By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - NintenDomination! Your quest is over. We present you a new thread.

 

Rate Platina's Reign

10 15 62.50%
 
9 3 12.50%
 
8 0 0%
 
7 0 0%
 
6 1 4.17%
 
5 3 12.50%
 
4 1 4.17%
 
3 0 0%
 
2 0 0%
 
1 1 4.17%
 
Total:24
RolStoppable said:
Nautilus said:

Yeah, I though the same as you.Taking those things as facts, its safe to say, or at the least very likely, that the sales numbers for pokemon merchandise in general in countries where Nintendo is stronger, such as US, Germany and France, should be higher, and that is without a new game release(which the effect would much likely be stronger), without direct marketing, either making use of the app directly or indirectly.

This has alot of potential.As long as Niantic fix the issues with Pokemon Go and keeps updating it, and Nintendo makes great mobile games for its other titles(the FE and Animal Crossing already announced), we could see a similar effect, though in a lesser extent.

If Nintendo's smartphone apps have staying power, the effects could easily stack.

When the Wii was fully unveiled, some analysts believed that it and the DS would cannibalize each other because both systems would be addressing similar demographics. What actually happened is that the systems fed off each other's popularity and that extended to their games as well. For example, Mario Kart DS saw a resurgence after Mario Kart Wii was released. Point being that playing games on different devices is very much a realistic scenario and continued software support will keep things going for both sides.

Uh, didnt know about that!

Yeah, the potential is certainly there.Actually, Im just relieved to see this news, so that the next time someone makes a threat saying that Nintendo should go full mobile and that their console business is doomed and the mobile games wont bring people to console, etc etc, Ill just shopw this data to show that its not a either one scenario.

One thing Im really interested to see is if the last planned smartphone games will be related and released alongside the console "version"(imagine 2d mario mobile games launching a full experience 2D mario games, or something of the like).If Pokemon manages to make this impact without having a new game releasing alongside it, I think it will be very interesting to see this scenario rolling out.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Around the Network
RolStoppable said:
Nautilus said:

Uh, didnt know about that!

Yeah, the potential is certainly there.Actually, Im just relieved to see this news, so that the next time someone makes a threat saying that Nintendo should go full mobile and that their console business is doomed and the mobile games wont bring people to console, etc etc, Ill just shopw this data to show that its not a either one scenario.

One thing Im really interested to see is if the last planned smartphone games will be related and released alongside the console "version"(imagine 2d mario mobile games launching a full experience 2D mario games, or something of the like).If Pokemon manages to make this impact without having a new game releasing alongside it, I think it will be very interesting to see this scenario rolling out.

Nintendo didn't give many details for the upcoming Animal Crossing and Fire Emblem, but what they did say is that the mobile version of Animal Crossing could possibly communicate with the next mainline Animal Crossing. Unfortunately, the current time table won't allow a release of the Animal Crossings in close proximity to each other, with the mobile version slated for this year while NX won't launch until March. I expect the next console AC to release by June because it has been a while since the last game and a late spring/early summer release isn't anything new for the series. But if Nintendo manages to achieve evergreen status with their mobile games, then a difference of about half a year isn't really a big deal.

Similarly, Pokémon Go could easily see a resurgence when Sun and Moon release because Pokémon is a hot topic, so we would get that synergy effect where the popularity of one boosts the other and then returns it back due to a more widespread awareness of both products.

Yeah, thats why I mentioned the ones that havent been announced yet, because they have a chance to launch alongside the NX "counterparts".The problem with Animal Crossing, for example, is that launching so much sooner than the real game is that it may not influence as much as releasing alongside it.I mean, if it manages to maintain its popularity through the months, it will certainly have a big boon on its sales, but I dont think it would be quite as impactful as releasing lets say, 1 month before the console game.

And while the launch of the console game could revitalize the mobile game, much like your example with Pokemon GO, i think it would have a more impact, financially speaking, if it were the other way around.While this is by no means a 1:1 ratio, since one game is free to download and the other one is a 60 dollars game,it is better to sell an additional 10k copies of the console game, than to increase the download numbers of the mobile game by 10k or even 100k.I can certainly be wrong about this, but I believe that the mobile version, since its a simpler game, has an easier time to making people jump to the console game than the other way around, since the console game would be a more complete experience and rending the mobile version somewhat useless.Unless they make something really cool with the integration they say they will have.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1



RolStoppable said:
Nautilus said:

Yeah, thats why I mentioned the ones that havent been announced yet, because they have a chance to launch alongside the NX "counterparts".The problem with Animal Crossing, for example, is that launching so much sooner than the real game is that it may not influence as much as releasing alongside it.I mean, if it manages to maintain its popularity through the months, it will certainly have a big boon on its sales, but I dont think it would be quite as impactful as releasing lets say, 1 month before the console game.

