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JRPGfan said:
The thing is though.... your "actions" of arm swinning are very limited compaired to the amount of "skills" buttons most game use.

You d end up haveing to make weird patterns with your "wand" to cast spells or such, instead of just pressing a button. It might work.... for some game types it ll be really weird though, or very complicated/slow, and might drastically change gameplay (in ways many developers might not want).

you have buttons at your disposal both in the move as well as the oculus touch. let's use your example of some type of 'magic spells' game. pointing at the enemy with your wand and pressing X to shoot the fire spell. but let's say the enemy shots it's own projectile at you... and you're able to do a swipe movement in the precise moment with your wand to deflect his projectile.

the 'aiming' would be what's being improved here, so you can still keep what makes sense of the standard controls (button presses) with the best part of actually using your hands and arms to aim at the enemies.

would that make sense in the context of your example?