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KLAMarine said:
patronmacabre said:
KLAMarine said:

The AI shown at E3 2012.

I feel like the AI is a big stickler for a lot of people. Though one of the big things people like to point out is that the enemy doesn't notice your allies. That said, shouldn't we be glad that they didn't notice our allies? Wouldn't that have made the game absolutely insufferable? I would happily take a few amusingly immersion-breaking moments over absolute frustration.

I should add Naughty Dog did not have to choose between breaking immersion and frustrating the player: they should have learned from Resident Evil 4 and how that game handled escorting Ashley or how Freedom Fighters handled allied AI. If you haven't played either of the two, I highly recommend both games.

ND should have put ellie and tess in a barrel ,

I remember ND talking about the AI in an interview and they  while acknowledging the problems, said that after playtesting different variations to the  way AI versus player and the role of npc's played out and taking into account the stealth factor decided that having the npc not being noticed  lead to more of a player focused combat/stealth gameplay ,  not withstanding it's faults was the closest of the different routines to giving them what they wanted , they also mentioned that they knew the AI  designed to hide while still being close to joel didn't always work  but it was still the best fit cosidering they couldn't continualy change it.



Research shows Video games  help make you smarter, so why am I an idiot