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Forums - Microsoft Discussion - If you think about it, the original xbox was ahead of its time besides xbox live.

tripenfall said:
Halo showed that a FPS could be as good on a console (if not better) than a PC so in that regard the XBOX was
very influential. The problem with the console IMO was that other than Halo 2 no other games match the quality of the launch title. A bit of a let down there.
Also first XBOX controller was a turd.... And the size and weight of the console itself yikes!
Despite some good ideas and high specs the PS2 ruled the day.

Ignoring N64 and GoldenEye in this case is an abyssal mistake.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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zero129 said:
Ka-pi96 said:
tripenfall said:
Halo showed that a FPS could be as good on a console (if not better) than a PC so in that regard the XBOX was
very influential. The problem with the console IMO was that other than Halo 2 no other games match the quality of the launch title. A bit of a let down there.
Also first XBOX controller was a turd.... And the size and weight of the console itself yikes!
Despite some good ideas and high specs the PS2 ruled the day.

Do Call of Duty, Medal of Honour, Timesplitters, Half-Life, Red Faction etc not count? Or are you just calling them all crap?

The console versions compared to Halo i wouldnt call them crap but imo the console versions of them games wasnt as good as Halo or had as big of an impact. But id credit Goldeneye on N64 as being the game that showed FPS could be great on console and Halo building on that. and Credit Halo 2 more so then Halo 1 for opening the gates to online FPS games on console.

Also did any of them games pave the way for online shooters on consoles??.

Ill also answer most of your other questions here.

"Besides the above mentioned Half Life being PS2 console exclusive" it was also being made for the Dreamcast (Running an MS OS and in a way was what paved the way for the original xbox and ms to enter the console space), but it was canceled not long before release due to sega going 3rd party. But you can find it online and afaik it is fully playable.

"Age of Empires 2, with RTS games being one of the most PC centric genres, was released on PS2 before the Xbox had even been released. But hey, PS2 did nothing for PC developers right?"

Where did i say PS2 did nothing for PC developers??. I didnt say that but its clear they didnt do as much as MS..

Also is Age of Empires big on consoles today? does it sell millions of copies on consoles today??.

Thanks to the Original Xbox being pretty much a PC with a custom OS (Kinda like the way all consoles are today and something that used to be used to slander the original xbox funny how times change), it made it really easy for Once PC devs such as Bethesda to port to consoles for the first time something that they continued with the 360 and is the main reason why we see so many of them genres that are now huge in the console space.

Imo to denie this is just being ignorant to just what MS did do for the console space.

Now maybe you have your reasons for doing so, i dont know.

But your coming across to me as someone who would sooner see sony get credit for something where credit is not due, instead of seeing the one that deserves it get it, and will try to come up with a number of excuses and reasons as to why the one who doesnt deserve it should get it instead of just saying "Yeah good job ms for making it easy for PC devs to enter the console space when Sony was doing everything to make it super hard twice in a row for developers to develope on their consoles".

So like i said while Sony was making game development hard with both the PS2&3 MS was doing everything they could to make it as simple and easy as possible to develope for their system. Something Sony was forced to adopt to with the PS4.


Sony made everything to make it super hard twice to develope on their consoles??? Are you saying that because of architeture? Well it wasn't that way to prevent devs to release on them... or are you talking about something else?

And being a PC with custom OS have made the consoles lose a lot of their charm to me... Wouldn't care much if my PS3 or PS4 were exclusively made to play games. So that is one improvement that Xbox brought that I don't apreciate... and the HD + online MP I couldn't care less.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Jesus, better get the portal gun. It seems I've been transferred to a world where gaming didn't exist before 2001.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

I've always considered the Xbox to kind of be an extension of the Dreamcast, and they were both light years ahead of their time in my opinion. PS2 had more Japanese support, but outside of that the Xbox was imho simply the much superior console for hardcore gamers.



Ka-pi96 said:
tripenfall said:
Halo showed that a FPS could be as good on a console (if not better) than a PC so in that regard the XBOX was
very influential. The problem with the console IMO was that other than Halo 2 no other games match the quality of the launch title. A bit of a let down there.
Also first XBOX controller was a turd.... And the size and weight of the console itself yikes!
Despite some good ideas and high specs the PS2 ruled the day.

Do Call of Duty, Medal of Honour, Timesplitters, Half-Life, Red Faction etc not count? Or are you just calling them all crap?


Not calling them crap but they weren't as good and did not have the impact that Halo had. At the time the FPS genre was dominated by PC and

upon it's release the best FPS in the business was on console. It was the "killer app" that a new console needs to convince people to get on board.

