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Forums - Gaming Discussion - Without Playstation, would the industry be in another crisis?

DonFerrari said:
Samus Aran said:

And Nintendo has probably made more money of the Wii than Sony with the PS1, PS2, PS3 and PS4 combined. What's your point?

Why would anyone buy an inferior version of CoD on the Wii if they could just buy it on the PS3, xbox360 or PC? And I said must-buy, that doesn't include CoD. Not a single company tried to make a 3D platformer to rival the Galaxy games. You know... The kind of games Nintendo fans like.


Have any proof? Not that it matters because we are talking about 3rd parties not Nintendo profits. But seems like all Nintendo fans to play by Nintendo rules and their fans demands, and if they don't do that they are guilty of not supporting.

a game that sells 30M+ is a must buy. I hate the game but won't deny it market.

not a singre company saw value in putting the same budget to please the smaller market they could achieve on Wii than on ps360, even more seeing how Nintendo fans skip third party games in general. The difference in numbers bettween 3 version is too big. And being Wii and WiiU só much less powerfull of course the Port will be a lot worst.

PS3 costed Sony Billions of dollars, basically negating the profits of the PS2. The PS4 isn't out long enough on the market to have made much profit. The Wii was infinitely more profitable than the PS1.

3D platformers would sell not only on Wii, but also PS3 and XBOX360 (see Sly Cooper, Ratchet & Clank). It would be cheaper to develop and take less time than super realistic games in big open worlds.

Thank God the 3D platforming genre seems to be making some sort of comeback with a new 3D Mario being in development, Trine 3, Project Ukulele, Ratchet & Clank reboot (let's hope it has a lot more platforming this time), Splatoon (the singleplayer is a combination of platforming and third person shooting) and rumours of Rare making a Banjo-Kazooie/Conker sequel.



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zero129 said:
bunchanumbers said:
Materia-Blade said:

No. The industry is currently facing a quality crisis BECAUSE of playstation and, to a lesser extent, xbox. without it, we would probably be getting much more games like the ones from the 90's and before.

"Without Sony and MS, the industry would be much weaker with just Nintendo and Sega, a 3rd console manufacturer could enter but I doubt they'd be as serious as Sony and MS. I can imagine a few companies trying like NEC etc"

Why would it be weaker? two is only behind a single company as the best number.

"So my conclusion is, without Sony targeting the young adults and +30 age groups"

This myth should be forgotten. video games didn't change with playstation. we got the same games as before + the ones made possible with polygons. Sony didn't target adults, they simply liked the games, games that would be on other consoles if playstation wasn't a thing.

pretty much this. Sony and MS let the 3rd party run wild and now they run the show. Since their first party isn't on the level of Nintendo they need them more than ever. And because of this, 3rd party got way more liberties than they should have. They dictate everything now and its leading gaming in a bad direction.

Its leading gaming stright to a one system to rule all!, as thats what 3rd partys and the massive legion of non hardcore fans wants.


Its a bad direction. Without competition gaming will eventually stagnate because no one will be willing to innovate and push the industry forward. It will end up falling apart like the Atari days.



I don't understand how the mods set-up almost Stalinian rules for the "well-being" of this forum, then let threads like this one take off & merrily fly...

 

This user has been moderated for this post.

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S.T.A.G.E. said:
padib said:

They were born on Nintendo platforms, which was my point.


Yes, but Metal Gear became a household name on Playstation, which is my point. Final Fantasy is also a household name because of Playstation as well.

FInal Fantasy was already popular on Nintendo but became something bigger on Playstation.Sony used to have shares in Square Enix no different than Nintendo had on Rare.

 Sony gave third party a platform where they could thrive without the strangehold of playing second fiddle commercially to first party. They could be just as competitive.

@bold It's not like Nintendo didn't try to help 3rd party games like Final Fantasy sell. Nintendo's official magazine, Nintendo Power (which had a paid subscription base of over 1.5 million at the time), dedicated a whole issue solely to the original Final Fantasy and was a complete guide to the game.  

Nintendo and Square had fairly close relations back then, Squaresoft (the US subsidiary of Square) had headquarters that were located next to Nintendo of America headquarters in Redmond, Washington.

@italic There were some differences betweeen Sony's shares in Square, and Nintendo's shares in Rare.  Square was a publicly traded company, while Rare was not.  Sony purchased a 18.6% stake in Square (which was prior to the Square merger with Enix [it went down to 8.4% after the Square-Enix merger]), Nintnedo's ownership of Rare was 49%.

The Sony purchase of Square stock happened in late 2001.  Square was looking to recoup some of it's losses from the production of it's expensive CGI movie "Final Fantasy: The Spirits Within", which was distributed by Sony/Columbia Pictures.   The Sony investment in Square stock was 14.9 billion yen (~$124 million), the production costs for the movie (Final Fantasy: The Spirits Within) was 16.4 billion yen (~$137 million). 

