By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Trunkin said:
Density over scale, always. The world may be big, but how much of it is composed of fields with nothing much to do? How many enemy types are there? Characters? Sidequests?

Question to your 1st question: Does that really matter if just exploring the world happens to be rewarding and fun in and of itself?

Answer to your question: Dozens, if not hundreds. Something like 400 different missions total.

Also one clear point of differentiation: 100 hrs into many RPGs, you're always OP compared to every enemy in the game which makes carrying on very dull. In contrast XCX almost always has more challenging enemies to face even as an advanced player.

XCX has a much bigger emphasis on exploration and combat whereas many RPGs, even large open world ones, focus on being easy to traverse and relatively simple combat systems



I predict NX launches in 2017 - not 2016