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IamAwsome said:

Copied out of the other thread. 

 

Most of these developers, made a game (or games) for Sony before the game mentioned in the bullet point. 

  • Sly Cooper: Thives in Time flopped and Sanzaru made the 3DS version of Sonic Boom after that. 
  • Lightbox had a multi-game deal with Sony and they "amicably ended"  that deal after Starhawk. 
  • Twisted Metal flopped and Eat Sleep play went into mobile development. AFAIK David Jaffe left right after the game released. 
  • Sony officialy cut ties with Superbot after PASBR flopped. They don't have a website and nobody has heard from them since. PASBR's director works ar Riot Games now. 
  • LittleBigPlanet Karting didn't sell very well. United Front Games hasn't worked with Sony since then.  
  • Zindagi Games developed the Sports Champions games, and their latest game is a Candy Crush knockoff for mobile. 
  • ColdWood Interactive made The Fight: Lights Out. They don't appear to exist anymore, and their website hasn't been updated. 
  • PlayLogic made EyePet, and went into bankruptcy soon after. 
  • The Workshop made Sorcery. It failed, and their latest game was The Evil Within. 
I bet there are more examples, but these show that Sony is likely responsible for this and the CEO won't admit that out of respect for them. 

You can look at it that way, but someone else could say that Sony gave these developers a chance through a contract to get one of their games out. I don't find it outrageous that Sony can give a developer the oportunity to release a game for them and then decide not to further relations if things don't work out.

Correct me if I am wrong with actual numbers, but it seems to me that among the big 3 Sony is the one that has handed down the most opportunities to developers to make second party exclusives. If I am wrong correct me with numbers, I don't have this for certain. It would make sense to me that given the nice number of opportunities that Sony hands down to developers there could be more instances where relations with independent developers have not worked out.

You also have examples when things have gone way better with other developers like the long-lasting relationship with Insomniac (which ended but lasted more than just one game), Media Molecule and Quantic Dream.

Sony is a business and they need to make careful decisions on where they put their money. Still they take chances and that is undisputed.

The fact is that games sometimes sell, sometimes they don't. A great game sometimes sells, sometimes it doesn't. A bad game sometimes sells, and sometime it does not.

How much responsibility Sony has on said games underperforming saleswise is up for debate, but that would be a mess of a debate because for a start there should be a debate on what made each of those games underperform and there may never be a concensus on that one, I bet, and then who took the decisions on those factors that made those games underperform. I don't think anyone can know those things for certain in here.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1