The moe-ness of recent JRPGs and the homogenous art styles. All the JRPGs of yesteryear like Wild Arms, Lunar, Grandia, Shadow Hearts, Suikoden, Ys, Breath of Fire, Lufia, SaGa, Mana, Chrono, etc all had different art styles and looks, and now they have been replaced by the Ar Tonelicos, Hyperdimension Neptunias, Ateliers, and whatever Compile Heart, Idea Factory, and NIS come up. I have absolutely no problem with those games, but they've basically replaced all the games I used to love and have brought with them a homogenous style that has permeated other games. I wouldn't have too much of a problem with 'em if they also weren't the only JRPGs being regularly released and localized, but they are. I play some of 'em too like Gust's games, but mainly because some of 'em are the only way I can get my modern JRPG fix.
I guess it could be Japan's culture shift right now. That's why. The older JRPGs have varying art styles. I guess when one of the big guns of the genre (Square-Enix) have stopped experimenting like they did from '97 - '02, this can happen. Everything else in JRPGs, I'm fine with.