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Forums - Nintendo Discussion - Videos games SHOULD NOT be difficult... (It hurts the Video Game)

Um... my wife, who hardly ever plays video games, completed DK TF and got every KONG letter. She literally out like 45 hrs into that game. Maybe you're just shit at Video Games?



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NSMBU was hard? Are you serious?!



                
       ---Member of the official Squeezol Fanclub---

Hate is a strong word but I dislike making games hard on purpose and omitting to include an easier mode.

Making your game hard is not an accomplishment and not something to be praised.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Nintation360 said:

Alright this is going to be a long post mostly about my past experiences and feelings torwards difficult games.

Hating

I really HATE difficult video games.  Not only I get angry but I tend to HATE the developers, the producers, the series itself and I hate myself as well. When a video game gets hard I automaticcly HATE the  game forever. 

Donkey Kong Tropical Freeze Experience

Let's take Donkey Kong Tropical Freeze for example. Last year for my birthday my Mom  got me this game for my birthday I didn't play it much until last March. I play it.... I kept losing my lives all the time because of the levels. But I always said to myself "you're learning, it's okay, the stupid developers made a mistake, don't stress about it" so I keep playing... I keep dying on every level I WAS FEELING MORE ANGRY THAN HAVING FUN.  Then I come to this boss AND OFCOURSE it had to be a fucken water boss fight. The controls were slow and sloppy, it was IMPOSSIBLE to not get hurt since the stupid developers thought 2 hearts was enough for the game. For about 1.5 hours going through TORTURE trying to beat the boss I finally RAGED. I took Tropical Freeze out, put it in its case THREW IT IN THE GARBAGE AND STARTED STEPPING ON THE COVER AS I HEARD THE DISC CRACKED. I have NEVERED  went through that kind of rage before in my life. 

Mega Man experience

I bought a Mega Man game for the first time so I can try it out. I played it and MAN IT WAS HARD. I searched up the game online if it was difficult or not, the casual players thought it to be very hard while the hardcore mega man fans said it was one of the easiest. After this I decided NOT TO EVER BUY ANOTHER MEGA MAN GAME AGAIN. (Fuck you Capcom you lost a customer who could've bought all mega man games BUT  it was too hard, its your fault)      

Mario Experience

Every 2D Mario was good! not difficult(thats what made them amazing) and F U N! When I got New Super Mario bros U... that was game was stressful! I didn't even finish the game because I was TOO DISSAPOINTED that it was hard and it wasn't a traditional Mario game. Now I'm never buying a 2D platform Mario game again. 

Not buying from franchise again

As you read earlier, just because of ONE game of a franchise can MAKE ME NOT BUY ANOTHER GAME OF THAT SAME FRANCHISE EVER AGAIN. Nintendo could've had my money IF THEY MADE DK EASY. But NOOO, they'll NEVER get my money from DK again. Same thing with Mega Man and NSMBU          

Difficulty makes the whole point of Video Games the opposite

Videos games are MEANT TO BE FUN AND STRESS RELIEVING. But instead you're buying a game to cause you stress. WTF?!    

And NO "CHALLENGING" IS NOT FUN.

"New and challenging courses!!" FUCK NO, that's not fun at all, going through stress, sweat and tears is NOT fun. 

Stress can KILL you. 

Having too much stress in your day can lead to heart attacks, strokes and other boy problems.   

 How a difficult game hurts the franchise

Imagine how many sales DK, Mega Man and 2D Mario would've got if it wasn't difficult? Well look now: Donkey Kong's latest game only sold a million copies, Mega Man is a dead franchise(LOL serves you right for being too hard)  and NSMBU didn't do well like it's past games.

Skyward Sword Zelda experience

  Fucken motion controls. The game could've passed OOT on Metacritic but NOPE motion controls ruined the game. (Thanks for the lovely idea Miyamoto)  

What's the point of making a game when you cant even beat it? SERIOUSLY?!

Give me a damn point why this exists?! NO POINT AT ALL.

  Difficult games creates ALOT of criticism AND rips people off of your money

 

Why make a game that hurts the sales, creates haters, rips people off, hurtng the health of people and making the game too hard you cant beat it?