I also see I'm copping some flack here for not mentioning Goldeneye - for that I'm truly sorry it was a masterclass! It's just that most people played Goldeneye with the single analog stick (although you can use the C buttons too) and it felt like a console game whereas Halo used the dual stick controller and until then it was believed nothing beat a keyboard / mouse combo. Halo shut a few PC gamers up with that. Also that 733mhz processor was quick for the day!



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The standard HDD was nice yet it paved the way for 'release now, patch later' PC mentality to come to consoles.
It popularized FPS on consoles thanks to Halo, yet that was originally a Mac title, so it was simply buying an exclusive, which was nothing new either.
I bought an XBox for PGR and Rallisport challenge. Racing on consoles was better than on PC, while I still preferred mouse + kb for fps. Fable 1 was fun too.

PS2 was ahead of its time in sound quality. Sporting uncompressed digital audio and high quality DTS surround sound, while the xbox was locked to low bit rate dolby digital. Both had some HD support with component cables.

I'm not sure if it was ahead of its time, it was more like it was exactly the right time for online gaming to come to consoles with always on internet becoming affordable for the masses.



zero129 said:
Ka-pi96 said:
Half Life? I played that on my PS2...

Pretty sure Doom and Counter Strike predate Xbox by a long way. Besides I didn't even know they were on the system despite owning one myself, same with Morrowind actually.

As for the other stuff, it seems to me the Xbox 360 was MUCH more important for those than the original Xbox.


But it still cant be denied that the original xbox Paved the way for PC developers to enter the console space at a time when them type of games where mainly on PC.

Even if it wasnt until the xbox360 when them type of games really took off in the console space it was still the original xbox that opened the doors for them once PC only developers.

Nope,the PSX started the wave of PC games and PC developers coming to consoles.Games like GTa,Wing Commander and other PC titles allc ame to console once the PSX laucnhed.Baldor's Gaet was also on the PS2 as was Half-Life,which paved the way that gaming is today,nit the original Xbox.PS2 eas the console that had the first MMO on console with FFXI.GTA is the game that had the biggest impact from a PC developer and more so than any FPS and GTA came to the PSX first.Lastly the N64 popularized FPS on consoles regarldess of online and paved the way for the Xbox.



tripenfall said:
Ka-pi96 said:
tripenfall said:
Halo showed that a FPS could be as good on a console (if not better) than a PC so in that regard the XBOX was
very influential. The problem with the console IMO was that other than Halo 2 no other games match the quality of the launch title. A bit of a let down there.
Also first XBOX controller was a turd.... And the size and weight of the console itself yikes!
Despite some good ideas and high specs the PS2 ruled the day.

Do Call of Duty, Medal of Honour, Timesplitters, Half-Life, Red Faction etc not count? Or are you just calling them all crap?


Not calling them crap but they weren't as good and did not have the impact that Halo had. At the time the FPS genre was dominated by PC and

upon it's release the best FPS in the business was on console. It was the "killer app" that a new console needs to convince people to get on board.

I also see I'm copping some flack here for not mentioning Goldeneye - for that I'm truly sorry it was a masterclass! It's just that most people played Goldeneye with the single analog stick (although you can use the C buttons too) and it felt like a console game whereas Halo used the dual stick controller and until then it was believed nothing beat a keyboard / mouse combo. Halo shut a few PC gamers up with that. Also that 733mhz processor was quick for the day!

Best fps is arguable. It didn't touch Unreal tournament for me, and HL death match was still great at the time with all the user made levels.
I played Halo on PC but never completed it. The opening was awesome yet I got bored at the repetitive later sections.

Still nothing beats keyboard / mouse combo, even with aim assist you still can't turn as fast. Maybe it shut up some crappy PC players. I've gotten used to playing fps with dual analog yet I still miss the ability to quickly check my surroundings as with mouse control. It's just more natural to look in a direction instead of turn to a direction. Analog stick for movement plus mouse would be the ideal setup.

The XBox was a nice piece of hardware with a lot of power for the time. It cost MS a pretty penny though.



tripenfall said:
Ka-pi96 said:
tripenfall said:
Halo showed that a FPS could be as good on a console (if not better) than a PC so in that regard the XBOX was
very influential. The problem with the console IMO was that other than Halo 2 no other games match the quality of the launch title. A bit of a let down there.
Also first XBOX controller was a turd.... And the size and weight of the console itself yikes!
Despite some good ideas and high specs the PS2 ruled the day.

Do Call of Duty, Medal of Honour, Timesplitters, Half-Life, Red Faction etc not count? Or are you just calling them all crap?


Not calling them crap but they weren't as good and did not have the impact that Halo had. At the time the FPS genre was dominated by PC and

upon it's release the best FPS in the business was on console. It was the "killer app" that a new console needs to convince people to get on board.

