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Forums - Gaming - I'm Calling It Now MGSV is the Next Big Thing in the Gaming World

o: How will it change how games are made though....? What does MGSV do that`s revolutionary?



 

              

Dance my pretties!

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Skullwaker said:
ethomaz said:
There is nothing vague in the thread...

Why is it the next big thing? How will it become that? I was expecting some sort of explanation.

It'd be like if I came out and said that the NX will be the next big thing in the gaming world and didn't make any points in regards to it.

Read the tweets... impressions... talk with guys that are playing the game right now.

You will understand.

Or wait June 9.

This game... almost unbelievable.



I forgot to say...

I expect this game to receive the best scores in the history of MGS.



ethomaz said:
Skullwaker said:

Why is it the next big thing? How will it become that? I was expecting some sort of explanation.

It'd be like if I came out and said that the NX will be the next big thing in the gaming world and didn't make any points in regards to it.

Read the tweets... impressions... talk with guys that are playing the game right now.

You will understand.

Or wait June 9.

This game... almost unbelievable.

"I cant say much until the embargo ends"

woooooooooow....unbelievable

Im just kidding, but still, your tweets are pretty weak evidence. All it really tells me are things like "its pretty",  "clouds are in the game" (it was touch and go for a while...I was honestly scared the game wouldn't feature clouds), "bears are in the game", "you kill Soviets"...none of which serve as evidence to your point. I get that you are excited, but I think this thread should've waited until June 9th...



Drakrami said:
Ryudo said:
Nah XCX defines open worlds in it's variety and design to be explore as much vertically with the mech as it is on the ground like any other open world game. MGSV is kinda typical.


lol.. whats so special about XCX again? We've had open world games since 2000, are you just new to the genre? 


Actually, I'm pretty sure he just described it to a  point. The verticality of it makes it different, or at least takes it to another level in compison. Of course FO3 had a little bit of verticality as well but not to the same extent. 

Not really sure either of these will be genre bending or "the next big thing". Honestly I think the nest "big thing" will likely deal with a "gimmic" that we likely don't see coming lol. 



Gotta figure out how to set these up lol.

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Drakrami said:
Ryudo said:
Nah XCX defines open worlds in it's variety and design to be explore as much vertically with the mech as it is on the ground like any other open world game. MGSV is kinda typical.


lol.. whats so special about XCX again? We've had open world games since 2000, are you just new to the genre? 

I been playing games since 1986 so no. The world design is such what most games fail to do. Games lke Skyrim,GTAV even. GTAV uses PS2 era design with invisible walls. Skyrim well that series has not eveolved since Arena and since ESII gets smaller and less content. XCX designs the world with no walls. It's designed where the engine can't be broken. They did it with XB on Wii as well. The engine seriouly can't be broke while most open world games full of funny glitches. One reason there is no fall damage from any hieght even a few thousand foot drop. You also can walk up any cliff really at a 90 degree angle. Game will not limit you in any fashion. Won't slow you down like ES cliffs not there to stop you like most games. Each area is very different and some transform at night. So they differ than some standards to begin with in design and function but transform. Top that they designed the world to be explored as much vertical as you are on the ground essentially doubling it's size. That tall volcano you see. Most games that is a wall you can't go above or past while in XCX you can fly over it go down inside it and explore hidden caves.

MGSV looks like another fine entry to the series and I will play it on my PS4 but it's world is a typical desert and on horseback. That's in no way bad but it's not changing game design it's following a tried trend which will work for the game but it's not changing design while XCX has.

It's what PS2 era design like this

From no walls forward design like this

 

Not talking about one is sci fi and one based inr eality just in terms of world design that is dated. XB on Wii used the same forward thinking with no walls and realize games are in 3D so let's explore them with full 3D thinking while so many live ina  2D mindset. BTW We had open world games since 1981. Ultima. ;)



I want to be hyped but it's too early. One game at the time. Next will be Batman AK.



Ryudo said:
Drakrami said:
Ryudo said:
Nah XCX defines open worlds in it's variety and design to be explore as much vertically with the mech as it is on the ground like any other open world game. MGSV is kinda typical.


lol.. whats so special about XCX again? We've had open world games since 2000, are you just new to the genre? 

I been playing games since 1986 so no. The world design is such what most games fail to do. Games lke Skyrim,GTAV even. GTAV uses PS2 era design with invisible walls. Skyrim well that series has not eveolved since Arena and since ESII gets smaller and less content. XCX designs the world with no walls. It's designed where the engine can't be broken. They did it with XB on Wii as well. The engine seriouly can't be broke while most open world games full of funny glitches. One reason there is no fall damage from any hieght even a few thousand foot drop. You also can walk up any cliff really at a 90 degree angle. Game will not limit you in any fashion. Won't slow you down like ES cliffs not there to stop you like most games. Each area is very different and some transform at night. So they differ than some standards to begin with in design and function but transform. Top that they designed the world to be explored as much vertical as you are on the ground essentially doubling it's size. That tall volcano you see. Most games that is a wall you can't go above or past while in XCX you can fly over it go down inside it and explore hidden caves.

MGSV looks like another fine entry to the series and I will play it on my PS4 but it's world is a typical desert and on horseback. That's in no way bad but it's not changing game design it's following a tried trend which will work for the game but it's not changing design while XCX has.

It's what PS2 era design like this

From no walls forward design like this

 

Not talking about one is sci fi and one based inr eality just in terms of world design that is dated. XB on Wii used the same forward thinking with no walls and realize games are in 3D so let's explore them with full 3D thinking while so many live ina  2D mindset. BTW We had open world games since 1981. Ultima. ;)


I've been flying all over the place since GTA4 and Just Cause 2, still dont get your point. Maybe you just havent played these kind of games?



You don't get game design is all



Metal Gear Solid V. This is my personal game of the year, and I imagine it will be for many other people.                                               Even Konami being the most hated gaming company on Earth right now can't stop those feelings. I am in that hate parade, but it's getting harder and harder to stifle the excitement I feel when talk about MGS comes up. I'd rather play MGS than hate online. In fact a couple of weeks ago I casually played a few of the MGS games to keep my brain busy (I platinumed MGS3 during finals week. My time management is awful lol). It only made me want more (I began dreaming about what Kojima would pull off on PS4 & Xbox 1); so over the following weeks I tried avoiding any mention of Kojima. Then the PT fiasco came and ruined my hopes of a Kojima-free life. No matter what I did, Kojima followed me! Gah! Tons of other games yet Kojima hounded me like a demon. Was I going insane?

Evidently still needing help, I devised a plan to be rid of Kojima. It involved much less favorable means. Ya know Meg, of Family Guy? To be blunt, I thought that viewing porn of Meg a ton of times would shock those pestering thoughts out of my head. As you likely have predicted; while I was watching, Kojima's head magically levitated up from somewhere on the screen, and touched down right on Meg's shoulders! I screamed loudly, drawing the instant attention of my Mom, who was mid-kitchen preparing some breakfast for me. She sprinted into my room, probably thinking that there was a spider. Instead she walked in on me on the floor watching a weird ass cartoon-Kojima porno fusion shit. A disturbing reality flew at Mother, and some egg at son. She wore the same look she did that zoo day when the chimpanzees had an orgy in front of our family. Kojima's evil laugh rang out as my mother slowly backed away.

Look, this is my obviously true story that I totally didn't just make up. Think I'm lying? Kojima still haunts me; he is currently staring over my shoulder as I type, searching for spelling mistakes, and possibly plot ideas. He made me write this unnecessary and terribly long story. He said if I didn't, he would make sure my May got ominous.



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