 

Good example of a good game

Kirby triple deluxe is an AWESOME GAME. I adorabled everything about it, the boss fights, controls, game play and EVERYTHING. see??? it was NOT difficult and that's what made it a masterpiece. When the next Kirby game comes out I'M BUYING IT. THAT'S HOW YOU MAKE A GOOD GAME. THAT'S HOW YOU KEEP KEEP THE CUSTOMER SATIFIED AND WANTING TO COME BACK FOR MORE.          

 

SOLUTION

 Add a "Easy mode"

Add LOTS of checkpoints so we don't have to do the same damn thing over again.

NO WATER LEVELS

Not too many enemies

Make boss fights short

If you're going to make a stupid motion control game, PLEASE make it optional or else you'll ruin your game (Legend of Zelda: Crappy motion controls) 

FIX your damn controls

PLEASE DONT make us wait long for YOUR poor work's game to load (Grand Theft Loading V)     

MAKE SURE your game doesn't lag all the time (Super Lag Bros for Wii U/3DS) 

Most importantly: PLEASE LET US SKIP THE LEVEL IF WE CAN'T BEAT IT. 

 

I shake my head when I see games like this. This isn't just for the games I mentioned, this could be for any games out there.    

Edit: Sorry if I was being rude or harsh writing this. I get angry at video games alot. But I did write this for a legit opinion  

I'd hate to be that "back in my day" guy but in this case, I have no choice. If you played arcade games or console games in the late 80's and early 90's, dificult games were the standard. This was due to the limitations of a game. The length of a game could only be so long and so the developers had to make do with what little game they had to keep players occupied. This meant that a simple 6 level action game might have taken you weeks or months to beat. What this did for us is if we had a game controller put in our hands at 4 or 5 years old, we learned to master those games from the beginning of our lives. 

Things changed over the years. The market expanded and production values and storytelling became the main selling point of a game. Also, with those technical limitations out of the way, games didn't have to be difficult. Unfortunately, this led to a new generation of gamers who aren't very good at games. There's also another problem. If a game becomes too easy, it gets boring. People have very little incentive to replay it and as a result, the game goes to GameStop to be resold at a lower price. Then publishers wonder why they lose so much of their business to second hand sales.

As for some of the games you mentioned, I can play  those games because I was playing them ever since I could pick up a controller. As for you, these games obviously aren't for you. Oh, and you seem to have anger issues.



Check out my art blog: http://jon-erich-art.blogspot.com

Well I love difficult games. If somebody doesn't like them, he shouldn't buy difficult games.



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And I hate games that are too easy, they are just no fun to play at all.



It's a shame you've never felt the amount of joy and sense of accomplishment after a hard boss fight (dark souls for ex, smough and ornstein were cancer) that feeling is hard to replicate IMO. Sure there are casual gamers who want a laid back experience with little to no reward but we have games that cater to all spectrums dood.



Can't tell if satire or not......Poe's law is strong with this one....

Just in case you are serious, though, I'd suggest that you are simply playing the wrong games for your skill level.
Games, just like everything else require a certain amount of skill to play. You wouldn't let a primary school football (and by football I mean soccer) team play against a team of full grown second league professionals either.
If a game is just too hard for you, don't take it personally, put it down, pick up another one that actually caters to your skill level and play the other one a few weeks/months/years down the line.

Maybe you'd actually like games that are more narratively rather than skill driven, like the Ace Attorney games for example. Or you could play little big planet or yoshis woolly world, which are basically as challenging as you want them to be, plus lbp has an extra focus on creativity and building levels rather than just challenge. Maybe you should try out calmer games that offer more of an intellectual challenge rather than a physical one (It's entirely possible your reaction speed is just a little bit below average, making platformers and the like very hard for you to play) like Civ or Anno. Hell, try Sim city, the Sims, try Hearthstone. There is a wealth of diffrent game genres and difficulty levels to cater to basically everyone. Don't take it personally if a game is not for you.

You mention that DK TP was given to you by your Mom as a birthday gift. The fact that you just destroyed it in a fit of rage shows a disconcerting lack of esteem and carelessness for something, someone who (presumably) loves you gave you.
All in all this whole post makes you come off as very young and very spoiled.



You cant have no challenge at all either though.... games become pointless if theyre just to easy to run through.



If the genre's framework has enough freedom to do it, such as RPGS, all highly difficult content should always be optional/secondary, I can agree to that. If the genre doesn't allow that, devs should just get a good balance instead of shameless length padding.