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Forums - Sony Discussion - So I just played TLOU for the first time..

patronmacabre said:

I feel like the AI is a big stickler for a lot of people. Though one of the big things people like to point out is that the enemy doesn't notice your allies. That said, shouldn't we be glad that they didn't notice our allies? Wouldn't that have made the game absolutely insufferable? I would happily take a few amusingly immersion-breaking moments over absolute frustration.

There are many things in TLoU that are very effective at pulling you in: the story, the graphics, the acting, interacting with Ellie and the way she notices little things around her, the opening, ESPECIALLY the opening do very well to pull you in and engage you. The tragic thing is when the aforementioned is so good, it makes the bad AI stick out even more and it hurts immersion which the aforementioned elements work towards.



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great game but yeh i think the a.i. is retarded as rocks and thats not talking about the whole not seeing your allies thing



patronmacabre said:
KLAMarine said:

The AI shown at E3 2012.

I feel like the AI is a big stickler for a lot of people. Though one of the big things people like to point out is that the enemy doesn't notice your allies. That said, shouldn't we be glad that they didn't notice our allies? Wouldn't that have made the game absolutely insufferable? I would happily take a few amusingly immersion-breaking moments over absolute frustration.

I should add Naughty Dog did not have to choose between breaking immersion and frustrating the player: they should have learned from Resident Evil 4 and how that game handled escorting Ashley or how Freedom Fighters handled allied AI. If you haven't played either of the two, I highly recommend both games.



KLAMarine said:

I should add Naughty Dog did not have to choose between breaking immersion and frustrating the player: they should have learned from Resident Evil 4 and how that game handled escorting Ashley or how Freedom Fighters handled allied AI. If you haven't played either of the two, I highly recommend both games.


I'm pretty much a complete coward when it comes to horror games unfortunately. I know RE4 is less horror oriented, but I generally can't handle the genre particularly well.



patronmacabre said:
KLAMarine said:

I should add Naughty Dog did not have to choose between breaking immersion and frustrating the player: they should have learned from Resident Evil 4 and how that game handled escorting Ashley or how Freedom Fighters handled allied AI. If you haven't played either of the two, I highly recommend both games.

I'm pretty much a complete coward when it comes to horror games unfortunately. I know RE4 is less horror oriented, but I generally can't handle the genre particularly well.

RE4 is hardly horror. Leon Kennedy is way too capable for a horror game. You gotta pick it up. Just do it!

And give Freedom Fighters a try. Game deserves the attention. It's an old game so it should be perfectly playable on any recent PC.



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KLAMarine said:
patronmacabre said:
KLAMarine said:

The AI shown at E3 2012.

I feel like the AI is a big stickler for a lot of people. Though one of the big things people like to point out is that the enemy doesn't notice your allies. That said, shouldn't we be glad that they didn't notice our allies? Wouldn't that have made the game absolutely insufferable? I would happily take a few amusingly immersion-breaking moments over absolute frustration.

I should add Naughty Dog did not have to choose between breaking immersion and frustrating the player: they should have learned from Resident Evil 4 and how that game handled escorting Ashley or how Freedom Fighters handled allied AI. If you haven't played either of the two, I highly recommend both games.

ND should have put ellie and tess in a barrel ,

I remember ND talking about the AI in an interview and they  while acknowledging the problems, said that after playtesting different variations to the  way AI versus player and the role of npc's played out and taking into account the stealth factor decided that having the npc not being noticed  lead to more of a player focused combat/stealth gameplay ,  not withstanding it's faults was the closest of the different routines to giving them what they wanted , they also mentioned that they knew the AI  designed to hide while still being close to joel didn't always work  but it was still the best fit cosidering they couldn't continualy change it.



Research shows Video games  help make you smarter, so why am I an idiot

mjk45 said:
KLAMarine said:

I should add Naughty Dog did not have to choose between breaking immersion and frustrating the player: they should have learned from Resident Evil 4 and how that game handled escorting Ashley or how Freedom Fighters handled allied AI. If you haven't played either of the two, I highly recommend both games.

ND should have put ellie and tess in a barrel ,

I remember ND talking about the AI in an interview and they  while acknowledging the problems, said that after playtesting different variations to the  way AI versus player and the role of npc's played out and taking into account the stealth factor decided that having the npc not being noticed  lead to more of a player focused combat/stealth gameplay ,  not withstanding it's faults was the closest of the different routines to giving them what they wanted , they also mentioned that they knew the AI  designed to hide while still being close to joel didn't always work  but it was still the best fit cosidering they couldn't continualy change it.

ND should have just made them stick close. When Joel's running, the companions are running. When Joel's hiding, companions are hiding. Too often Ellie will venture out on her own to find her own hiding spot at which point the chances of her bumping into enemies without consequence becomes greater.



patronmacabre said:
KLAMarine said:

I should add Naughty Dog did not have to choose between breaking immersion and frustrating the player: they should have learned from Resident Evil 4 and how that game handled escorting Ashley or how Freedom Fighters handled allied AI. If you haven't played either of the two, I highly recommend both games.


I'm pretty much a complete coward when it comes to horror games unfortunately. I know RE4 is less horror oriented, but I generally can't handle the genre particularly well.

TLOU and RE4 are awesome games, but TLOU is more "survival".

Ellie and Sarah < 3 Joel is cool. Cant wait of TLOU2.