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Forums - Nintendo Discussion - Kirby is "Not" A Flop... Update: Rainbow Curse Showing "Balls" :)

Dunban67 said:
tbone51 said:


Nintendo is the only company that can t have a flop no matter how few sales-  ★"W101/Bayo2/Brain Age" Happy?

 

 

since when is 50,000 sales in launch week in the USA good for any game? ★ Well again it depends on what type of game, Kirby RC for this statement is FINE Because though it sold 50k First Month (not week), it sold higher its second month.  Its Total is currently over 110k, with estimated  shipments in NoA overall over 150k. There is also the fact that its not close to selling.

Ex: Kirby Triple Deluxe sold 42k First month, so it flopped/bombed right? WRONGGGG, its now over 350k by end of Dec lifetime in the US with obviously 400k+ shipped.

 

 

I guarantee this Kirby title is a flop as far as Nintendo is concerned- to bad too ★


Those are horrible numbers no matter how you look at it-  If Nintenod could make money selling 200k games they would be pumping those out non stop because the risk would be far lower and reward far higher-       

 

W101 and Bayo II were funded and published  by Nintendo not developed by them-  But yes unfortuatnley they were flops-  both very high quality games that should have sold far more and prob could have with the right mareting behind them-   but we will prob never know

IMO it is an insult to Nintendo to think 50k is anythng but a bomb or that they only spend a few penny s to develop any of their brand games 

Even though the game did not turn out like they hoped- the art style is still amazing and I m sure it was not cheap to make that game oterwise they would have made it much longer 

U are still ignoring what I said, if it remained at 50k, yes it would be a flop but it's still selling and is now at 110k in US and 70k in Japan, so over 200k worldwide currently without Europe and still selling. It will be over 500k lifetime.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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Dunban67 said:
tbone51 said:

 


Those are horrible numbers no matter how you look at it-  If Nintenod could make money selling 200k games they would be pumping those out non stop because the risk would be far lower and reward far higher-       

 

W101 and Bayo II were funded and published  by Nintendo not developed by them-  But yes unfortuatnley they were flops-  both very high quality games that should have sold far more and prob could have with the right mareting behind them-   but we will prob never know

IMO it is an insult to Nintendo to think 50k is anythng but a bomb or that they only spend a few penny s to develop any of their brand games 

Even though the game did not turn out like they hoped- the art style is still amazing and I m sure it was not cheap to make that game oterwise they would have made it much longer 

The problem with you is you think its 200k lifetime when the game is going to be close, if not over 400k-500k lifetime...

 

Your judging a game thats not done selling yet at all. I mean it sold 52k first month, people already expected it to be a flop and sell under 100k lifetime, yet its 110k+ now, and will be 200k+ by end of year.

If the game wasnt cheap to make it wouldn't have a pricetag of $40.

 

Im srry but the game isnt a flop, especially when you factor in the 180k right now is actually 250k+ sold for nintendo without Europe + under 2months on the market for US

 



zorg1000 said:
Dunban67 said:
Nintendo is the only company that can t have a flop no matter how few sales-

If Nintendo can make money selling a few hundred of one of their brand titles with an amazing art style (I m sure it was not cheap) then they are using sweat shops to produce their games

since when is 50,000 sales in launch week in the USA good for any game?

I guarantee this Kirby title is a flop as far as Nintendo is concerned- to bad too

Can any person site and info that gives the aprox cost of one of Nintendo s "budget title" will they please let the forums know- I am pretty sure it cost Nintendo much more than many peole think to develop the quality games they produce- even a flop like Kirby because it was still developed to be a quality game- it just did not work out this time-

It did 52k in the launch month and another 58k in its 2nd month, putting it at 110k, people are always way too quick to call flop. Nintendo games are known for having legs and don't sell massive amounts up front. It's similar to Tropical Freeze, it debuted at 130k in Feb 2014 and by Dec 2014 was over 440k.

This game will go on to sell over 500k lifetime worldwide, not a flop for a low-budget title. 


500k lifetime sales may not even cover the marketing which for a lower budget game (compared to their AAA titles)  can easily run as much as the cost of the game itself and may even be double dev cost 



Dunban67 said:
zorg1000 said:


500k lifetime sales may not even cover the marketing which for a lower budget game (compared to their AAA titles)  can easily run as much as the cost of the game itself and may even be double dev cost 

Ok i think your reaching now, The first game on DS sold 870k. Thy wouldn't make a game (sequel) to the worst selling kirby spin off on the wiiu if it needed way more than 500k, or in fact price it at $40.

Again, its doing well. 250k+ for Nintendo isnt something to scoff at for this game, considering legs+Europe/Austalia



Dunban67 said:
zorg1000 said:

It did 52k in the launch month and another 58k in its 2nd month, putting it at 110k, people are always way too quick to call flop. Nintendo games are known for having legs and don't sell massive amounts up front. It's similar to Tropical Freeze, it debuted at 130k in Feb 2014 and by Dec 2014 was over 440k.

This game will go on to sell over 500k lifetime worldwide, not a flop for a low-budget title. 


500k lifetime sales may not even cover the marketing which for a lower budget game (compared to their AAA titles)  can easily run as much as the cost of the game itself and may even be double dev cost 

500,000×$40=$20,000,000

U really think the development+marketing budget is over $20,000,000 for a small game like this?