And while the launch of the console game could revitalize the mobile game, much like your example with Pokemon GO, i think it would have a more impact, financially speaking, if it were the other way around.While this is by no means a 1:1 ratio, since one game is free to download and the other one is a 60 dollars game,it is better to sell an additional 10k copies of the console game, than to increase the download numbers of the mobile game by 10k or even 100k.I can certainly be wrong about this, but I believe that the mobile version, since its a simpler game, has an easier time to making people jump to the console game than the other way around, since the console game would be a more complete experience and rending the mobile version somewhat useless.Unless they make something really cool with the integration they say they will have.

Well, I did say that one product boosts the popularity of the other and then returns it. It doesn't matter all that much which of the two released earlier, because in the end both will benefit either way.

In the example of Pokémon Go, my point wasn't that people who buy the handheld game need to be enticed to play the mobile game, but rather that Pokémon being talked about inside and outside of social media due to the handheld game release will encourage people who at the time play neither game to download or pick up again Go (because it's free), at which point there is a chance or new chance that they'll pick up the handheld game. I hope that sentence was coherent because it doesn't feel like it's easy to read.

The goal for Nintendo is to bring people into their own ecosystem and keep them engaged within their own ecosystem. If such customers do not bother with Nintendo's mobile games anymore, Nintendo won't mind. Nintendo is not going to tell such customers "please play our mobile games" because they'd rather have them buy packaged and download software for dedicated Nintendo hardware. Mobile is there to allow people who aren't a part of the Nintendo ecosystem to experience Nintendo IP without having to commit to a console purchase and hopefully have them commit to such a purchase eventually.

I did understand what you mean, but I still stick to my reasoning that it would be more beneficial for the games if the mobile game were used more as a marketing tool for the console game, releasing it closer to the complete game.My reasoning behind it is that the mobile game, for good or worse, has not only the potential to reach more people but also has a more "mainstream" appeal.The game then would be used to either get people back on the game through nostalgia or simply by being fun.But the beauty of this is that the coverage of said game would not be restricted(as a general term) to gaming-focused sites, which is what usually happens for console games, but other news outlets would also release articles about it, talk about it, and as such reach more people.And if it reaches more people, it can have a bigger userbase, making a bigger fanbase and so on.I mean, thats what happening with Pokemon GO.Everyone is talking about it.And that dosent happen to Pokemon since the very first game.I trully believe, if Nintendo manages to deliver a really good mobile game with an IP thats easily recognizable, that it would happen again(maybe not in the same level).Then taking advantage of that momentum, they would release the console version, trying to maximize its sales.

Now, I do agree that the sales or adoptance of either game would increase regardless of the release date, I just think that the scenario i listed above would be the ideal one.And I also agree that Nintendo is far more concerned into making people enter into their ecossystem than to just have profits.But if the releases are planned with better care, the chances of making people make the jump and eventually purchasing a Nintendo hardware is easier in my vision.But I do understand that Nintendo is currently in a position that they cant do that.I mean, NX will only release in march, and they need to get used with developing mobile games.I just hope that in the fututre the release schedule betwenn the console games and mobile games are more syncronized.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Is this where we're talking about Pokémon GO?

I need somewhere to post my short Pokémon GO rants and musings.



                            

Around the Network
RolStoppable said:
Carl2291 said:
Is this where we're talking about Pokémon GO?

I need somewhere to post my short Pokémon GO rants and musings.

Sure. This thread is used to post Nintendo-related stuff that isn't thread-worthy on its own, so feel free to share your experience.

I found a high leveled Venonat and the wind mechanic fucked me over, to the point where I used my last 4 Pokéballs on nothing but failure.



                            

Nautilus said:
A solid proof that Nintendo strategy of mobile games bringing people to their main business(consoles) may be able to bring new gamers/old fans back.Not that I didnt believe in it, but having actual proof is nice.

http://www.ign.com/articles/2016/07/21/pokemon-go-is-causing-shoppers-to-go-into-a-poke-frenzy?abthid=5790e4def7d735565400000a



Did anyone take part in the Splatfest? Are the results out yet?



 

Here lies the dearly departed Nintendomination Thread.

cycycychris said:

I've played a bit of blast balls and I must say that the game is ok. Missing depth. It feels like a concept,not much of a game. Also, the servers are shit. Can't stay connected to them and the controls hurt my hands.

But it is a pretty fun mini-game, it just won't hold your attention very long (and neither will the servers).

I have a hunch that they made Blast Ball but felt that it lacked the strength needed to be a standalone product, so they threw together Federation Force thinking it would be more marketable...



Have a nice day...

Conegamer said:
Did anyone take part in the Splatfest? Are the results out yet?

Team sleepy, boring roasting squid girl won.

Me sad.



Bet with bluedawgs: I say Switch will outsell PS4 in 2018, he says PS4 will outsell Switch. He's now permabanned, but the bet will remain in my sig.

NNID: Slarvax - Steam: Slarvax - Friend Code:  SW 7885-0552-5988