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zero129 said:
DonFerrari said:
zero129 said:
Ka-pi96 said:
tripenfall said:
Halo showed that a FPS could be as good on a console (if not better) than a PC so in that regard the XBOX was
very influential. The problem with the console IMO was that other than Halo 2 no other games match the quality of the launch title. A bit of a let down there.
Also first XBOX controller was a turd.... And the size and weight of the console itself yikes!
Despite some good ideas and high specs the PS2 ruled the day.

Do Call of Duty, Medal of Honour, Timesplitters, Half-Life, Red Faction etc not count? Or are you just calling them all crap?

The console versions compared to Halo i wouldnt call them crap but imo the console versions of them games wasnt as good as Halo or had as big of an impact. But id credit Goldeneye on N64 as being the game that showed FPS could be great on console and Halo building on that. and Credit Halo 2 more so then Halo 1 for opening the gates to online FPS games on console.

Also did any of them games pave the way for online shooters on consoles??.

Ill also answer most of your other questions here.

"Besides the above mentioned Half Life being PS2 console exclusive" it was also being made for the Dreamcast (Running an MS OS and in a way was what paved the way for the original xbox and ms to enter the console space), but it was canceled not long before release due to sega going 3rd party. But you can find it online and afaik it is fully playable.

"Age of Empires 2, with RTS games being one of the most PC centric genres, was released on PS2 before the Xbox had even been released. But hey, PS2 did nothing for PC developers right?"

Where did i say PS2 did nothing for PC developers??. I didnt say that but its clear they didnt do as much as MS..

Also is Age of Empires big on consoles today? does it sell millions of copies on consoles today??.

Thanks to the Original Xbox being pretty much a PC with a custom OS (Kinda like the way all consoles are today and something that used to be used to slander the original xbox funny how times change), it made it really easy for Once PC devs such as Bethesda to port to consoles for the first time something that they continued with the 360 and is the main reason why we see so many of them genres that are now huge in the console space.

Imo to denie this is just being ignorant to just what MS did do for the console space.

Now maybe you have your reasons for doing so, i dont know.

But your coming across to me as someone who would sooner see sony get credit for something where credit is not due, instead of seeing the one that deserves it get it, and will try to come up with a number of excuses and reasons as to why the one who doesnt deserve it should get it instead of just saying "Yeah good job ms for making it easy for PC devs to enter the console space when Sony was doing everything to make it super hard twice in a row for developers to develope on their consoles".

So like i said while Sony was making game development hard with both the PS2&3 MS was doing everything they could to make it as simple and easy as possible to develope for their system. Something Sony was forced to adopt to with the PS4.


Sony made everything to make it super hard twice to develope on their consoles??? Are you saying that because of architeture? Well it wasn't that way to prevent devs to release on them... or are you talking about something else?

And being a PC with custom OS have made the consoles lose a lot of their charm to me... Wouldn't care much if my PS3 or PS4 were exclusively made to play games. So that is one improvement that Xbox brought that I don't apreciate... and the HD + online MP I couldn't care less.

Yes cos of the design of the systems with PS2+3 made them super hard to develope for and that was for a reason. To make the systems last longer.

It payed off with the PS2 since it become such a massive success thanks to coming off the back of the PS1 and Sonys great marketing but in a way it bited Sony or should i say Kaz in the ass with the PS3 even his comment here" "We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?" explained Hirai. LINK: http://www.cnet.com/news/sony-ps3-is-hard-to-develop-for-on-purpose/ " shows that they made it hard for a reason.

and i know Sony would of continued that trend with the PS4 if it wasnt for the 360 being such a success and gaining so many developers thanks to its ease compared to the PS3.

You don't have any idea what you are talking about and try to come off as you sre speaking facts when you are dead wrong lol.I played several PC games on the PSX and that is a fact that it started the trend of PC devs putting their games on consoles.youc an not disporve that and the argument was aout PC games,bit FPS only in which the N64 popularized on consoles and offline co-op paved the way for online gaming on consoles.