Yes M&K is my personal favorite for:
FPS, TPS, and RTS
game pad rules platformers and some flying games.
flight stick on most flying games
racing you need wheel and pedals, but on a driving game like GTA I prefer the gamepad.
Yes M&K is my personal favorite for:
FPS, TPS, and RTS
game pad rules platformers and some flying games.
flight stick on most flying games
racing you need wheel and pedals, but on a driving game like GTA I prefer the gamepad.
No, the mouse is not my favourite because it's tethered to a keyboard. And a keyboard is the worst way to play games I can think of (some second gen controllers aside).
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I only like the mouse for RTS games. For everything else, give me a control pad or a Wiimote and Nunchuck.
@Strategyking92
The Wiimote and Nunchuck option can function just like a mouse and keyboard. All you need to do is shrink down the bounding box to be really small. Then the IR pointer acts exactly like the mouse you are used to. The control stick acts like your keyboard's arrow keys or aswd keys for movement.
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The keyboard + mouse is easily my favorite for FPS and RTS gaming. Other than those genres I prefer the Dual Shock controller for just about everything else.
Mouse and Keyboard for all Shooters, Strategy, and RPG titles. Since those 3 are my favorite genres and the ones I play most often there's no way for me not to think the mouse and keyboard are the best.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835
famousringo said:
It's easy if you have a small bounding box. If you're facing an enemy, move forward and to the left. You'll have to move your targeting cursor to the right to keep aiming at the enemy, causing your camera to start turning to the right. Tah dah! You're circle strafing. |
huh, this thread is that old?
Anyway, since he had the curteousy to respond, I might as well also, but re-responding to this ol' comment might make what I'm trying to say easier:
I see your point, but right now I don't think that would be a very wise way to do it with the wii remote. Not until motion plus, that is.
But also, like I said earlier, it wouldn't offer as much accuracy and quickness as a mouse could. Not to they they aren't similar or anything, I mean, if you could use a wii-mote like a mouse, somehow it might be a hell of a lot more quicker and such. But the way it's used :/
Now that I think about it... couldn't you have a little glass table, with the IR pointer underneath, and use the wiimote like a sort of mouse? or that wouldn't work?
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What I prefer isn't interesting, but what I believe is technically superior is. A lot of people prefer things simply because they're accustomed to using them, even if they know it's not as effective. I'd argue that the following control setups are superior for the following genres:
Platformers: Traditional joypad. Of the current controllers, Dual Shock 3 is best.
Fighting games: Arcade stick. No question.
Racers: Racing Wheel.
FPS: Mouse + Keyboard. Future iterations of the Wii Mote may come close, as I believe analog sticks are a superior method for movement, just not for aiming. The Wii Mote combines both: analog movement, motion tracking for aiming.
RTS: Mouse + Keyboard.
MMO: Mouse + Keyboard.
RPG: Tough call. I don't think any controller is ideally suited to scanning through sub menus. Probably traditional controller.
TPS: Mouse + Keyboard.
If I left any out, let me know. If someone disagrees, post it!
http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">http://i14.photobucket.com/albums/a324/Arkives/Disccopy.jpg%5B/IMG%5D">
Bodhesatva said: What I prefer isn't interesting, but what I believe is technically superior is. A lot of people prefer things simply because they're accustomed to using them, even if they know it's not as effective. I'd argue that the following control setups are superior for the following genres: Platformers: Traditional joypad. Of the current controllers, Dual Shock 3 is best. |
I disagree with your PG statement. It depends on the RPG. If it's like say, NWN, with the crapton of spells and abilities to use, definitely mouse and KBD. If it's JRPGs (which I would aregue are not really RPGs to begin with), then I would say a controller, thuogh I don't see what'd be wrong with clicign through menus either. Unless it's one of those RPGs with heavy platforming, I'd argue the mouse and kbd is better.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835
ssj12 said:
have you ever played a PC game before? and I mean a good PC game like Half-Life, World of Warcraft, Warcraft, Diablo, Battlefield, NfS, Final Fantasy 11, Gunz the Duels, AudioSuft?
the only genre I have found that console controllers works better at is fighting. Even then its questionable.
|
We're talking about many months of seperation so I won't necessarily expect an answer, or you to even feel the same way, but I'll ask anyways.
How exactly is it questionable that the mouse is a superior control method for fighting games? I can't even fathom how poorly it would be. You can repeat this question for platformers and side scrolling SHMUPs also.