Magnific0 said: A great software release can only do so much for hardware, but that hardware must be available with ample supply.
It's been understood since its launch that Wii will sell EVERY single unit they can produce. Evidently they are still a long way of putting a definite end to their production shortages. They are not exploiting the true benefits of their success, they couldn't even manage a huge first week for their arguably biggest game this year. That's losing money.
That's FAILURE. |
This is actually false, because I know you've left out a vital assumption, haven't you?
You haven't realized it yet?
Let me explain:
The Wii would sell out of hardware units this week, no matter how much they flooded the market with consoles, and no matter if Brawl was released this week, or if Brawl didn't exist at all.
The only reason this week could be considered a failure, is because it gives Nintendo haters ammunition to flame the console, even though it performed quite admirably.
If Brawl was to have no effect on hardware sales, which much be an assumption, unless you assume that the Wii can't sell 100,000 units in one day as we've seen last week, or unless you assume that the Wii is within 400,000 units of saturation in North America, which is a rediculious assumption, then the only failure to be found is in the fact that unavailability of the Wii might have caused less purchases of Brawl because potential customers couldn't find systems in which to play the game on. This is the general point of the stockpiling argument, which is, more units available equal more Brawl sales.
Frankly, your argument was flawed from its inception, was it not, unless you disagree with my logic, in which case I would be more than happy to debate it with you. If you believe something I've said is "damage control" then by all means, lets set the facts straight and delve right to the heart of the matter.