KLAMarine said:
I should add Naughty Dog did not have to choose between breaking immersion and frustrating the player: they should have learned from Resident Evil 4 and how that game handled escorting Ashley or how Freedom Fighters handled allied AI. If you haven't played either of the two, I highly recommend both games. |
ND should have put ellie and tess in a barrel ,
I remember ND talking about the AI in an interview and they while acknowledging the problems, said that after playtesting different variations to the way AI versus player and the role of npc's played out and taking into account the stealth factor decided that having the npc not being noticed lead to more of a player focused combat/stealth gameplay , not withstanding it's faults was the closest of the different routines to giving them what they wanted , they also mentioned that they knew the AI designed to hide while still being close to joel didn't always work but it was still the best fit cosidering they couldn't continualy change it.
Research shows Video games help make you smarter, so why am I an idiot