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Forums - Gaming - Demand a Final Fantasy VII Remake; Thanks to Square Enix

man, FFVII remake has been requested for almost 10 years now. Instead, they'll make new engines and make completely new games, they'll cost $75M....and then SE will turn around and say "an FFVII remake would be 'too expensive'" (even though everything is already in place, they just need to make an HD version) "and the demand would have to be really high to make the risk worth it".

Even though when Final Fantasy VII for PS4 was announced, the whole room blew up with excitement (prior to it being revealed to be just a PC port)



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gergroy said:
ParryWinkle said:
Why would anyone want a VII remake? What is wrong with playing the original?
I'd much rather have a new Final Fantasy game than a 18 year old one with fancier graphics, bad voice acting and bad music (see FFX remake)


Ffx wasn't remade, it was remastered.  So basically it was a port with a higher resolution.  People want an actual remake of vii, something that doesn't look like you are playing with Legos...


The soundtrack of FFX was screwed with way too much.  Besides Contest of Aeons, there wasn't a single track that could be considered superior to the old one or at the very least questionable like say Fight with Seymour (the beginning of the song especially).  There were some tracks not messed with at all..which was an improvement on the remasters part.

Compare the remastered airship theme to the old one.  The remastered Luca theme to the old one. And that one track that plays both before you play blitzball and before a serious moment of the game.

There are instruments all out of place in most of those and the airship theme was slowed down in the strangest of ways.  It is so weird.

It's like they have no quality control because they want to try and pump out games as fast as possible.  They said they wanted to try and speed up development, but they're letting problems slip right by them.

 

Edit: The point being that SE obviously doesn't have it all together.  They need some serious quality control and they almost completely neglect that quality control for voice acting and writing.



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ktay95 said:
ThatDanishGamer said:
This was my answer to the last question.
1. Listen more. Thousands asked for FF Type-0 on Vita, but you only released it on PS4/xb1. Even more asked for a FF7 remake on PS4 but you decided to release an upscaled version of the PS1 game instead.
2. Don't make exclusive deals with Microsoft. Most of your players are on PlayStation consoles
3. Localize your games games.
3,1. Give players the option choose if they want English dub or Japanese dub with English subtitles.

Actually its the PC version not the PS1 version =P


I know but it's based on the PS1 game and I didn't want to make it too complicated.



Don't copy random editorials.

Chevinator123 said:
I spent 10 mins filling this thing out only to reach the end and it said the SE site is under maintenance...

I think they got it. The survey isn't on the Square Enix website.



Don't copy random editorials.

LMU Uncle Alfred said:
gergroy said:


Ffx wasn't remade, it was remastered.  So basically it was a port with a higher resolution.  People want an actual remake of vii, something that doesn't look like you are playing with Legos...


The soundtrack of FFX was screwed with way too much.  Besides Contest of Aeons, there wasn't a single track that could be considered superior to the old one or at the very least questionable like say Fight with Seymour (the beginning of the song especially).  There were some tracks not messed with at all..which was an improvement on the remasters part.

Compare the remastered airship theme to the old one.  The remastered Luca theme to the old one. And that one track that plays both before you play blitzball and before a serious moment of the game.

There are instruments all out of place in most of those and the airship theme was slowed down in the strangest of ways.  It is so weird.

It's like they have no quality control because they want to try and pump out games as fast as possible.  They said they wanted to try and speed up development, but they're letting problems slip right by them.

 

Edit: The point being that SE obviously doesn't have it all together.  They need some serious quality control and they almost completely neglect that quality control for voice acting and writing.

The soundtrack music was superior to the music of the originals. Of course, being subjected to lesser music for over a decade you probably got used to it even though the music from the originals are clearly inferior. 

Nostalgia is a strong thing. But don't let it blind and make you go against the music from the remasters. The quality was better.



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First I want my FFXIII remake with an actual framerate.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Nah. It's not worth the trouble, why would make a game for a constantly shrinking fanbase? They're better off making new fans with XV like they've been doing.



I'm now filled with determination.

deskpro2k3 said:

yeah okay.. you keep on believing that they'll voice over type0s. /facepalm

I'd like them, if they were going to, voice every major 'scene' in the game. The starting scenes with Ester and Joe should be voiced, don't need to after that, well they could, her lines are short after that. The Turks need to be voiced, Vera needs to be voiced. Biggs, Wedge and Jessie need to be voiced. Even Professor Gast in his little scenes maybe.

 

Anyway, Hiku gets it. The feel of the game with a complete graphical upgrade may be lost completely, the chibi characters helped the feel of it and would have to stay, so it might not work.

FF8 would definitely work as upgraded graphics because they tried to make those characters more western anyway and FF9 were cartoonish so and update to that would work also.



Hmm, pie.

StarOcean said:
LMU Uncle Alfred said:


The soundtrack of FFX was screwed with way too much.  Besides Contest of Aeons, there wasn't a single track that could be considered superior to the old one or at the very least questionable like say Fight with Seymour (the beginning of the song especially).  There were some tracks not messed with at all..which was an improvement on the remasters part.

Compare the remastered airship theme to the old one.  The remastered Luca theme to the old one. And that one track that plays both before you play blitzball and before a serious moment of the game.

There are instruments all out of place in most of those and the airship theme was slowed down in the strangest of ways.  It is so weird.

It's like they have no quality control because they want to try and pump out games as fast as possible.  They said they wanted to try and speed up development, but they're letting problems slip right by them.

 

Edit: The point being that SE obviously doesn't have it all together.  They need some serious quality control and they almost completely neglect that quality control for voice acting and writing.

The soundtrack music was superior to the music of the originals. Of course, being subjected to lesser music for over a decade you probably got used to it even though the music from the originals are clearly inferior. 

Nostalgia is a strong thing. But don't let it blind and make you go against the music from the remasters. The quality was better.

 I'm not referring to the sound quality, I'm referring to the composition quality strictly. If we're going to be completely honest and objective, then it's impossible to state which versions have better emotional provocation.  What I do know is the difference in certain ethereal harmonies present and not present in some soundtracks.  Certain silences in the music quality of FFX and Crisis Core no longer present themselves in their originals because SE operates that way now by always filling those specifically crafted silences and subtle tones with louder instruments and electronic beats.  It happened in Crisis Core's Anxious Heart remix of FF7 for instance, completely diluting the feel of sadness, mystery and looming events to come.

Violin instrumentals created a much different harmony effect in those games, and they weren't in the originals.  Does that make it bad?  No, because we can't prove it.  However, it's not just nostalgia either because the emotional output from our own brains will receive these differences accordingly, and emotionally regardless if we heard the original or not.  And the violins added in just took away from what was intended for the vision of the games...which is important to consider as well; the original vision.  It's never a good idea to try and change that vision unless you're just adding on to it. Usually by sound quality exclusively.

They increased the sound quality, but lessened the composition quality...with maybe one or two exceptions.



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