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"So I don’t think it’s just price, because if the system is appealing enough, people will buy it even if the price is a little bit high. I think with Wii U, our challenge was that perhaps people didn’t understand the system. But also I think that we had a system that’s very unique — and, particularly with video game systems, typically it takes the game system a while to boot up. And we thought that with a tablet-type functionality connected to the system, you could have the rapid boot-up of tablet-type functionality, you could have the convenience of having that touch control with you there on the couch while you’re playing on a device that’s connected to the TV, and it would be a very unique system that could introduce some unique styles of play.
I think unfortunately what ended up happening was that tablets themselves appeared in the marketplace and evolved very, very rapidly, and unfortunately the Wii U system launched at a time where the uniqueness of those features were perhaps not as strong as they were when we had first begun developing them. So what I think is unique about Nintendo is we’re constantly trying to do unique and different things. Sometimes they work, and sometimes they’re not as big of a hit as we would like to hope. After Wii U, we’re hoping that next time it will be a very big hit."
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Jesus Chris, Miyamoto. How many times can you say unique in an interview? If anyone decided to play a drinking game, having a shot every time he says unique, I'm sure they'd be proper drunk by now.
As far as I'm concerned, it doesn't seem like he learned his lesson. Nothing about 3rd parties and how they need to establish better relationships with them, nothing about wii not supported well at the end of its lifetime. He also blames the audience for not understanding the system instead of realising it was perhaps a bad idea in the first place.
He gives me the impression that he thinks that they need to come up with another thing like motion controls and hope that the masses follow. Problem is, apart from motion controls and VR there aren't many things left to do and even VR will probably fail to attract the masses. So, as a business you have to rely on games (yes, 3rd and 1st party). New IPs are very important and the success of Splatoon clearly shows that.