RolStoppable said:
Soundwave said:
They are taking smartphone gaming seriously. Nintendo never invests big dollars in anything the $180 million investment in DeNA is among the largest I can ever remember them making and I've been following Nintendo for 20+ years.
The guy just said imagine playing Zelda on iOS/Android, and he's probably not wrong. There almost certainly will be a Zelda game (probably many of them) on iOS/Android, the DS Zelda titles already laid a foundation for how touchscreen Zelda can work.
The whole point of doing this is to get these IP to a real mass audience, Zelda is certainly one of the IP Nintendo would want to introduce to a new generation of kids and gamers.
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The point is to grow Nintendo's core business. That's not going to work when Nintendo does what you said in the second paragraph, because that way the smartphone game is going to compete with a console game. That devalues Nintendo IP and that is exactly what Iwata said that Nintendo will avoid when making smartphone games.
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Actually he said they don't want to delvaue their IP by making poor quality smartphone games.
As for which IP will be on iOS/Android Iwata said every Nintendo IP is up for discussion, nothing is off the table.
There's will be enough natural differences between games anyway, it's not like a overhead touch-based Zelda game, even one that is of good quality and is a full adventure neccessarily means a 3D OoT/SS Zelda on NX portable with full button play and graphics like this:
If anything it would be pretty stupid of Nintendo not to have Zelda games on iOS/Android. And they should be high quality games too. Simple to pick up and play sure, but that doesn't mean they have to be of low quality.
That's a declining brand, unless you want it to be something that only a group of 40-year-olds sit around and play in 5-6 years time, they need to start introducing that IP to younger people in different ways.