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Forums - Microsoft - Microsoft announces partnership with Ocolus!!! early E3 Megaton!

The thing is though.... your "actions" of arm swinning are very limited compaired to the amount of "skills" buttons most game use.

You d end up haveing to make weird patterns with your "wand" to cast spells or such, instead of just pressing a button. It might work.... for some game types it ll be really weird though, or very complicated/slow, and might drastically change gameplay (in ways many developers might not want).



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JRPGfan said:
The thing is though.... your "actions" of arm swinning are very limited compaired to the amount of "skills" buttons most game use.

You d end up haveing to make weird patterns with your "wand" to cast spells or such, instead of just pressing a button. It might work.... for some game types it ll be really weird though, or very complicated/slow, and might drastically change gameplay (in ways many developers might not want).

you have buttons at your disposal both in the move as well as the oculus touch. let's use your example of some type of 'magic spells' game. pointing at the enemy with your wand and pressing X to shoot the fire spell. but let's say the enemy shots it's own projectile at you... and you're able to do a swipe movement in the precise moment with your wand to deflect his projectile.

the 'aiming' would be what's being improved here, so you can still keep what makes sense of the standard controls (button presses) with the best part of actually using your hands and arms to aim at the enemies.

would that make sense in the context of your example?



also something like this will be the future of movement inside VR space:

https://www.youtube.com/watch?v=j3vHv4lNvg4



I don't mind people being pro one console over another, but when it clouds their judgement so much that they cannot see the wood for the tree's, then it gets a bit silly.

Oculus could be massive, no doubt, but the fact that you need a very good computer to run it, is problematic. Considering no one knows the price yet, again nothing to get excited about. They sold about 60k of HD gen dev kits which is pretty good going, but yet we don't know what the final kit price will be. The same issue exists with morpheus and the valve vive or whatever its called. Price will be key. But it's less key for Sony if it's the same price as Vive and Oculus because neither of it's competitors will work on the PS4. So we can discount them being competitors because they are not.

Oculus has competition from Valve. So thats going to be hard work, but they also have to compete with the hassle that is differing PC hardware.

Sales2099's argument is wafer thin, and really holds no weight. Rift is having some support from MS, what further support we don't know yet. I guess if MS are in the Oculus camp they don't have much faith for their AR system hollowlens that they touted just a couple of months ago.

Am I surprised by MS trying to get into the Oculus camp, not at all, in fact it will be very sensible because MS fear Valve, and the competitor of valve is in this case Oculus. So if you intend to spend very little money yourself on hardware and you pick one of two camps, they will indeed pick Oculus. MS are moving back towards PC/Windows dev and I suspect this is to try and protect their PC market.

All MS have showed right now is the ability to stream a XBO game onto a VR system, not particular exciting, but I guess it depends on how long the relationship has been going for, we can probably expect more working together. But considering Sony have at least 2 studios making actual game content for the Morpheus, MS would need to back it with something more exciting than this.

So I guess what I am saying to Sales2099 is .. don't start writing off Sony just yet when you haven't even seen anything of substance, because this could easily be another TV TV, Kinect, DirectX Make Xbox more powerful, Cloud making games 60x better type situation, and you don't want to get into one of those situations do you :)



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