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Forums - Gaming - Final Fantsasy 15 is CLASSIC FF

Square keeps trying to "westernize" their games, but they don't know what that means. They think it means more action, but that isn't true (personally, I think they just need to have less annoying little kid characters to appeal to western audiences).

The one thing that I think most of us can agree on is that square should stop trying to westernize their games. Go back to what their fanbase wants, a good turn based rpg. I mean, look at bravely default. That games battle system was widely acclaimed as one of the better systems of a jrpg in the last decade or so. It was just a traditional turn based system with a twist. As much as I hated bravely default, the battle system was its one redeemable feature.

Stop trying to force action into your rpg's square!



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gergroy said:

Square keeps trying to "westernize" their games, but they don't know what that means. They think it means more action, but that isn't true (personally, I think they just need to have less annoying little kid characters to appeal to western audiences).

The one thing that I think most of us can agree on is that square should stop trying to westernize their games. Go back to what their fanbase wants, a good turn based rpg. I mean, look at bravely default. That games battle system was widely acclaimed as one of the better systems of a jrpg in the last decade or so. It was just a traditional turn based system with a twist. As much as I hated bravely default, the battle system was its one redeemable feature.

Stop trying to force action into your rpg's square!

Brilliant post! 100% agreed. While I still want to play the game and will with the demo, changing a game so much so that it losses its identity and becomes something completely different is not what it should do. 



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Ka-pi96 said:
KilleyMc said:
When I think of a Final Fantasy without turn based combat and with only one playable character the ones that come to mind are Crisis Core and Dirge of Cerberus. I didn't hear anyone claiming that those were "classic Final Fantasy" games then, why should FF XV be treated different now?

I don't think many people cared much about them (especially Dirge of Cerberus) at all, let alone about their battle systems.

Poor kapi. Such a sheltered life.



"We'll toss the dice however they fall,
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Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

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gergroy said:

Square keeps trying to "westernize" their games, but they don't know what that means. They think it means more action, but that isn't true (personally, I think they just need to have less annoying little kid characters to appeal to western audiences).

The one thing that I think most of us can agree on is that square should stop trying to westernize their games. Go back to what their fanbase wants, a good turn based rpg. I mean, look at bravely default. That games battle system was widely acclaimed as one of the better systems of a jrpg in the last decade or so. It was just a traditional turn based system with a twist. As much as I hated bravely default, the battle system was its one redeemable feature.

Stop trying to force action into your rpg's square!

Bravely Default isn't a good example. If they wanted to replicate those sales numbers, then they would have already made a bunch of similar games. They attempt to make a game with a global audience in mind when they made FF7, so that is their formula for growth. Every time they've gone closer to their roots, it's sold worse. Why the hell would they not continue to change?



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

Well Final Fantasy 15 looks awesome to me, then again i've never enjoyed turn based games. Maybe Ni No Kuni or Southpark will change that when i finally get around to playing them.



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spemanig said:
I don't really care. I've never been interested in FF until XV, and the battle system is why.


Sorta-same, I really don't mind them being turn based, I mind them being boring as hell with frustrating and archaic game mechanics to boot.

Never play 12, 7 I can understand, but 12 is torture in its purest form.



I'm now filled with determination.

FunFan said:

The casuals seem to dislike turn based combat, and that is all there is to it. Expect many other things to be streamlined. How much of a classic Final Fantasy will XV be? As much as Mystic Quest, Legend or KH, I expect.


Um, Pokemon is a thing.



I'm now filled with determination.

HEMSTAR said:
Well Final Fantasy 15 looks awesome to me, then again i've never enjoyed turn based games. Maybe Ni No Kuni or Southpark will change that when i finally get around to playing them.


Ni No Kuni is a great game, but its battle system is flawed. Luckily, it has that Ghibli charm, which carries the whole game.

Southpark is awesome through and through if you enjoy the animated series a bare minimum. Truly a remarkable game.

I am currently playing FF IX on ePSXe with the Natural Vision plugin and it looks really good! But I have to say that the battle system is way too slow. 
When it comes to turn-based battle systems, I think the series peaked with FF X-2. The game might not have been the best, but its battle system had all he right ideas, dosed perfectly, and it was fast paced and fun. If they could make an other game with a similar battle system but without the over-abondance of exposition, I'd welcome a return to turn-based.

For now, I'm intrigued by just how deep and fun they've made the battle system of XV.



Lol you've defined it in such a way that almost anything can be classic Final Fantasy.
What next? The definition of food is whatever you put in your mouth.



outlawauron said:
gergroy said:

Square keeps trying to "westernize" their games, but they don't know what that means. They think it means more action, but that isn't true (personally, I think they just need to have less annoying little kid characters to appeal to western audiences).

The one thing that I think most of us can agree on is that square should stop trying to westernize their games. Go back to what their fanbase wants, a good turn based rpg. I mean, look at bravely default. That games battle system was widely acclaimed as one of the better systems of a jrpg in the last decade or so. It was just a traditional turn based system with a twist. As much as I hated bravely default, the battle system was its one redeemable feature.

Stop trying to force action into your rpg's square!

Bravely Default isn't a good example. If they wanted to replicate those sales numbers, then they would have already made a bunch of similar games. They attempt to make a game with a global audience in mind when they made FF7, so that is their formula for growth. Every time they've gone closer to their roots, it's sold worse. Why the hell would they not continue to change?

FF7 is still very close to a traditional FF game.

FFXIII was closer to FF roots than XIII-2 and Lightning Returns and we know how the sales progression there went.  LR was the least traditional FF out of those.

FFIX was at the end of the PS1 generation but still sold over 5 million.  After that FFX sold about 8 million.



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