Tachikoma said:
IMO, it would be more beneficial to Nintendo to stick with the same specification APU as the Xbox One or PS4, with their own modifications just as Microsoft and Sony have done, as doing so would allow the console to have fairly good first party support with games that match the xbox one and ps4 out of the game, and since they would be using the same base off the shelf part as the competitors, the part price would drop for both nintendo and ms/sony, meaning a cheaper nx launch price and a profit margin from the start. And lets be honest here, Nintendo games rarely need powerful hardware to look and play well anyway, so the extra power from a high priced console would frankly, be a bit of a waste, the positives would be outweighed by the negatives of the higher console cost and higher TDP |
I just think they shoud up the tech a bit, meaning instead of a 8-core Jaguar and GCN 1.0 they could use late 2016 tech from AMD, meaning Zen (quadcore at around 3 Ghz should suffice) and GCN 1.3 (24 CUs, meaning 1536 Streaming processors would amply suffice; for comparison PS4 has 18 and 1152). If build in a 14/16nm process, as both are expected to be anyway, it should be possible to reach these within a 100W TDP limit and without making the chip much more expensive than the ones used by PS4/Xbox ONE. HBM or HMC however should be an option for the RAM as else the chip will starve on it's bandwith; GDDR5 is clearly on it's way out so I'm not sure if reusing that tech would be a good idea on the long term.