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RolStoppable said:
UncleScrooge said:

So, here' what I get from this statement:

1) They're done with tablet controllers and won't have a Gamepad as the primary controller for their next system.

2) They realized people didn't see the appeal of the gamepad. This could be good, if Nintendo gets that people just didn't like it. Or it could be bad if they think "costumers are just too stupid to get our ideas".

3) He thinks a high price is ok. This is actually bad, because Nintendo systems have never been high tech machines and historically have been sold at a low price. You'd think they learned from the 3DS and Wii U launches, when people thought the consoles were too pricey.

4) Nintendo (finally?!) acknowledges the importance of technology. Their system didn't fail because its "unique idea" wasn't understood by the market. It failed because their technology wasn't good enough to compete. (I'm not talking about system specs!)

5) Their next console will have a unique feature, too. Depending on what they've learned from this generation this could be either very good or very bad. The next 12 months will be very interesting! 

1) That should hold true, yes.

2) Indeed, this can cut both ways. Miyamoto is a proven man of denial as he truly believed that the GC failed because of marketing. But given how much of a failure the Wii U is, at least for the next generation Nintendo will adopt a mindset that they have to make products that people want to buy instead of making the products that their developers want to make.

3) I don't agree with that. This is more of a concession than anything else that it really isn't just the price that was the Wii U's problem.

4) This is similar to Miyamoto's GC denial that the GC failed to gain traction because the PS2 was too big of an obstacle to overcome due to its headstart. It's trying to shift the blame somewhere else. You need to look at the part of the quote where Miyamoto talks about boot up times of video game consoles. He says that the Gamepad was supposed to be a solution to long boot up times, yet before the Wii U there wasn't a single Nintendo system that had such a problem. They all were ready to go quickly.

5) It should mean that the next console won't use a dual analog controller as its standard input. With the Gamepad, they tried to make dual analog controllers look fun, but that obviously didn't work. A key point for the next console should be once again the design of a controller that doesn't suggest "sit down for 30 minutes just to learn the controls". Of course, there's nothing that stops Nintendo from selling a dual analog controller separately or packing one in with the console as a secondary option.

In the end though, it's Miyamoto. He isn't a good businessman. In a previous interview he even openly stated that he isn't interested in doing what's good for business if it's boring. What Iwata says is of much higher importance when it concerns the future of Nintendo.

While the last sentence you stated is true (and somewhat funny, Miyamoto is kinda of like a real life Willy Wonka ... you wouldn't neccessarily want him running the Chocolate Factory as a business) ... the thing that worries me about it is I wonder how much control Iwata really has. 

Japanese business structure is highly hierarcial, Iwata likely needs Miyamoto's support within the board of directors, if he doesn't have it, then a "coup" against him could probably arise fairly quickly. I mean Iwata is just a guy in a job title, Miyamoto likely carries a lot of loyalty with other Nintendo staffers, especially the old gaurd. 

I personally still feel (even though it's just a hunch) that Nintendo opting to ditch CD-ROM, a decision that would basically hand Sony control of the console market, was largely because of Miyamoto's own personal distaste for loading times. That decision cost Nintendo dearly and in a way has kind of led them right to the path they find themselves at today. That never should have happened. I don't think Yamauchi would've made that decision without undue influence from Miyamoto.