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KLAMarine said:

I should add Naughty Dog did not have to choose between breaking immersion and frustrating the player: they should have learned from Resident Evil 4 and how that game handled escorting Ashley or how Freedom Fighters handled allied AI. If you haven't played either of the two, I highly recommend both games.


I'm pretty much a complete coward when it comes to horror games unfortunately. I know RE4 is less horror oriented, but I generally can't handle the genre particularly well.