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Forums - Nintendo - Miyamoto Expains Why Wii U has Failed

midrange said:
 It's really telling when guerilla games is making 2 AAA ps4 titles in the time it takes monolift soft to make 1 semi decent open world wii u game.

Your post was decent until this. There are so many things wrong with this. 

1. "semi-decent open world Wii U game" How do you know Xenoblade Chronicle X will only be "semi-decent" when compared with Guerilla's games? 

2. Monolith Soft didn't have experience with modern toolsets for HD development. 

3. Guerilla Games is a Western studio, Monolith Soft a Japanese one, resources and budgets are very different for this reason. For example, I can guarantee you that Xenoblade X uses a proprietary engine while Guerilla Games probably uses a common outsourced one for their games. 



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Lack of games, thats the main issue. Wii u has like no store presence



BraLoD said:

That's not true, they moved by their own will, as it was a more appealing platform to them, didn't the Wii sales dropped a lot even before the Wii U?

Moving to mobile was their choice because of it appeals not Nintendo failing, it happened naturally.

Now the controls part, yep, they once  again where trying to get it right, but the audience had already moved.

Smartphones are simply more flexible platforms, its what people want.

Then you know what the normal thing to do is?

Prove to all the people that bought the Wii, that they need the brand spanking new and improved version of the Wii..... the Wii 2.

It has a nunchuck as well... but it works much better!

And in the Wii 2, the graphics are much better... ect ect ect.

 

That would have gotten nintendo much more sales than the Wii U did.



I can picture him saying all of that and in a serious tone, and still smile afterwards, gosh that guy is adorable.



JRPGfan said:
sc94597 said:

Like they did with Gamecube? 

You mean those lovely small Mini Discs that limted how big games could be on the consol?

Even that "normal" gen, nintendo made questionable design choices.

 

But yes... I want to see Nintendo do a Gamecube 2.0  thats equal to a xbox in performance.

Either they do that, or the launch a Wii 2 (with the nunchucks & motion games) that made casuals buy it.

Yet,most Gamecube games never exceeded the total mini-disc size, and there were more PS2 multi-disc games than GC multi-disc games. I really don't see that being a huge issue, to be honest. It wasn't one for the 360 in the 7th generation. The Gamecube was quite the capable platform, much better performance-wise than the PS2,  yet it still didn't get much third party support nor did it sell cahoots.  It is obvious that Nintendo's problem in that area isn't solely a hardware one, but also their inability to make the right deals with third parties. 



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I pretty much agree with what he said. But I think marketing played a big role in it too. Nintendo just didn't know how to market that thing. I think they should have left the tablet out of the marketing campaigns and just focused on the software. People would have figured out the tablet. Or if they had to include the tablet in the marketing aspect of the console, then instead of trying (unsuccessfully) to explain the tablet, they should portrayed it as this mysterious device that makes people curious. I don't know. The Wii was such an easy device to market. They didn't even have to show off any game footage to get the message across.



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BraLoD said:

That's why they failed, they didn't notice the moviment of their public to another platforms and tried to do the same, it was the common flow into their minds, they did the same expecting the same results, that didn't happened as they users moved already, and Nintendo didn't realized it.


How is the gamepad the same as the nunchucks? They are very differnt, and the gameplay & game design options are very differnt too.

Maybe your right, they tried to "predict" what would be cool or a fad, like they had with motion controlls,

but that is in no way the same thing, as if they would have tried to make a real Wii 2, with a nunchuck.

 

By now it should be obvious to anyone that a Wii 2 (instead of a wii u with gamepad) would have been the better choice at the time.



sc94597 said:
midrange said:
 It's really telling when guerilla games is making 2 AAA ps4 titles in the time it takes monolift soft to make 1 semi decent open world wii u game.

Your post was decent until this. There are so many things wrong with this. 

1. "semi-decent open world Wii U game" How do you know Xenoblade Chronicle X will only be "semi-decent" when compared with Guerilla's games? 

2. Monolith Soft didn't have experience with modern toolsets for HD development. 

3. Guerilla Games is a Western studio, Monolith Soft a Japanese one, resources and budgets are very different for this reason. For example, I can guarantee you that Xenoblade X uses a proprietary engine while Guerilla Games probably uses a common outsourced one for their games. 

Please don't take my comment as an insult to xenoblade, as I am a huge fan of monolith soft (had the wii version before it was cool :P).

1. as an open world game, xeno x looked good during the transition of generations (2012-2013) but now that we recieved the witcher 3, will receive fallout 4 a month before xeno x, and have Guerilla's Horizon on the horizon (pun intended), I view xeno x as technically "semi-decent" by today's standards set by those games. Of course I do not mean gameplay wise since the game has not come out in the US, but even then, fallout seems to have a more interactable world.

