Density over scale, always. The world may be big, but how much of it is composed of fields with nothing much to do? How many enemy types are there? Characters? Sidequests?

Density over scale, always. The world may be big, but how much of it is composed of fields with nothing much to do? How many enemy types are there? Characters? Sidequests?

| Trunkin said: Density over scale, always. The world may be big, but how much of it is composed of fields with nothing much to do? How many enemy types are there? Characters? Sidequests? |
Question to your 1st question: Does that really matter if just exploring the world happens to be rewarding and fun in and of itself?
Answer to your question: Dozens, if not hundreds. Something like 400 different missions total.
Also one clear point of differentiation: 100 hrs into many RPGs, you're always OP compared to every enemy in the game which makes carrying on very dull. In contrast XCX almost always has more challenging enemies to face even as an advanced player.
XCX has a much bigger emphasis on exploration and combat whereas many RPGs, even large open world ones, focus on being easy to traverse and relatively simple combat systems
I predict NX launches in 2017 - not 2016
| StreaK said: ....but not bigger than GTAV's |
Nope. XCX at 400 square km or 154 sq miles is bigger than GTAV's 100 sq miles
I predict NX launches in 2017 - not 2016
| atomicblue said:
I agree to an extent, but the previous Xenoblade's world felt diverse and enjoyable the whole way through (unlike, say Fallout 3, which had a lot of copy/pasting of structures to create the sense of a full world when a lot of buildings were basically identical to each other). |
But the previous world was much smaler, it wasnt trying to brag about being super hughe.
| gooch_destroyer said: I guess XCX map is pretty big for a Wii-U game. |
What does that even mean?
| Trunkin said: Density over scale, always. The world may be big, but how much of it is composed of fields with nothing much to do? How many enemy types are there? Characters? Sidequests? |
All sensible questions, I think space has its own rewards, beauty and atmosphere, in real life we have vast fields, oceans, deserts, mountains, skies that have an amazing positive effect on our human psyche
Rab said:
|
That it's bigger than I though it would be on the Wii-U?
| Random_Matt said: I'm kind of worried when you have a powerful skell, you may as well stay in it for the whole game. |
My oh my. I sure hope there is a system in the game that resticts the amount of time you can stay in a Skell to avoid this happening...
spemanig said:
|
From what I gather fuel is costly, so you want to save your Skell for only enemies that are a pain and you'll need it to beat. But I can be wrong about this.
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