bdbdbd said:
One of the most obvious problems with consoles is that when they start to design the hardware, it's largely guesswork about what tech will be available at the time the console is out. Two maybe the best examples of missing the targets are N64 and PS3. Not only was the release delayed, but also the performance ended up being lower than expected.
Yes, on consoles it's about maxing out what you have, but also balancing between cost and performance. For example, if you have an efficient GPU you either take advantage of it with smaller amount of faster memory or have more memory with slower clock speed, so it's either more stuff onscreen with smaller areas, or bigger areas but less happening on the screen. While on PC you can have the same (or "same") GPU and buy the amount of memory that you need with the needed speed, so you don't need to compromise.
I think PC have always been a gaming platform to an extent; it's just that the games have been so much different. You may remember back in the day when we had computer- and video games. Computer games were more complex and slower paced, and video games were simple and fast paced arcade. From mid 90's to mid 00's you could say FPS and RTS were the two genres that kept PC as a gaming platform afloat. Recent rise in PC gaming popularity seems to be caused by flash-games and, now that the PC games are on consoles too, the fact that you're able to play the same games on steady framerates and high resolution. The downside is that consoles are holding PC games back.
DKC was pretty amazing, it used the same gimmick as Mortal Kombat by using pre-rendered objects (however it was made possible by the number of colours onscreen SNES was capable of) DKC 2 was much more polished, but I think DKC was still the better looking of the two, maybe it was because of attempting to make a more realistic world (made of plastic models).
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Just a side note:
Mortal Kombat used digitized images of actors. Don't know if you remember Primal Rage, that used digitized stopmotion miniatures. What made DKC so special, aside from the great overall design, was the number of effects Rare used back then but again not for the effects to shine out but to get a great looking game. Like the massive parallax scrolling in the jungle giving a great feeling of depth and size of jungle. Or the snow just looking beautyful, but not so much thinking woah, those FX...
As for consoles vs. PC:
Not looking at 80's home computers, PC's slowly became a gaming platform. Being office only machines in the beginning and fucking expensive (i have an old price of 10.000 Deutsche Mark for an IBM 5150 in a book) while other computers where way cheaper and more gaming friendly that's not a miracle.
The big plus from the very beginning was modularity via the XT bus (later 8bit ISA) and then the AT bus (16 bit ISA). RAM and floppy drives you usually could ad to other computers.
That plus, back then, IBM, later MS-DOS.
PC games at the very beginning were ports. I know very few old 'IBM only' games. Even flight sims like F15 Strike Eagle or the back then famous Falcon were released for other systems first. You can actually see a clear path of PC's slowly becoming something mainstream and becoming gaming sytems. And getting better video, sound(blaster), acceleration cards...
Then there's the games side. Home computers and PC's had one big plus from the beginning, cheap, 'large' storage. Floppies and later harddisks. That was perfect for larger games like RPG's or dungeon crawlers. Stuff you might have had on a univerity PDP mainframe.
There was a perfect fit to play test adventures and stuff like that. Hell, originally you had to type in most graphics adventures, no point&click.
So there's somewhat a natural reason in the late 70's, early 80's for computers to get the slower but more complex games. And there's a reason IBM clones at the beginning usually didn't get the fast games.
That changes within the late 80's and early 90's with stuff like VGA, dying home computers, PC's getting cheaper and so on.
Games change as well. Not only FPS and RTS, all kinds of sims, adventures, space operas like Wing Commander or X-Wing and all that.
Hardware wise:
Yes, console makers have to start planning years before release, build a system that's not to expensive and so on. Wrong planning was an issue with the Saturn. Sega built a 2D system at first and then made a ton of additions and changes, which made the Saturn difficult for developers as well as expensive.
At the same time and looking at Steam data, it's not like all PC's used for gaming are really high end. Thing is, PC gamers decide by themself and wallet what kind of gaming system they build or how often they upgrade.
For consoles again, it's about who you cater to as well. Resolution for example, it wouldn't have made sense for consoles to go 1024x768 when no one could actually use that.
It doesn't really make sense if you go for 4K if most people don't benefit too. Really benefiting from 4K needs you to sit close in front of your screen or have a really big one.
Now, for the 8th gen, MS definitely made mistakes in planning their whole concept. They changed their concept. What they can't change anymore is the lack of raw GPU power.