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JRPGfan said:
dahuman said:
Combat is getting pretty boring in most JRPGs at this point.

Same could be said about most shooters.

 

Anfebious said:
I learned how to accept all that bullshit over the years of playing JRPG's.

But there is ONE THING! ONE VERY IMPORTANT THING! That I absolutely hate and those are the missable sidequests.
I LOVE doing them but try doing a Tales of game to it's 100%. It's impossible without a step by step guide that marks all the missable events. It drives me mad.



That nr 8 again... yeah and playing a game from a step by step basis with a guide just kills all the fun.

Just dont add stuff players can miss... its not fun, and makes people resort to replaying/restarting and following guides.... >_<'

 

I feel like when you have the choice to choose, between one thing or another its fine... like in Chrono cross.

That's why I don't play shooters these days either, I honestly can't remember the last time I played a shooter that was worthwhile other than Planetside 2 in which I had to force myself to stop playing because I'd start at 3PM and sleep at 5AM, constant battles, Max, Tanks, all sorts of other land vehicles, and a shit ton of air combat. My favorite moments were the ones where I trolled people at semi empty stations with mines and my trusty shotgun the Nova VS32 with extended mag and unlimited ammo as an Engineer heh.....