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patronmacabre said:
KLAMarine said:

The AI shown at E3 2012.

I feel like the AI is a big stickler for a lot of people. Though one of the big things people like to point out is that the enemy doesn't notice your allies. That said, shouldn't we be glad that they didn't notice our allies? Wouldn't that have made the game absolutely insufferable? I would happily take a few amusingly immersion-breaking moments over absolute frustration.

I should add Naughty Dog did not have to choose between breaking immersion and frustrating the player: they should have learned from Resident Evil 4 and how that game handled escorting Ashley or how Freedom Fighters handled allied AI. If you haven't played either of the two, I highly recommend both games.