If Square never made the movie they wouldn't have needed the investment from Sony.

In 2014 Sony sold all its shares in Square Enix to Nikko Securities Inc for 15.3 billion yen.



DonFerrari said:
Samus Aran said:

And Nintendo has probably made more money of the Wii than Sony with the PS1, PS2, PS3 and PS4 combined. What's your point?

Why would anyone buy an inferior version of CoD on the Wii if they could just buy it on the PS3, xbox360 or PC? And I said must-buy, that doesn't include CoD. Not a single company tried to make a 3D platformer to rival the Galaxy games. You know... The kind of games Nintendo fans like.


Have any proof? Not that it matters because we are talking about 3rd parties not Nintendo profits. But seems like all Nintendo fans to play by Nintendo rules and their fans demands, and if they don't do that they are guilty of not supporting.

a game that sells 30M+ is a must buy. I hate the game but won't deny it market.

not a singre company saw value in putting the same budget to please the smaller market they could achieve on Wii than on ps360, even more seeing how Nintendo fans skip third party games in general. The difference in numbers bettween 3 version is too big. And being Wii and WiiU só much less powerfull of course the Port will be a lot worst.

"not a singre company saw value in putting the same budget to please the smaller market they could achieve on Wii than on ps360"

What smaller market? the size of wii's base is bigger than the individual competitors. and why would they use the same budget on sd games? many companies invested on wii and it payed off.

"even more seeing how Nintendo fans skip third party games in general."

I don't see the point in keep repeating something that isn't true.

"And being Wii and WiiU só much less powerfull of course the Port will be a lot worst."

wii was much less powerfull, wii u is less powerfull, ps2 was less powerfull.



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Materia-Blade said:

Wiimote and nunchuck CAN utilize motion. It's only a few buttons from being a more tradicional controller.

"I'm not downplaying the Wii, I'm telling you why it went from mega popular to fading into obscurity rather quickly when compared to its competitors."

It didn't. Software sales only declined when software releases slowed considerably and it kept being played just like any other console. I can also counter argument that the competitors started the gen into obscurity and took a long time to get rid of it.

"The Wii U is struggling because the Wii was simply a fad. The audience Wii acquired were mostly just casuals that wanted something cool at the moment."

yeah, 100% wrong. also, that is downplaying. Wii was acquired and played by the usual audience of snes/ps/ps2 that are kids and teens. The difference is that it was also enjoyed by the older part of the family.

"The Wii owners that had a greater interest in gaming simply went to a console with superior core lineups like Xbox and Playstation."

Waiting for your proof but I already know it isn't true. you really should speak for yourself in subjects like this and stop downplaying a system and it's games.

Seriously, just use your head. The Wiimote doesn't have a joystick therefore games generally used it for motion or gestures. Its not a standard gamepad so give that arguement a rest. The Pro Controller for Wii was their standard gamepad.

The support that declined first was core software because sales declined quickly. Family games and other casual stuff did well for years after. Again, you aren't looking at what type of software was doing well. You're merely looking at software sales as a whole. Look at the best selling games and its primarily family and casual stuff.

Sorry, but Wii never sold core software as well as SNES/PS/PS2. The Wii had the most casual audience a home console has ever had. Simply look at its best selling software if you need proof.

The Wii audience obviously didn't go to Wii U, they either didn't buy another console or went to Xbox and Playstation. Even 3DS software sales are down compared to DS because casual gamers are now content with phone games. Frankly, casual gamers moving away from portable consoles and home consoles to phones/tablets has impacted Nintendo the most.



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Nate4Drake said:
Right now, without Playstation, I would be a PC gamer.


Same here. After a long time being a PC only gamer I got PS3 in 2009. After that I never felt the urge to go back to PC gaming.



Mr Puggsly said:
Materia-Blade said:

Wiimote and nunchuck CAN utilize motion. It's only a few buttons from being a more tradicional controller.

"I'm not downplaying the Wii, I'm telling you why it went from mega popular to fading into obscurity rather quickly when compared to its competitors."

It didn't. Software sales only declined when software releases slowed considerably and it kept being played just like any other console. I can also counter argument that the competitors started the gen into obscurity and took a long time to get rid of it.

"The Wii U is struggling because the Wii was simply a fad. The audience Wii acquired were mostly just casuals that wanted something cool at the moment."

yeah, 100% wrong. also, that is downplaying. Wii was acquired and played by the usual audience of snes/ps/ps2 that are kids and teens. The difference is that it was also enjoyed by the older part of the family.

"The Wii owners that had a greater interest in gaming simply went to a console with superior core lineups like Xbox and Playstation."

Waiting for your proof but I already know it isn't true. you really should speak for yourself in subjects like this and stop downplaying a system and it's games.

Seriously, just use your head. The Wiimote doesn't have a joystick therefore it can't emulate a dual joystick gamepad unless its using motion. Its not a standard gamepad so give that arguement a rest.

