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Forums - Gaming - Is Yooka Laylee Proving Publishers Should Have Faith in 3D Platformers?

Im not saying give them AAA budgets, but over the years 3D platformers have become a very rare breed.  I mean no Banjo, Conker, 3D Rayman, Donkey Kong, Jack and Daxter, New ip's etc  These games wouldnt need a ton of money to make and i think they could sell reasonably well, even if only released digitally.

So far Yooka Laylee that is being created by former Rare ltd Developers (Playtonic) has aleady made $450K on Kick starter in less than 2 hours.  

 

http://gamrconnect.vgchartz.com/thread.php?id=202204

https://www.kickstarter.com/projects/playtonic/yooka-laylee-a-3d-platformer-rare-vival




       

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Should inspire Nintendo to make a Mario and Luigi on his back Duo 3D platformer!!! :p

I hope so, its going to be funny with E3 i expect BK3 and as much as i be hype for it (pls just be a BK we want!), This game will be getting alot more of my attention.

Now i think about it, how many 3D Platformers do we have ths gen? I know nintendo made at least 2



Probably not because they also know they can make even more money by keeping on pumping their samey annual games that are gobbled up by consumers.

Though It might perhaps tell them It can be an option.



 

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RolStoppable said:
No, because everything that is successful while going against the status quo is an anomaly.


On the other hand.... being 1 amoung many doesnt always mean your setup for success.

How many games are action / first person shooter + sub genre these days? too many?

 

I dont think it hurts to stand out from the crowd.



I think it's proof that the industry is being somewhat forced away from every game trying to be big budget AAA.
Project yooka-laylee might only sell 200000 copies but it wont be considered a failure due to it being created on a reasonable budget. I don't think platformers like this have a massive market anymore though so having a this lower budget is key to its success



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It only really proves that publishers aren't trying to cash in on nostalgia enough. Remove all mention of past games and developer references and we'd probably be looking at a much different picture. Actually, we probably wouldn't be talking about this at all.



pokoko said:
It only really proves that publishers aren't trying to cash in on nostalgia enough. Remove all mention of past games and developer references and we'd probably be looking at a much different picture. Actually, we probably wouldn't be talking about this at all.


To an extent, but people obviously want this type of game.  People have faith in Playtonic for binging back the nostalgia of Banjo-Kazooie




       

pokoko said:
It only really proves that publishers aren't trying to cash in on nostalgia enough. Remove all mention of past games and developer references and we'd probably be looking at a much different picture. Actually, we probably wouldn't be talking about this at all.

That's like saying we wouldn't talk about a Souls game made by some unknown team instead of From Software.

Well duh, these developers have proven themselves, so we put more faith in them.



I've wanted this type of game for years, not that I actually buy most games I like but still!



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The last time platformers were big was in the PS2/GameCube/Xbox era. Jak and Daxter, Sly Cooper, Ratchet and Clank, Mario Sunshine, Ty the Tasmanian Tiger, Rayman 3, Crash Bandicoot, Tak, Dr. Muto, Voodoo Vince, Blinx, and Psychonauts. The last "big year" for platformers was 2004 with Jak 3, Sly 2, Ratchet and Clank (2?), Ty 3, Crash Bandicoot, etc. etc. were released.

However in the next generation there were hardly any platformers, especially 3D platformers. There were Ratchet and Clank, Mario Galaxy, a couple OK Sonic games, Epic Mickey and.... that was pretty much it.

The genre that became popular during this time was of course the first person shooter. Because people "moved on" from the platformer genre which is deemed "kiddy" they were no longer viable to develop. For example, Banjo Kazooie: Nuts and Bolts was originally planned as a true 3D platformer but because they feared it wouldn't sell it was redone as a sort of racing game.

2D platformers have made a HUGE comeback in the past few years, so it makes sense for 3D platformers to follow suit. First person shooters are no longer THE dominant genre as well - WRPGs, action adventure, and adventure are also popular. Because of this I think 3D platformers can make a small comeback. It would be the perfect time for a Jak 4 (developed by Sanzusu? Or even Ready at Dawn?) and Banjo Threeie.

It won't even reach the heights the genre did during the PS1/N64 era, but perhaps it could go back to the PS2/Xbox/GC era. The main problem is though is that back then big publishers like EA and Activision would publish platformers, but today I doubt they would.

This game will either show us why the genre died or will show us that a revival is inevitable.