tokilamockingbrd said:
Darwinianevolution said: This game is going to boost PS4 sales anyway, so unless MS had tried to get it exclusively, Sony wouldn't have paid any money for it, specially knowing JRPGs sell way better on PS consoles than XBox ones. If this title was a les known game, SE would have tried to make it exclusive. But FFVII is one of the most popular games of all time, it will sell more than a million on every platform it's on based on name alone. |
Again, so why get FF VII remake "1st on Playstation"
By using your logic they should have just let it come out on both because it would help them more anyways.
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I actually used last gen's FFXIII series's sales as a means to make a reasonable argument for why FFVII is not coming to XBOne.
When PS3 had less marketshare than 360, PS3 FFXIII still handidly outsold 360 FFXIII, in each installment.
FF sells best in Japan and Europe, and XBOne has even less of a presence in those regions than the 360.
Xbox fans are less receptive of FF because it is an American focused console.
"But, BMaker11. If all this is true, why is the XBOne getting KH3 and FFXV?". Remember, prior to the gen (as in, before their actual reveals), when pretty much every analyst/insider thought the next Xbox was going to blow the next PlayStation out the water and the new PS would be DOA, just based on the growth of the 360 over the OG Xbox, and the decline in PS marketshare from PS2 to PS3? Yea, they thought that trend would continue, and that's why, for example, EA got in bed with MS prior to the gen. Well, when that was the thought in the gaming atmosphere, of course you develop those games with the new devkits MS sends to you beforehand. "But, what about Type-0? That came when SE would have seen that XBOne wasn't selling that great outside of America." That cheap PSP port that sold mainly on the FFXV demo? You know, that game that is in development for XBOne? Well, I'd argue that, if SE was worried about cost of doing a remake (i.e. that was one of their excuses), seeing an apparent 10:1 PS4 to XBOne ratio of their latest game wouldn't bode well.
But FFVII? They said that development began "before December 2014" but obviously it couldn't have been much before that, otherwise they would have said "before September 2014" or "before July 2014". "Before December 2014", SE obviously sees how this gen is playing out. It's why Star Ocean 5 is PS4 exclusive.
And why "first on PlayStation"? Remember, original FFVII was on PC as well, not to mention PC gaming is way bigger than it was in '97. The set up will be exactly the same as the original: first on Playstation, then on PC. Also, do you know how crippling timed exclusivity for a console release would be for Xbox? A supposed XBOne version of FFVII would already sell significantly less than a PS4 version based on console demographics and less markesthare (a console with less units in consumers hands, and less consumers within that lesser amount of units care for FF). Then you make it timed exclusive, which will cut off the legs of potential sales on that platform with less marketshare and less consumers within that marketshare who care for FF. I propose that an XBOne version wouldn't even be financially viable.
Also, Sony published the original FFVII, so they may have a say on console versions of the game. Remember, Insomniac went to Microsoft to make Sunset and went to EA to make Fuse, because if they went to Sony, Sony would own the IP, and they wanted flexibility. If "Sony publishing = IP ownership" is true now, there's a chance it was true then (actually, it was Sony that sold Spyro off, not Insomniac (last Insomniac release was 2000), so yea, I'd say there's a good chance that 'Sony publishing = IP ownership'" was true then). And all FFVII related media has Sony involvement (publishing, distribution, exclusivity in some manner). There's a very good case for why this game will be PS4/PC only.