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Forums - Gaming - Why do people on this site think Splatoon is going to do so well?

 

Splatoon sales prediction

<500k 91 13.28%
 
500K-800k 123 17.96%
 
800k-1.2 million 131 19.12%
 
1.2million-1.6 million 100 14.60%
 
1.6million-2million 70 10.22%
 
2 million+ 170 24.82%
 
Total:685
danasider said:
You're right. It doesn't have mass appeal and it will not sell that great. I still imagine it selling enough to make money just off the good reviews and good word of mouth.


How Much Estimated will Splatoon Sell? (I ask because i like to know what is "not sell that great")



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Well, Ninten seems to be actually marketing this thing. Like... a lot. And also it's fun. I find it to be really fun and addicting, personally. Maybe that's what's got people excited for it.



 

              

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Dusk said:
Danman27 said:

To start out, I want to say that I'm legitimately asking this question and not trying to start a flame war (although a flame war may very well ensue). I really just don't see how this game will sell that well. It's a new type of shooter, sure, but was anyone really asking for a shooter like this? To me, it gives off a vibe of a $20 downloadble game, not a $60 release. Like if fat princess cost the price of a full game. It just doesn't look worth it to me.  I'm not saying that this looks like a bad game by any means, I just don't see how this game has mass appeal. Can someone honestly explain this to me? Because I really just don't see where all this confidence is coming from. 

Have you played it? I'm guessing since you asked this question, then it's a no. 


How many played Ico? How many people played Shadow of the Colossus? Some of my favorite games and yet they didn't do that well sales wise. Just because you played Splatoon and enjoyed it, does not mean many others will. Plenty of good games go unnoticed. Whether you played the game or not doesn't matter. What matters is mass appeal, and this game doesn't have it.



it is to shooters what mario kart is to racers

and due to the unique features i think we're going to experience some pretty dang awesome gameplay eg. hiding in the wall as a squid and jumping out and fragging someone in the back, stuff like that. the style is also very cool, it's reminiscent of jet grind radio

lastly, consider all of the gear.  never underestimate the addictiveness of amassing gear/loot.  i think the only downside will be the lack of maps/modes which is a good problem for a game to have - you want more of it



Here in Norway the game is at $37 if you buy it digitally and had downloaded the testfire (which gives you a discount).

The hype has gotten to me even though I haven't tried the game and I will buy it at launch. I'm itching to paint those walls.. :-O



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You can say that about EVERY game EVER.

For example, why did people think The Order 1886 would sell well? Was a short, single player only, cinematic experience. Still managed to sell a reasonable 800k.

Yes it could be Nintendo fans hyping it up, but fans of every console hype up everything exclusive on their console of choice.

Also, it depends on your definition of selling well. Personally anything selling around 1mill is very well.



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Miyamotoo said:
Danman27 said:

 I really just don't see how this game will sell that well. It's a new type of shooter, sure, but was anyone really asking for a shooter like this? To me, it gives off a vibe of a $20 downloadble game, not a $60 release. Like if fat princess cost the price of a full game. It just doesn't look worth it to me.  I'm not saying that this looks like a bad game by any means, I just don't see how this game has mass appeal. Can someone honestly explain this to me? Because I really just don't see where all this confidence is coming from. 

Why you get vibes of $20 downloadable game?

In current state, It have single player campaign of around 7 hours, it have 5 maps and two mods for multiplayer, its very polished, fun and good game, and its free online, also they anancued a ton of free content through whole summer, with new maps every week or two, new mods, new weapons...

How do you see all that like a $20 downloadable game!?

 

Why we think it sell well?

-Incredibly fun and good game
-completly new and innovative gameplay
-fits Wii U community perfectly in terms of graphics, artstyle and gameplay
-testfire demo was a huge sucsess, almost only very positive feedback
-Nintendo is really pushing this game, almost like Mario Kart, they see Splatoon like next new big IP

Splatoon: a 7 hour campaign, short. 5 maps, not enough. 2 game mods. 

Fat princess: 3.5 hours single player mode, 8 maps at launch, 6 multiplayer gamemodes. 

Both were unique games with a unique artstyle. 

Fat princess costed $15 when it came out.  Please tell me how these two aren't comparable? 



One of the very few games I pre-ordered. Can't wait to get it tomorrow from Amazon.



Maraccuda said:
You can say that about EVERY game EVER.

For example, why did people think The Order 1886 would sell well? Was a short, single player only, cinematic experience. Still managed to sell a reasonable 800k.

Yes it could be Nintendo fans hyping it up, but fans of every console hype up everything exclusive on their console of choice.

Also, it depends on your definition of selling well. Personally anything selling around 1mill is very well.


Well, as in over a million. Many people on this site seem to think that this is going to sell 2 million+, which I see as being incredibly unlikely. I think that splatoon will sell 600-800K. I'm not saying. I think the 1.2 million is the most this game could do. It's a new IP on a failing system. So, I'm not saying this game will flop, but I don't see it selling an amazing amount like how so many people on this site seem to think. 



Well, it has free DLC, good graphics, style, looks fun and is receiving A LOT of marketing from Nintendo in real life as well as hype on forums. It's also coming at a time without big competition. So it's natural to expect it to do well.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won