2. In the HD regard, Monolith's effort is truly admirable, but in the end, it is the results that matter the most (unfortunately). The shift to hd gave ps3 developers a lot of flak and pretty much the only way to escape that flak is to produce amazing results on your first attempt (this is way easier to do on the ps4 than the wii u)

3. Again, regardless of the background of each developer, it is the results that matter, and there is no denying that monolith could have made a truly amazing game in a shorter amount of time had they worked on the ps4 than the wii u. Why? Because the ps4 was designed for developers to use and not as an attempt to create a fad.

Monolith does not need to be better than Guerilla games, but it is really telling that they are producing less results than they are, and that I believe is not a matter of their abilities, but more a matter of the hardware they are on



that and the name.

I still think the name cut the first years sales in half at minimum.

So many people did not and still do not even know that the Wii U is a new system compared to the Wii.



midrange said:
sc94597 said:

Your post was decent until this. There are so many things wrong with this. 

1. "semi-decent open world Wii U game" How do you know Xenoblade Chronicle X will only be "semi-decent" when compared with Guerilla's games? 

2. Monolith Soft didn't have experience with modern toolsets for HD development. 

3. Guerilla Games is a Western studio, Monolith Soft a Japanese one, resources and budgets are very different for this reason. For example, I can guarantee you that Xenoblade X uses a proprietary engine while Guerilla Games probably uses a common outsourced one for their games. 

Please don't take my comment as an insult to xenoblade, as I am a huge fan of monolith soft (had the wii version before it was cool :P).

1. as an open world game, xeno x looked good during the transition of generations (2012-2013) but now that we recieved the witcher 3, will receive fallout 4 a month before xeno x, and have Guerilla's Horizon on the horizon (pun intended), I view xeno x as technically "semi-decent" by today's standards set by those games. Of course I do not mean gameplay wise since the game has not come out in the US, but even then, fallout seems to have a more interactable world.

2. In the HD regard, Monolith's effort is truly admirable, but in the end, it is the results that matter the most (unfortunately). The shift to hd gave ps3 developers a lot of flak and pretty much the only way to escape that flak is to produce amazing results on your first attempt (this is way easier to do on the ps4 than the wii u)

3. Again, regardless of the background of each developer, it is the results that matter, and there is no denying that monolith could have made a truly amazing game in a shorter amount of time had they worked on the ps4 than the wii u. Why? Because the ps4 was designed for developers to use and not as an attempt to create a fad.

Monolith does not need to be better than Guerilla games, but it is really telling that they are producing less results than they are, and that I believe is not a matter of their abilities, but more a matter of the hardware they are on

1. The Witcher 3 isn't fully open world . I love the game, but I can't see how the "hub worlds"  which all add up to much less landmass and are far less seameless exceed Xenoblade X's seamless truly open world in all three spatial dimensions. Fallout 4 seems  to be more of the Elders Scrolls/Fallout (Bethesda) formula, probably a bigger and more detailed world than Skyrim - much like Xenoblade X. If Xenoblade X was top-tier three years ago, Fallout 4 isn't going to change that. Elder Scrolls/Fallout(Bethesda) games are sandboxes, Xenoblade Chronicles X is not. So obviously Fallout would have a more interactive world, but that says nothing about the open-world and whether it is seemless and much more about the detail of said world and the interactions that can be had with it. From that perspective Xenoblade X was outpaced by Daggerfall. As for Horizon, we have to see more of it. I was impressed with what we saw, but we have no idea of the size of the world and whether or not transitions will be seameless or my major concern - diverse. Which I think is Xenoblade's best trait, the diversity of its environment. The graphics and art-style of Horizon are very pretty though. 

2. You were talking about the means though (how long it took) rather than the ends. I explained why it took that long. 

3. I'm not buying it. Monolith Soft is having trouble with the budgets of 7th generation level development, so it would make no sense that they'd produce games faster when the graphical and asset quality standards are also higher (1080p and 2k textures, for example.) Sure, if Monolith Soft were creating the same exact game on PS4 they'd have an easier time, but the assumption is made that they need to improve the quality of assets with the addition power. And this of course disregards other aspects of development and planning like story, unique gameplay elements, and so on. It is quite easy to output many games when you've had experience with modern tools and you are using a modern engine (rather than having to build one yourself.) A better comparison would be Square-Enix and Monolith Soft. It took/will take Square-Enix ten years to finish FFXV, while Monolith Soft finished their game in five. Heck, it took Square-Enix ages to make the much less ambitious Final Fantasy XIII and it wasn't like they were encumbered with that one.