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Forums - Gaming - Things you HATE about JRPGS...

RolStoppable said:
gergroy said:
Annoying characters are one of my primary complaints. Almost every jrpg out there has extremely annoying characters. Even the good jrpg's suffer from this (teddy persona 4, Riki xenoblade, etc). This is probably a matter of cultural differences in humor, but there are always tons of characters that I just find annoying as hell in jrpg's.

Teddy and Riki are extremely annoying? Wow, you always find new ways to make people question your taste.


Yeah, to me they are.  Everybody has their own tastes, so I wouldn't feel bad at all if people questioned or disagreed with mine.  However, I think most people in the states would agree with me on this... But probably not most people on gaming forums...



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I hate fights that you cannot win as well. It makes me use a lot of my potions and ether just to realize they were all completely wasted.... Potions aren't typically that bad as they are usually unexpensive and plentiful, but ether in some games cannot be bought until very late in the game and are expensive.



My biggest issue is the occasional bad design. For example, progression cut scene not triggering until you talk to all the unimportant people in a thorp. Some games are super bad about this, but no recent ones I can think of. SNES & NES eras were bad for that. They also tended to call a grouping of four houses and an inn/store a city.

Some of them are linear to the biggest of faults, particularly FF13. And as much as I like anime, I don't like all of it, and often what I don't like crops up in JRPGs. Can I complain about the titles too? Some of them are straight ridiculous.



bigtakilla said:
StarOcean said:

I don't count world maps as really exploring the world. It's just an illusion that it gives off. Anyway, yeah, forced parties can be pretty annoying. 

I just remembered something I hate, I've only experienced this once but: Seeing all the characters on the box art but only being able to play as half of them XD

I do when these world maps lead to dungeons for great armor (yep, actual armor in a game), towns that are inhabited by strange people that don't really need to do more than make the world you explore feel more alive, I love those things about jrpgs. 

Eh, regular maps do the same regardless. Anyway, this thread is actually perfect for me since I'm developing a game right now and it's a parody of the genre. So I'm sure this will help me a lot with what people hate, for better or worse >:3 



i only hate random encounters to be honest, and even then i managed to play old Jrpgs just fine.



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StarOcean said:
bigtakilla said:

I do when these world maps lead to dungeons for great armor (yep, actual armor in a game), towns that are inhabited by strange people that don't really need to do more than make the world you explore feel more alive, I love those things about jrpgs. 

Eh, regular maps do the same regardless. Anyway, this thread is actually perfect for me since I'm developing a game right now and it's a parody of the genre. So I'm sure this will help me a lot with what people hate, for better or worse >:3 

Not all the time, and thus games that aren't able to pull this off *cough FFXIII cough* are exceptionally bad. 



The moe-ness of recent JRPGs and the homogenous art styles. All the JRPGs of yesteryear like Wild Arms, Lunar, Grandia, Shadow Hearts, Suikoden, Ys, Breath of Fire, Lufia, SaGa, Mana, Chrono, etc all had different art styles and looks, and now they have been replaced by the Ar Tonelicos, Hyperdimension Neptunias, Ateliers, and whatever Compile Heart, Idea Factory, and NIS come up. I have absolutely no problem with those games, but they've basically replaced all the games I used to love and have brought with them a homogenous style that has permeated other games. I wouldn't have too much of a problem with 'em if they also weren't the only JRPGs being regularly released and localized, but they are. I play some of 'em too like Gust's games, but mainly because some of 'em are the only way I can get my modern JRPG fix.

I guess it could be Japan's culture shift right now. That's why. The older JRPGs have varying art styles. I guess when one of the big guns of the genre (Square-Enix) have stopped experimenting like they did from '97 - '02, this can happen. Everything else in JRPGs, I'm fine with.



One word
Grinding



DerNebel said:
outlawauron said:

So, you hate kids and swimsuits, while loving meathead tomboys?!

I only dislike two things in JRPGs, lack of voice acting options and missable quests and items.

Well not in real life, but as far as JRPGs go: Chie is best girl.

Also the SMTxFE pic is supposed to represent all the characters that are just there as fap material.

That's not a fair statement at all. While fanservice is fairly common in some way or form, it's very rare that a character is included solely for it (even some of the most shallow games have some character development).



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If you stop playing them for whatever reason halfway through it's hard to pick them up again and continue from where you left off.