When the herd loses its way, the shepard must kill the bull that leads them astray.

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zorg1000 said:
Dunban67 said:


500k lifetime sales may not even cover the marketing which for a lower budget game (compared to their AAA titles)  can easily run as much as the cost of the game itself and may even be double dev cost 

500,000×$40=$20,000,000

U really think the development+marketing budget is over $20,000,000 for a small game like this?


I have to correct you here, its not $40 x [sold copies], its much less than that (retailers/publishers/etc get money too).

If im not mistaken, third party get about $24 per copy on a $60 game shipped, while the gaming console owner (sony/ms/nintendo) gets about $4. Since its first party that would mean they profit from both so $28 each copy?

With a $40 price tag the profit drops of course, so lets say about $19 made each copy. (digital will be higher obviously because no retailer+disc/etc price).

Right now 250k+ shipped (estimated #) so 250k x $19 = $4.75mil made. 500k would mean $9.5mil



tbone51 said:
zorg1000 said:

500,000×$40=$20,000,000

U really think the development+marketing budget is over $20,000,000 for a small game like this?


I have to correct you here, its not $40 x [sold copies], its much less than that (retailers/publishers/etc get money too).

If im not mistaken, third party get about $24 per copy on a $60 game shipped, while the gaming console owner (sony/ms/nintendo) gets about $4. Since its first party that would mean they profit from both so $28 each copy?

With a $40 price tag the profit drops of course, so lets say about $19 made each copy. (digital will be higher obviously because no retailer+disc/etc price).

Right now 250k+ shipped (estimated #) so 250k x $19 = $4.75mil made. 500k would mean $9.5mil


Ur right, I forgot to factor that in, still $10 million or so is pretty high for a game like this.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
Dunban67 said:


500k lifetime sales may not even cover the marketing which for a lower budget game (compared to their AAA titles)  can easily run as much as the cost of the game itself and may even be double dev cost 

500,000×$40=$20,000,000

U really think the development+marketing budget is over $20,000,000 for a small game like this?


Nintendo does not get near $40 of the $0 sales tag-   you have shipping, the retailers, distribution etc   so it is alot less than $40 X 500k

I live in a small/mid size media market in the SE USA (about 600k MSA- Metropolitan  Statistical Area)    and I have seen several TV adds wathcing tv my kids-  So they are running a national or near national TV marketing campaign which is ot going to be cheap  - evn itf it was a bare bones campaign (not saying the Kirby campaign is bare bones)

there are alot more expenses to consider and some % of those 500k sales will be at lesss than $40 retail -  since its off to a slow slaes start it will prob discont a little more than most Nintendo titles  overits life time  

 

sorry for a partial repeat of additional cost tthat T Bone illustrated far beter than I 



Dunban67 said:
zorg1000 said:

500,000×$40=$20,000,000

U really think the development+marketing budget is over $20,000,000 for a small game like this?


Nintendo does not get near $40 of the $0 sales tag-   you have shipping, the retailers, distribution etc   so it is alot less than $40 X 500k

I live in a small/mid size media market in the SE USA (about 600k MSA- Metropolitan  Statistical Area)    and I have seen several TV adds wathcing tv my kids-  So they are running a national or near national TV marketing campaign which is ot going to be cheap  - evn itf it was a bare bones campaign (not saying the Kirby campaign is bare bones)

there are alot more expenses to consider and some % of those 500k sales will be at lesss than $40 retail -  since its off to a slow slaes start it will prob discont a little more than most Nintendo titles  overits life time  


The game already made $4mil+ profit (going by $16 per copy), it'll sell no less than 400k WW. 

You keep saying slow start yet it just showed it went Up month over month. Why would they discontinue it? You keep ignoring the fact it has legs and the example of Kirby TD, that did 42k First month yet is over 350k SOLD by end of 2014.



Dunban67 said:
tbone51 said:


Nintendo is the only company that can t have a flop no matter how few sales-  ★"W101/Bayo2/Brain Age" Happy?

 

 

since when is 50,000 sales in launch week in the USA good for any game? ★ Well again it depends on what type of game, Kirby RC for this statement is FINE Because though it sold 50k First Month (not week), it sold higher its second month.  Its Total is currently over 110k, with estimated  shipments in NoA overall over 150k. There is also the fact that its not close to selling.

Ex: Kirby Triple Deluxe sold 42k First month, so it flopped/bombed right? WRONGGGG, its now over 350k by end of Dec lifetime in the US with obviously 400k+ shipped.

 

 

I guarantee this Kirby title is a flop as far as Nintendo is concerned- to bad too ★


Those are horrible numbers no matter how you look at it-  If Nintenod could make money selling 200k games they would be pumping those out non stop because the risk would be far lower and reward far higher-       

 

W101 and Bayo II were funded and published  by Nintendo not developed by them-  But yes unfortuatnley they were flops-  both very high quality games that should have sold far more and prob could have with the right mareting behind them-   but we will prob never know

IMO it is an insult to Nintendo to think 50k is anythng but a bomb or that they only spend a few penny s to develop any of their brand games 

Even though the game did not turn out like they hoped- the art style is still amazing and I m sure it was not cheap to make that game oterwise they would have made it much longer 

they could, but they have too support a console with AAA titles.

and there are many quality games aimed at 200-500k sales.