I approve the addition of Will Smith to the cast
I approve the addition of Will Smith to the cast
| tokilamockingbrd said: Things they must keep- Major plot elements World Map needs to be the same (they can add, but not subtract) The Highwind Turnbased battles The Honeybee The Gold Saucer Materia System (Don't add in some sort of sphere grid please) Things that must go- Barret's somewhat racist way of speaking Fort Condor or at least completely change it 3 person party (I want 4 please, or make it like FFX) Unskippable Summons (I just want the option to skip KOTR when I W-Summon and mime it 12 straight times on Ruby Weapon) Things I want to add/adjusted- Playable characters (someone to fill Aeris's role after her demise, maybe a sister or something) More locations New subplots (some associated with new characters) More stuff to do on return trips to midgar. More mini games at the Gold Saucer Upgradeable Highwind (or some sort of way to customize it, think Skies of Arcadia) More endgame stuff. (besides the Weapons) New summons |
You got this right, go apply for a job at square :D
I hope they keep Barret's obscenities and urban lingo. I also hope they keep the Honeybee/Cloud crossdressing sequence.
teigaga said:
I actually dissagree with this. After seeing the trailer and how ridiculous large and lively Midgar was, I think its best they focus on making all iconic and crutial loations as believable and rich as possible. If they can do that and incoprorate every locale from the world map into the game then great, but if it means waiting til 2020 then no thanks. |
I think he meant the actual world map, not everything. The individual towns and locations will have been upgraded to silly levels. Imagine Junon, a massive military base with personel wandering around (or in this case, getting ready for your leader to visit), with a massive cannon sitting above it all. But the world map, needs to be simple and an actual world map like before, it can be bigger and prettier, but it still needs to be a world map. You know with a ship later and the Tiny Broncho earlier only being able to explore shallow water. That kind stuff.
Hmm, pie.
| tokilamockingbrd said: Things they must keep- Major plot elements World Map needs to be the same (they can add, but not subtract) The Highwind Turnbased battles The Honeybee The Gold Saucer Materia System (Don't add in some sort of sphere grid please) Things that must go- Barret's somewhat racist way of speaking Fort Condor or at least completely change it 3 person party (I want 4 please, or make it like FFX) Unskippable Summons (I just want the option to skip KOTR when I W-Summon and mime it 12 straight times on Ruby Weapon) Things I want to add/adjusted- Playable characters (someone to fill Aeris's role after her demise, maybe a sister or something) More locations New subplots (some associated with new characters) More stuff to do on return trips to midgar. More mini games at the Gold Saucer Upgradeable Highwind (or some sort of way to customize it, think Skies of Arcadia) More endgame stuff. (besides the Weapons) New summons |
@Bolded: No. Aeris's role must not be filled by any characters after her demise. The impact of her demise is a key point of the game and the fact that her absence is felt after that makes the story and game much more powerful. Very bad idea you got there.
BasilZero said:
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Shadow1980 said: I can't comment on FFVIII and FFXII as I never got around to playing them, but Terra and Celes were the only ones who could learn magic normally in FFVI. The rest had to be equipped with magicite, which had to be earned from Espers, and wasn't exactly common. This didn't happen until well into the game, whereas magic materia was availabe right away in FFVII (Cloud is initially equipped with both Ice and Lightning materia, and Fire materia can be purchased in Sector 7, the first "town" in Midgar) and the game gave most of its common materia away like candy. Magicite was not functionally the same as Materia, even though the end result (being able to turn most characters into fighter-mages) is the same.
That's why I hope that in the FFVII remake the materia system is tweaked to where each character is specialized with certain types of materia and otherwise provides incentive to rotate party members by making them more distinct in terms of abilities. |
I can see that with FF6, sorry it's been a while since I played it however you can make any character into any role by the end based on the magic they learn, in FF7, the magic they learn is dependent on the Materia you give them. In FF8 the role they play is dependent on how you junction magic. While in FF6, 7 and 8, all character were still individual, they had their own specials/limits, some had extra build in powers (so Barret with Long Range guns or Quistis Blue Magic only she learned).
But on the last bit, no, that changes the gameplay, it means in certain times you may be left short because you had the wrong character in your party. FF7 has a lot of times when characters are not in your party, when they split up, go crazy, so characters need a certain amount of 'clean slate' to build them correctly.
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"What cliffhanger?" Did you not play the same game I did? The Lifestream enveloped Meteor after the Holy Materia wasn't enough, the screen went white, then we go to credits. Post-credits we have a 500-year time skip. The ending was very sudden and very ambiguous, but the idea that Holy & the Lifestream didn't just destroy Meteor but also wiped out humanity (which Meteor would have done anyway) seems to be a betrayal of everything the heroes, including Aeris, fought for the entire game. If Holy was going to kill everybody anyway, then why bother stopping Meteor? Everybody's dead either way. Also, Red was with the rest of the heroes at the time, so if all the humans on the airship died from Holy should Red have died in the crash that would have inevitably followed? And besides, that little time skip epilogue showed what looks to be a couple of plumes of smoke rising from the ruins of Midgar. Maybe Midgar had been reclaimed by nature after 500 years—it had been abandoned after it was devastated by Meteor, and may have never been rebuilt "for reasons"—, but who's to say humanity isn't still around then? I honestly don't think FFVII had the nihilistic "kill 'em all" ending some people think (an ending that's no longer canon anyway), but the sudden ending to FFVII was a weak point, and I'd like to see a more proper ending this time. |
Yep, you are ignoring a lot of back end plot mentioned in the game. Bugenhagen explains that the Holy Materia is ancient and special, only works when the planet is in danger. Sephiroth was stopping it from working, the heroes role was to free it. Holy and the Lifestream did stop the meteor but part of the Holy magic is to defend the planet, and the planet does not care if humans exist. It's better without them (much like our own).
The heroes stood for the protection of the planet from the first mission to the end, that was their goal and they achieved it perfectly.
I never said it was instant, just that Holy would remove them, when Advent Children came out saying that people had a weird desease, I hoped that was the desease created by the planet and holy to wipe out the species but they cured it in the film.
The ending was perfect, my friend. It is the proper ending.
EDIT: What do you want? For the team to have a party? High fiving each other and Tifa and Cloud to finally get it on?
Hmm, pie.
BasilZero said:
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It really wouldnt. FF must let you control the party. Enough of all these ARPGs that play the same. You got FFXV for ARPG. This is a remake, not a reboot. Preserving its essence is vital.
there was always going to be changes but to me there are important aspects that HAVE to be the same like
-story
-the original characters
-locations
-battle system
-music
Level designs arnt likely to be the same it's not like we'd be able to pick up a ffvii guide book from the nineties and use that to play through the game, it will never be identical people have to be ready for that.
There's things they could add to it which in my opinion wouldn't make the game worse or ruin it.
For instance if they added a better side quest feature with more side quests to do. I wouldn't mind if they added a extra party member to the group as long as they're not replacing the main ones we all know. New locations would also be good but again not replacing the originals. While this is going to be like and feel like ffvii, it won't feel identical but that was never going to be the case anyway.
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Say what you want, but I want this to be with a different gameplay... still RPG of course, but more action based than turn-based. I'm saying that not because I'm not a fan of turn-based combat RPGs (actually, I am) but because we already have the classic FFVII pretty much everywhere (modern consoles, PC... even cellphones now) and I'd like to play again this in a different point of view (and also, I want it to be successful, and I think this kind of game fits better on this generation)... so, if this turns to be just a graphics enhancement, I'll be disappointed.
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