The support that declined first was core software, because that declined quickly. Family games and other casual stuff did well for years after. Again, you aren't looking at what type of software was doing well. You're merely looking at software sales as a whole.

Sorry, but Wii never sold core software as well as SNES/PS/PS2. The Wii had the most casual audience a home console has ever had. Simply look at its best selling software if you need proof.

The Wii audience obviously didn't go to Wii U, they either didn't buy another console or went to Xbox and Playstation. Even 3DS software sales are down compared to DS because casual gamers are now content with phone games. Frankly, casual gamers moving away from portable consoles and home consoles to phones/tablets has impacted Nintendo the most.


you mean non gamer, not casual gamers, casual gamers stayed on sony and went to xbox look at the best selling software, casual friendly "cool" games, a lot of bad FPS.    a COD player is a casual, your aunt is a non gamer if she just "plays" wii fit.



Mr Puggsly said:

Seriously, just use your head. The Wiimote doesn't have a joystick therefore it can't emulate a dual joystick gamepad unless its using motion. Its not a standard gamepad so give that arguement a rest.

The support that declined first was core software, because that declined quickly. Family games and other casual stuff did well for years after. Again, you aren't looking at what type of software was doing well. You're merely looking at software sales as a whole.

Sorry, but Wii never sold core software as well as SNES/PS/PS2. The Wii had the most casual audience a home console has ever had. Simply look at its best selling software if you need proof.

The Wii audience obviously didn't go to Wii U, they either didn't buy another console or went to Xbox and Playstation. Even 3DS software sales are down compared to DS because casual gamers are now content with phone games. Frankly, casual gamers moving away from portable consoles and home consoles to phones/tablets has impacted Nintendo the most.

"The Wiimote doesn't have a joystick therefore it can't emulate a dual joystick gamepad unless its using motion."

wtf? what is this "joystick" you are talking about? if it's the analogue stick, the wiimote and nunchuck certainly have it.

"The support that declined first was core software, because that declined quickly. Family games and other casual stuff did well for years after"

Downplaying by dismissing things as family/casual and false statement about "core software" sales. the wii had a lot of releases untill the end of 2010 and software sales FOR ALL KINDS OF GAMES kept strong up to that point.

"Sorry, but Wii never sold core software as well as SNES/PS/PS2."

Numbers say otherwise.

"The Wii had the most casual audience a home console has ever had. Simply look at its best selling software if you need proof."

When will you stop downplaying the wii? This conversation is over.



Materia-Blade said:
Mr Puggsly said:

Seriously, just use your head. The Wiimote doesn't have a joystick therefore it can't emulate a dual joystick gamepad unless its using motion. Its not a standard gamepad so give that arguement a rest.

The support that declined first was core software, because that declined quickly. Family games and other casual stuff did well for years after. Again, you aren't looking at what type of software was doing well. You're merely looking at software sales as a whole.

Sorry, but Wii never sold core software as well as SNES/PS/PS2. The Wii had the most casual audience a home console has ever had. Simply look at its best selling software if you need proof.

The Wii audience obviously didn't go to Wii U, they either didn't buy another console or went to Xbox and Playstation. Even 3DS software sales are down compared to DS because casual gamers are now content with phone games. Frankly, casual gamers moving away from portable consoles and home consoles to phones/tablets has impacted Nintendo the most.

"The Wiimote doesn't have a joystick therefore it can't emulate a dual joystick gamepad unless its using motion."

wtf? what is this "joystick" you are talking about? if it's the analogue stick, the wiimote and nunchuck certainly have it.

"The support that declined first was core software, because that declined quickly. Family games and other casual stuff did well for years after"

Downplaying by dismissing things as family/casual and false statement about "core software" sales. the wii had a lot of releases untill the end of 2010 and software sales FOR ALL KINDS OF GAMES kept strong up to that point.

"Sorry, but Wii never sold core software as well as SNES/PS/PS2."

Numbers say otherwise.

"The Wii had the most casual audience a home console has ever had. Simply look at its best selling software if you need proof."

When will you stop downplaying the wii? This conversation is over.

The Nunchuck has a joystick, but not the Wiimote. For dual joysticks people had to get the Pro Controller.

No, by 2010 core software sales were abysmal on Wii. The biggest hits were Black Ops and Goldeneye. Those games achieved poor numbers compared to what 360 and PS3 were achieving in core software sales. Core gamers are the most loyal audience and Wii didn't have that, this is why Wii U is a flop.

Please show me the numbers that say Wii did as good or better at moving core software than SNES/PS1/PS2. Please show me these numbers that don't exist in our reality.

I'm not downplaying the Wii, I'm giving the facts. Wii was very successful but only a small percent of its software sales was core software. Nintendo tried to get core audiences on Wii U (but failed) because they finally realized the value of that audience in the long run.



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