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Forums - Gaming - Konami Is Done With AAA Console Games; Tech Director Quits

Xxain said:
iceland said:


Yup and those game aren't using the full hardware power, most of them look like slide shows. Aka "unless the budget is painfully obvious". Either way, I get you want to be hopeful and all so I'll just leave this be. Just don't be surprised when Konami doesn't make a new retail Castlevania or SIlent Hill.

Huh? Very few games use full hardware power. That includes SONY's own studios. That would also mean every game on consoles are not AAA games. Persona 5, Digimon, Attack on Titans are not AAA games but dont have painfully obvious budgets either and are far from slide shows. This is sounding like alot ass talk. I'm glad we are dropping this. 

 

Using full hardware power is bad programming. Pushing a console's power to the limit via optimization is a better goal, but even then you want to give the console breathing room so that the game is stable and has a framerate that's actually decent.



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fatslob-:O said:
Xxain said:

1. KONAMI tried to turn a few of its IP's into AAA franchise. It failed? Why? Because thats not what the fanbase wanted. Look at LoS, everybody wanted a IGAvania. So why waste AAA development money when the fanbase wants the 5mill budget game? It was a waste for KONAMI. Same thing for SH. B class games is what we want.

2. No, you and I both know that series status can fall. Back in the day King of Fighters was a popular fighter, now anybody not part of the  tournament guys and ppl lucky enough to grow up during that age know what it is. Castlevania has the same budget for a decade now? It was AAA then now its chump change.

I know that Lords of Shadow 2 wasn't the most graphically demanding game but with it's production quality you can hardly call it chump change ... 

Sure the status of a series can change but that's Konami's responsibility and they haven't given a whole lot of chances for them to grow ... 

1. I wasnt referring to Lords of Shadow but Castlevanias budget historical has not drastically changed pre LoS. Sprites are aggressively reused.

2. The status hasn't changed because the fanbase doesn't want it to. KONAMI did give Castlevania a chance to grow. Nobody wanted it. The developer behind LoS said LoS was more popular with gamers, not of Castlevania fanbase. God of War fans enjoyed LoS. KONAMI was very aggressive about growing Silent Hill as well. AAA route is NOT want fanbase want these IP's. Why care if KONAMI backs out?



Xxain said:
iceland said:


Yup and those game aren't using the full hardware power, most of them look like slide shows. Aka "unless the budget is painfully obvious". Either way, I get you want to be hopeful and all so I'll just leave this be. Just don't be surprised when Konami doesn't make a new retail Castlevania or SIlent Hill.

Huh? Very few games use full hardware power. That includes SONY's own studios. That would also mean every game on consoles are not AAA games. Persona 5, Digimon, Attack on Titans are not AAA games but dont have painfully obvious budgets either and are far from slide shows. This is sounding like alot ass talk. I'm glad we are dropping this. 

 

Why do you have to be so aggressive? lol I guess I'll clarify this one thing that I should've worded differently, When I say "full hardware power" I just mean a game that's actually using some of the current gen power advantage, obviously most games aren't using 100% of the console's power.

Anyways consider this dropped.



Xxain said:

1. I wasnt referring to Lords of Shadow but Castlevanias budget historical has not drastically changed pre LoS. Sprites are aggressively reused.

2. The status hasn't changed because the fanbase doesn't want it to. KONAMI did give Castlevania a chance to grow. Nobody wanted it. The developer behind LoS said LoS was more popular with gamers, not of Castlevania fanbase. God of War fans enjoyed LoS. KONAMI was very aggressive about growing Silent Hill as well. AAA route is NOT want fanbase want these IP's. Why care if KONAMI backs out?

Everything is aggressively reused when it comes to the technical side of development ... 

Castlevania is one franchise but what about the rest of them ? 

A fanbase CAN grow, take a look at Final Fantasy and many other examples ... 

Sure konami was aggresive about growing Silent Hill so that's why they cancelled it! LOL ... 

You can't say that the AAA route isn't the best way to go about it since that is what re-established the console gaming industry as it is now so it definitely is the proven model ... (It's either go big or go home.)

We should care if Konami backs out because that just means less good games in the end for us ... 



fatslob-:O said:
Xxain said:

1. I wasnt referring to Lords of Shadow but Castlevanias budget historical has not drastically changed pre LoS. Sprites are aggressively reused.

2. The status hasn't changed because the fanbase doesn't want it to. KONAMI did give Castlevania a chance to grow. Nobody wanted it. The developer behind LoS said LoS was more popular with gamers, not of Castlevania fanbase. God of War fans enjoyed LoS. KONAMI was very aggressive about growing Silent Hill as well. AAA route is NOT want fanbase want these IP's. Why care if KONAMI backs out?

Everything is aggressively reused when it comes to the technical side of development ... 

Castlevania is one franchise but what about the rest of them ? 

A fanbase CAN grow, take a look at Final Fantasy and many other examples ... 

Sure konami was aggresive about growing Silent Hill so that's why they cancelled it! LOL ... 

You can't say that the AAA route isn't the best way to go about it since that is what re-established the console gaming industry as it is now so it definitely is the proven model ... (It's either go big or go home.)

