By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Things you HATE about JRPGS...

JRPGfan said:
dahuman said:
Combat is getting pretty boring in most JRPGs at this point.

Same could be said about most shooters.

 

Anfebious said:
I learned how to accept all that bullshit over the years of playing JRPG's.

But there is ONE THING! ONE VERY IMPORTANT THING! That I absolutely hate and those are the missable sidequests.
I LOVE doing them but try doing a Tales of game to it's 100%. It's impossible without a step by step guide that marks all the missable events. It drives me mad.



That nr 8 again... yeah and playing a game from a step by step basis with a guide just kills all the fun.

Just dont add stuff players can miss... its not fun, and makes people resort to replaying/restarting and following guides.... >_<'

 

I feel like when you have the choice to choose, between one thing or another its fine... like in Chrono cross.

That's why I don't play shooters these days either, I honestly can't remember the last time I played a shooter that was worthwhile other than Planetside 2 in which I had to force myself to stop playing because I'd start at 3PM and sleep at 5AM, constant battles, Max, Tanks, all sorts of other land vehicles, and a shit ton of air combat. My favorite moments were the ones where I trolled people at semi empty stations with mines and my trusty shotgun the Nova VS32 with extended mag and unlimited ammo as an Engineer heh.....



Around the Network

1) Random Encounters...read below....

and

2) Grinding.....whether to level up, or to find that one particular monster through random encounter in hopes that when you beat it it'll drop that extremely rare item that's like only 0.00001% chance in which you need like thousands of them to form your ultimate weapon or something along that line.



1, 3, 6, 7, and 8 aren't exclusive to JRPGs XD those are in a lot of games.

Anyway, the fact that some party members die/leave permanently (happens in other genres too). It annoys the shit out of me when that happens especially if they're equipped with really good items... thank god I knew not to level up Aerith...

Edit: I see a lot of people complaining about sexualized teen girls. Maybe it's because I AM a teen, but I've never minded it... I find them more attractive than old 28-30+yr old women v.v XD 



"It annoys the shit out of me when that happens especially if they're equipped with really good items... thank god I knew not to level up Aerith..."

>_< started the game over, because of that one.

 

first I was sad.... *mantears* like my characters love intrest dies? wut? why?

Then it hit me.... I kept her in the party because shes the love intrest character.... oh gawd... rest of my party is underleveled, missing gear ect cuz I focused it onto the people I used.... noooooooooooooooooooooooooooo

*restarts game*



JRPGfan said:
"It annoys the shit out of me when that happens especially if they're equipped with really good items... thank god I knew not to level up Aerith..."

>_< started the game over, because of that one.

You poor thing it was one of the few times I was totally ok with a spoiler XD



Around the Network
Ka-pi96 said:
Wow, some of the things you hate about JRPGs are my favourite parts of them

As for me, I hate action battle systems and games with too few party members. Really really hate it when you can only use say 4 characters in a battle so the game only gives you 4 characters. There's undoubtedly going to be one I hate so having some other characters means I can avoid ever having to use the ones I don't like. Also, variety = good




If you can't explore the World, if your only equipment options are a weapon and "accessories" (IE: Lazy devs don't want to make new armor in a game), if you are forced through over 90% of the game to have certain party members, and if your story is nonsense you are a shit jrpg. Any game that has 3 of the 4 of the above qualify.



bigtakilla said:
If you can't explore the World, if your only equipment options are a weapon and "accessories" (IE: Lazy devs don't want to make new armor in a game), if you are forced through over 90% of the game to have certain party members, and if your story is nonsense you are a shit jrpg. Any game that has 3 of the 4 of the above qualify.

Well almost every JRPG won't let you explore the world besides a couple of exceptions, probably shouldn't be playing JRPGs for that. Exploring the world is more of a WRPG thing  

Those last 2 things are very very very common in JRPGs, RPGs in general. Games in general XD



StarOcean said:
bigtakilla said:
If you can't explore the World, if your only equipment options are a weapon and "accessories" (IE: Lazy devs don't want to make new armor in a game), if you are forced through over 90% of the game to have certain party members, and if your story is nonsense you are a shit jrpg. Any game that has 3 of the 4 of the above qualify.

Well almost every JRPG won't let you explore the world besides a couple of exceptions, probably shouldn't be playing JRPGs for that. Exploring the world is more of a WRPG thing  

Those last 2 things are very very very common in JRPGs, RPGs in general. Games in general XD

You can do these things in great jrpgs, like Suikoden, Xenogears and Blade, and early FF titles. And the certain party members refer to the entire party being forced on the player. Not 1 or 2 forced party members. I guess I should have clarified, but a lot of jrpgs that I know of don't force your entire party on you for most of the game.



To me RPGs are about =
exploration of world,
good story,
choices you make (be that character stat upgs, items, rewards, party setup, who to save ect)
grinde to make up for bad choices (you dont want a game you just run through without any difficulty)


Every rpg should aim for this.


I admite I prefer tactical battles pref. turn based instead of action ones with mindless button mash combos...
I like games that have you watch animations though, so if you time it just right.... you do extra dmg on attacks and stuff :) (eg. super mario rpgs and those with simular implimentations)