Remember when we thought Sony would buy them: http://gamrconnect.vgchartz.com/thread.php?id=197923
Good times..







Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)
Remember when we thought Sony would buy them: http://gamrconnect.vgchartz.com/thread.php?id=197923
Good times..







Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)
| Normchacho said: Well...Sony owns the Order ip, so they could have another studio make a sequel... Hey Naughty Dog....if you guys are bored after Uncharted 4 comes out...I would figuratively die if ND made the next Order game. |
If Sony were to reintroduce The Order in the future I think they should be extra careful with the way they do it. If they ever go for a sequel I think they should save the reveal for something like an e3 in the future with a gameplay focused trailer, they should revamp gameplay, add more elements, make it more open, and specially not show the title of the game until the very end. Aiming for a "OMFG that gameplay is awesome, wait! Is that The Order!?" reaction.
But honestly I don't know how possible having a sequel for the Order could be right now. I mean, we are still waiting for a Heavenly Sword 2 sequel.
| mornelithe said: Yeah, Crytek suffered some serious financial hardship for awhile there, simply because people wanted more than just a pretty game. Which isn't an entirely unreasonable request. Plus, their engine was hideously expensive to license, and they generally just made themselves unattractive as a dev. They really did well when focusing on the bleeding edge hardware...at least, from my perspective, not sure how profitable it was. But, Crysis 1 is certainly the best game they've made in years (and with a thin story line, that should tell you something). |
You know I find that comparison you've made between RAD and Crytek is very pertinent, considering the estate and public perception of both companies. I guess this can send a very straightforward message to developers and companies.
Nintendo is selling their IPs to Microsoft and this is true because:
http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1
Roronaa_chan said:
|
Yeah, all the backlash the game got was because of pure hate. The game is adequate at best.
R@D, initially, was only making handheld games with IPs and formulas for those IPs already being established.
They tried to be both original and have a big budget for a home console, and it flopped tremendously (I told everyone that The Order would probably be bad the moment I saw R@D was the dev because they were unproven and only worked with other people's IPs). Sony doesn't want anything else to do with that. I bet they'll still let them make a Vita game, though. Like, an inFamous game with Zeke as the protagonist or something.

The_BlackHeart__ said:
You say anymore, I assume you have other recent examples. Which are those? |
Copied out of the other thread.
Most of these developers, made a game (or games) for Sony before the game mentioned in the bullet point.

| IamAwsome said: Copied out of the other thread.
Most of these developers, made a game (or games) for Sony before the game mentioned in the bullet point.
I bet there are more examples, but these show that Sony is likely responsible for this and the CEO won't admit that out of respect for them.
|
You can look at it that way, but someone else could say that Sony gave these developers a chance through a contract to get one of their games out. I don't find it outrageous that Sony can give a developer the oportunity to release a game for them and then decide not to further relations if things don't work out.
Correct me if I am wrong with actual numbers, but it seems to me that among the big 3 Sony is the one that has handed down the most opportunities to developers to make second party exclusives. If I am wrong correct me with numbers, I don't have this for certain. It would make sense to me that given the nice number of opportunities that Sony hands down to developers there could be more instances where relations with independent developers have not worked out.
You also have examples when things have gone way better with other developers like the long-lasting relationship with Insomniac (which ended but lasted more than just one game), Media Molecule and Quantic Dream.
Sony is a business and they need to make careful decisions on where they put their money. Still they take chances and that is undisputed.
The fact is that games sometimes sell, sometimes they don't. A great game sometimes sells, sometimes it doesn't. A bad game sometimes sells, and sometime it does not.
How much responsibility Sony has on said games underperforming saleswise is up for debate, but that would be a mess of a debate because for a start there should be a debate on what made each of those games underperform and there may never be a concensus on that one, I bet, and then who took the decisions on those factors that made those games underperform. I don't think anyone can know those things for certain in here.
Nintendo is selling their IPs to Microsoft and this is true because:
http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1
Really, a 16/9 aspect ratio choice would help the game out a bit.
the-pi-guy said:
Because it's all about the aspect ratio! |
It would help visability, which would mean a 0.2 difference, maybe ^^
I love old RAD, I hate The Order.
I have mixed feelings about this. We already knew about this in the past interview. Apparently they made the Order's Engine multiplat. I'm sure Sony loved that. Sony paid for a financial flop and funded RADs The Order Engine (which RAD recently announced is multiplat ready), and Sony is the bad guy?
"And everyone's Kickstarter has merit." - Malory Archer

| Fusioncode said: I kind of figured the announcement of Ready at Dawn self publishing their games was enough proof of that. |
This.