We should care if Konami backs out because that just means less good games in the end for us ... 

I will do this one more time:

Castlevania has always had a low budget. This is because the series post SOTN hasn't been the biggest seller for KONAMI and the series doesn't need a huge budget, which is achieved by reusing old sprites over and over again while adding a few new animations each time. Theres a running gag in the Castlevania fanbase in regards to how many more installments it will take IGA  to finally redraw the sprites for bat enemies that have been in use since SC4 or RoB, both released on SNES.

AAA game development is a game of Russian roulette that many but big publishers cannot sustained. Many doors have closed and tons of money lost. Far from a proven model. That model is the reason Japanese developers looked to mobile in the first place... *Gasp*

KONAMI spent tons of money on SH last gen. Cout how may SH titles released last gen. Hills was cancelled because Kojima and team were disbanded. 

KONAMI games, outside of MGS and PES, never AAA budgets so why be worried? Suikoden 1-5 were technically leagues below  the bar set by other JRPGs, especially 1 and 2, but fanbase still loves it regardless. Why does it need AAA? 



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Xxain said:

I will do this one more time:

Castlevania has always had a low budget. This is because the series post SOTN hasn't been the biggest seller for KONAMI and the series doesn't need a huge budget, which is achieved by reusing old sprites over and over again while adding a few new animations each time. Theres a running gag in the Castlevania fanbase in regards to how many more installments it will take IGA  to finally redraw the sprites for bat enemies that have been in use since SC4 or RoB, both released on SNES.

AAA game development is a game of Russian roulette that many but big publishers cannot sustained. Many doors have closed and tons of money lost. Far from a proven model. That model is the reason Japanese developers looked to mobile in the first place... *Gasp*

KONAMI spent tons of money on SH last gen. Cout how may SH titles released last gen. Hills was cancelled because Kojima and team were disbanded. 

KONAMI games, outside of MGS and PES, never AAA budgets so why be worried? Suikoden 1-5 were technically leagues below  the bar set by other JRPGs, especially 1 and 2, but fanbase still loves it regardless. Why does it need AAA? 

"Always" is the wrong word to use in this case as it mostly only applied to 5th and 6th gen ... 

It doesn't have to be a game of russian roulette. Take a look at Activision with their COD series ...

Yet they still cancelled a potential new installment. "Aggressive" isn't the word you should be using, they just "gave up" ...

Your right, they don't need AAA so why don't they put them on mobile where they can be happy ? 



Just leave the console industry to the Americans please. We know what we're doing.



fatslob-:O said:
Xxain said:

I will do this one more time:

Castlevania has always had a low budget. This is because the series post SOTN hasn't been the biggest seller for KONAMI and the series doesn't need a huge budget, which is achieved by reusing old sprites over and over again while adding a few new animations each time. Theres a running gag in the Castlevania fanbase in regards to how many more installments it will take IGA  to finally redraw the sprites for bat enemies that have been in use since SC4 or RoB, both released on SNES.

AAA game development is a game of Russian roulette that many but big publishers cannot sustained. Many doors have closed and tons of money lost. Far from a proven model. That model is the reason Japanese developers looked to mobile in the first place... *Gasp*

KONAMI spent tons of money on SH last gen. Cout how may SH titles released last gen. Hills was cancelled because Kojima and team were disbanded. 

KONAMI games, outside of MGS and PES, never AAA budgets so why be worried? Suikoden 1-5 were technically leagues below  the bar set by other JRPGs, especially 1 and 2, but fanbase still loves it regardless. Why does it need AAA? 

"Always" is the wrong word to use in this case as it mostly only applied to 5th and 6th gen ... 

It doesn't have to be a game of russian roulette. Take a look at Activision with their COD series ...

Yet they still cancelled a potential new installment. "Aggressive" isn't the word you should be using, they just "gave up" ...

Your right, they don't need AAA so why don't they put them on mobile where they can be happy ? 

Or just continue to give them B/C class budgets like the've always had. 

Your Silent Hill drivel is tiring. KONAMI spent the entirety of last generation trying to turn SH into a heavy, but it was clicking with anybody <---- You are ignoring this part just so you whine about hills. Cancelling Hills does not void previous efforts.

 Finally using Activision and Cod as some kind of support for the Russian roulette model is lazy and half hearted



Just sell your IP of Metal Gear Solid to Sony (being very popular on their console) or at least to another publisher.



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Xxain said:

Or just continue to give them B/C class budgets like the've always had. 

Your Silent Hill drivel is tiring. KONAMI spent the entirety of last generation trying to turn SH into a heavy, but it was clicking with anybody <---- You are ignoring this part just so you whine about hills. Cancelling Hills does not void previous efforts.

 Finally using Activision and Cod as some kind of support for the Russian roulette model is lazy and half hearted

My point still stands about Konami not giving a lot of recent chances for their franchise so what are you going to say about that ? 

It doesn't have to be russian roulette when you take a look at the majority of the cases ... 

As long as your an established brand or developer you can succeed very easily but Konami mostly doesn't care to do these things in the console gaming industry anymore ...