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tokilamockingbrd said:
Things they must keep-
Major plot elements
World Map needs to be the same (they can add, but not subtract)
The Highwind
Turnbased battles
The Honeybee
The Gold Saucer
Materia System (Don't add in some sort of sphere grid please)

Things that must go-
Barret's somewhat racist way of speaking
Fort Condor or at least completely change it
3 person party (I want 4 please, or make it like FFX)
Unskippable Summons (I just want the option to skip KOTR when I W-Summon and mime it 12 straight times on Ruby Weapon)

Things I want to add/adjusted-
Playable characters (someone to fill Aeris's role after her demise, maybe a sister or something)

More locations
New subplots (some associated with new characters)
More stuff to do on return trips to midgar.
More mini games at the Gold Saucer
Upgradeable Highwind (or some sort of way to customize it, think Skies of Arcadia)
More endgame stuff. (besides the Weapons)
New summons

@Bolded: No. Aeris's role must not be filled by any characters after her demise. The impact of her demise is a key point of the game and the fact that her absence is felt after that makes the story and game much more powerful. Very bad idea you got there.