Forums - Nintendo Discussion - Miyamoto Expains Why Wii U has Failed

daredevil.shark said:

Wii U also faces the same fate of Wii's steep decline in 2016.

The Wii U doesn't matter at this point. It's sales are already horrendous.

Carl is a Piplup hater and deserves to be punished eternally.

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I still believe in the gamepad and asymmetric multiplayer in general. The lack of games that utilize it in interesting ways is what angers me.

"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius

homer said:
I still believe in the gamepad and asymmetric multiplayer in general. The lack of games that utilize it in interesting ways is what angers me.

Natural Selection 2 would've been a perfect fit for Wii U. Too bad Nintendo didn't reach out to the devs. Not even Nintendo managed to make anything particularly interesting wrt the GamePad and asymmetric multiplayer, and that's a real shame.

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Nice talk, but I think the main issue was that the Wii U was half assed out the gate and suffered for it. There were not any games that used the Gamepad in a significant way beyond a mini game collection for a year from Nintendo, and you could argue none to this day.

The system seems built to be able to just out perform the previous generation but they left so many bad decisions that if reversed could have made it better even at just its current graphical output.

- The lack of being able to use multiple gamepads on one device or at least games that support such play. The potential for having such a device even if gamepads themselves costed $80 to $100 a piece would have opened up a whole new potential for local multiplayer, particularly strategy games with multiplayer.
- The heavy reliance on the Wii brand early on without even sticking to the principals of what made the Wii successful in the first place in terms of simple controls that anyone could use, or requiring custom set ups for certain multiplayer games that require the previous generation's controllers. Even the sequel/remake of some of their previous Wii successes like Wii Sports and Wii Fit failed because Nintendo tried to be cute with how the games were released in terms of offering them for free for a certain period and not making them different enough from the original that fans of those games would stick with them long term.
- Multiple failures in terms of advertising and promotion. The device looked extremely like the mid life cycle revision of the Wii. The first ads in NA at least had people playing games with Wii controllers, the name itself. Is it any wonder the more casual audience didn't understand it was a new system to the point a Wii U was advertised using the image of a Wii in some publications? Nintendo could have done a number of things to make this system unique or show case its features, they didn't do it in time and they lost potential market because of that.

Way to much of the system seems to be undercut by Nintendo's own decisions. As much as the growth of the tablet/smart phone markets may have affected things, Nintendo came into the Wii U acting like a novice when they had years of experience with the DS under their belt and honestly it isn't as if tablets sprung up overnight or really that if the Gamepad was better serviced with decent tech it couldn't do some of the same things.

I'm not sure why Miyamoto stresses the bootup time. He also did that when introducing the quick-start feature. While it's practical, it's not a system seller.. or am I misreading something.


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Crappy name, game droughts, fuck all marketing, no moneyhatting third parties.

I personally think that Nintendo should have named the Wii after its codename, the Revolution. The Wii U the Evolution. Marketing would have been piss easy with those two names and they're quite appropriate too.

Another reason was the lack of interesting games to appeal to non nintendo fans. Nintendo just keep releasing mario crap that non nintendo fans dont care about his games release somethin new and breathtaking. A good example of this was splatoon, bayonetta 2 and Xenoblade Chronicles X which surprisingly did good in catching people attention.

NintendoPie said:
daredevil.shark said:

Wii U also faces the same fate of Wii's steep decline in 2016.

The Wii U doesn't matter at this point. It's sales are already horrendous.

Next year it will be abysmal. Sony and Microsoft will hammer hard with exclusives and third party games and price cut. Wii U will lost whatever momentum it has gained.

gamepad/tablet gimmick really failed and the evolution of the tablet having it faster and faster on iOS and Androids are getting good. Wii U whenever it was designed, stuck in that timeline hence we have a low-spec tablet.
his point on fast boot is what? does gamers care that much on boot time? because once it is booting for 10-15 seconds should be fine. then gamers won't shutoff then open again their consoles, so it doesn't make sense.
he ain't talking about cd game boot because it is the same as most and it doesn't impact that much.

Nintendo tried gimmick with cheap specs with a normal price. which gamers doesn't need. plus 3rd party doesn't want to develop on WiiU SDK which porting is really hard to do. they need to profit especially it is now HD and development costs has risen.

Nintendo needs to embrace 3rd party and what is the normal things the core gamer wants. if they do another gimmick. NX wouldn't sell that much.

SJReiter said:

So Miyamoto recently did a huge interview with NPR. One of the questions was about if the Wii U's price was the reason it hasn't sold well. Here's his response:

"So I don’t think it’s just price, because if the system is appealing enough, people will buy it even if the price is a little bit high. I think with Wii U, our challenge was that perhaps people didn’t understand the system. But also I think that we had a system that’s very unique — and, particularly with video game systems, typically it takes the game system a while to boot up. And we thought that with a tablet-type functionality connected to the system, you could have the rapid boot-up of tablet-type functionality, you could have the convenience of having that touch control with you there on the couch while you’re playing on a device that’s connected to the TV, and it would be a very unique system that could introduce some unique styles of play.

I think unfortunately what ended up happening was that tablets themselves appeared in the marketplace and evolved very, very rapidly, and unfortunately the Wii U system launched at a time where the uniqueness of those features were perhaps not as strong as they were when we had first begun developing them. So what I think is unique about Nintendo is we’re constantly trying to do unique and different things. Sometimes they work, and sometimes they’re not as big of a hit as we would like to hope. After Wii U, we’re hoping that next time it will be a very big hit."


Really interesting stuff if you ask me. Basically he confirmed that the GamePad did not appeal to anyone because tablets evolved so much from 2010-2012. I'm actually impressed that he gave such a blunt answer and didn't just give usual PR nonsense. What do you guys think of this answer?

So, here' what I get from this statement:

1) They're done with tablet controllers and won't have a Gamepad as the primary controller for their next system.

2) They realized people didn't see the appeal of the gamepad. This could be good, if Nintendo gets that people just didn't like it. Or it could be bad if they think "costumers are just too stupid to get our ideas".

3) He thinks a high price is ok. This is actually bad, because Nintendo systems have never been high tech machines and historically have been sold at a low price. You'd think they learned from the 3DS and Wii U launches, when people thought the consoles were too pricey.

4) Nintendo (finally?!) acknowledges the importance of technology. Their system didn't fail because its "unique idea" wasn't understood by the market. It failed because their technology wasn't good enough to compete. (I'm not talking about system specs!)

5) Their next console will have a unique feature, too. Depending on what they've learned from this generation this could be either very good or very bad. The next 12 months will be very interesting!