RolStoppable said:
Nautilus said:
Yeah, thats why I mentioned the ones that havent been announced yet, because they have a chance to launch alongside the NX "counterparts".The problem with Animal Crossing, for example, is that launching so much sooner than the real game is that it may not influence as much as releasing alongside it.I mean, if it manages to maintain its popularity through the months, it will certainly have a big boon on its sales, but I dont think it would be quite as impactful as releasing lets say, 1 month before the console game.
And while the launch of the console game could revitalize the mobile game, much like your example with Pokemon GO, i think it would have a more impact, financially speaking, if it were the other way around.While this is by no means a 1:1 ratio, since one game is free to download and the other one is a 60 dollars game,it is better to sell an additional 10k copies of the console game, than to increase the download numbers of the mobile game by 10k or even 100k.I can certainly be wrong about this, but I believe that the mobile version, since its a simpler game, has an easier time to making people jump to the console game than the other way around, since the console game would be a more complete experience and rending the mobile version somewhat useless.Unless they make something really cool with the integration they say they will have.
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Well, I did say that one product boosts the popularity of the other and then returns it. It doesn't matter all that much which of the two released earlier, because in the end both will benefit either way.
In the example of Pokémon Go, my point wasn't that people who buy the handheld game need to be enticed to play the mobile game, but rather that Pokémon being talked about inside and outside of social media due to the handheld game release will encourage people who at the time play neither game to download or pick up again Go (because it's free), at which point there is a chance or new chance that they'll pick up the handheld game. I hope that sentence was coherent because it doesn't feel like it's easy to read.
The goal for Nintendo is to bring people into their own ecosystem and keep them engaged within their own ecosystem. If such customers do not bother with Nintendo's mobile games anymore, Nintendo won't mind. Nintendo is not going to tell such customers "please play our mobile games" because they'd rather have them buy packaged and download software for dedicated Nintendo hardware. Mobile is there to allow people who aren't a part of the Nintendo ecosystem to experience Nintendo IP without having to commit to a console purchase and hopefully have them commit to such a purchase eventually.
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I did understand what you mean, but I still stick to my reasoning that it would be more beneficial for the games if the mobile game were used more as a marketing tool for the console game, releasing it closer to the complete game.My reasoning behind it is that the mobile game, for good or worse, has not only the potential to reach more people but also has a more "mainstream" appeal.The game then would be used to either get people back on the game through nostalgia or simply by being fun.But the beauty of this is that the coverage of said game would not be restricted(as a general term) to gaming-focused sites, which is what usually happens for console games, but other news outlets would also release articles about it, talk about it, and as such reach more people.And if it reaches more people, it can have a bigger userbase, making a bigger fanbase and so on.I mean, thats what happening with Pokemon GO.Everyone is talking about it.And that dosent happen to Pokemon since the very first game.I trully believe, if Nintendo manages to deliver a really good mobile game with an IP thats easily recognizable, that it would happen again(maybe not in the same level).Then taking advantage of that momentum, they would release the console version, trying to maximize its sales.
Now, I do agree that the sales or adoptance of either game would increase regardless of the release date, I just think that the scenario i listed above would be the ideal one.And I also agree that Nintendo is far more concerned into making people enter into their ecossystem than to just have profits.But if the releases are planned with better care, the chances of making people make the jump and eventually purchasing a Nintendo hardware is easier in my vision.But I do understand that Nintendo is currently in a position that they cant do that.I mean, NX will only release in march, and they need to get used with developing mobile games.I just hope that in the fututre the release schedule betwenn the console games and mobile games are more syncronized.