I also see I'm copping some flack here for not mentioning Goldeneye - for that I'm truly sorry it was a masterclass! It's just that most people played Goldeneye with the single analog stick (although you can use the C buttons too) and it felt like a console game whereas Halo used the dual stick controller and until then it was believed nothing beat a keyboard / mouse combo. Halo shut a few PC gamers up with that. Also that 733mhz processor was quick for the day!


Not as good is laughable,because they were better but they did not have the impact because Sony did not need them to sell their console and did not use them to promote like MS needed Halo.Halo is not as great as people make it,it was just all MS had and still has so it is over hyped.The Dual stick would not even exit if not for the PSX so the dual shock gave birth to Halo and Red Faction used it first before Halo and felt great with it as did other FPS games.



zero129 said:
DonFerrari said:
zero129 said:
Ka-pi96 said:
tripenfall said:
Halo showed that a FPS could be as good on a console (if not better) than a PC so in that regard the XBOX was
very influential. The problem with the console IMO was that other than Halo 2 no other games match the quality of the launch title. A bit of a let down there.
Also first XBOX controller was a turd.... And the size and weight of the console itself yikes!
Despite some good ideas and high specs the PS2 ruled the day.

Do Call of Duty, Medal of Honour, Timesplitters, Half-Life, Red Faction etc not count? Or are you just calling them all crap?

The console versions compared to Halo i wouldnt call them crap but imo the console versions of them games wasnt as good as Halo or had as big of an impact. But id credit Goldeneye on N64 as being the game that showed FPS could be great on console and Halo building on that. and Credit Halo 2 more so then Halo 1 for opening the gates to online FPS games on console.

Also did any of them games pave the way for online shooters on consoles??.

Ill also answer most of your other questions here.

"Besides the above mentioned Half Life being PS2 console exclusive" it was also being made for the Dreamcast (Running an MS OS and in a way was what paved the way for the original xbox and ms to enter the console space), but it was canceled not long before release due to sega going 3rd party. But you can find it online and afaik it is fully playable.

"Age of Empires 2, with RTS games being one of the most PC centric genres, was released on PS2 before the Xbox had even been released. But hey, PS2 did nothing for PC developers right?"

Where did i say PS2 did nothing for PC developers??. I didnt say that but its clear they didnt do as much as MS..

Also is Age of Empires big on consoles today? does it sell millions of copies on consoles today??.

Thanks to the Original Xbox being pretty much a PC with a custom OS (Kinda like the way all consoles are today and something that used to be used to slander the original xbox funny how times change), it made it really easy for Once PC devs such as Bethesda to port to consoles for the first time something that they continued with the 360 and is the main reason why we see so many of them genres that are now huge in the console space.

Imo to denie this is just being ignorant to just what MS did do for the console space.

Now maybe you have your reasons for doing so, i dont know.

But your coming across to me as someone who would sooner see sony get credit for something where credit is not due, instead of seeing the one that deserves it get it, and will try to come up with a number of excuses and reasons as to why the one who doesnt deserve it should get it instead of just saying "Yeah good job ms for making it easy for PC devs to enter the console space when Sony was doing everything to make it super hard twice in a row for developers to develope on their consoles".

So like i said while Sony was making game development hard with both the PS2&3 MS was doing everything they could to make it as simple and easy as possible to develope for their system. Something Sony was forced to adopt to with the PS4.


Sony made everything to make it super hard twice to develope on their consoles??? Are you saying that because of architeture? Well it wasn't that way to prevent devs to release on them... or are you talking about something else?

And being a PC with custom OS have made the consoles lose a lot of their charm to me... Wouldn't care much if my PS3 or PS4 were exclusively made to play games. So that is one improvement that Xbox brought that I don't apreciate... and the HD + online MP I couldn't care less.

Yes cos of the design of the systems with PS2+3 made them super hard to develope for and that was for a reason. To make the systems last longer.

It payed off with the PS2 since it become such a massive success thanks to coming off the back of the PS1 and Sonys great marketing but in a way it bited Sony or should i say Kaz in the ass with the PS3 even his comment here" "We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?" explained Hirai. LINK: http://www.cnet.com/news/sony-ps3-is-hard-to-develop-for-on-purpose/ " shows that they made it hard for a reason.

and i know Sony would of continued that trend with the PS4 if it wasnt for the 360 being such a success and gaining so many developers thanks to its ease compared to the PS3.

You don't have any idea what you are talking about and try to come off as you sre speaking facts when you are dead wrong lol.I played several PC games on the PSX and that is a fact that it started the trend of PC devs putting their games on consoles.youc an not disporve that and the argument was aout PC games,bit FPS only in which the N64 popularized on consoles and offline co-op paved the way for online gaming on consoles.