shikamaru317 said:
For one, releasing on current gen at all will hold back the graphics of the game on Scarlett. Xbox One is roughly 9-10x weaker than the rumored specs for Scarlett Anaconda, if the game is designed so that it can run on Xbox One/Xbox One S at all, that means the graphics will be held back by default. Secondly, MS needs big Scarlett exclusives at release that can move Scarlett hardware, they can't afford to let PS5 get an early lead over Scarlett, if PS5 pulls into an early lead Xbox will never catch back up most likely, and history shows us that the console that pulls into an early lead can get 3rd party exclusives much easier. Think of all the 1st party studios that could potentially have a game ready in time for Scarlett's Holiday 2020 release, only 2 come to mind, 343's Halo Infinite and Turn 10's Forza Motorsport 8. Motorsport is on the decline, it can't move the volumes of Scarlett hardware that Halo Infinite could as an exclusive. One of the worst ways that MS could start off next-gen is having no big Scarlett exclusives on release, if everything they have is cross-gen they give people few reasons to upgrade to Scarlett early gen, especially the Xbox One X owners. |
Doesn't matter for Microsoft. Their strategy right now is to get as more users as possible into their ecosystem. So, they don't really care if an Xbox One or One X owner won't upgrade to a new console if he still buys the game. The focus is not on consoles anymore as Phil Spencer said, so they don't care about having lots of sales at launch.