its getting overlooked by alot of posters. The more a game sells physically the harder it is for it to sell a higher percent digitally. That is why the avg is 20% a bad selling game will still fall within this range but the absolute of that percent is much lower than the absolute of a much higherselling game even if they are the same percent. Im convinced many of you do not understand how percentages work or are in denial due to a game underperforming.