outlawauron said:
gergroy said:
Square keeps trying to "westernize" their games, but they don't know what that means. They think it means more action, but that isn't true (personally, I think they just need to have less annoying little kid characters to appeal to western audiences). The one thing that I think most of us can agree on is that square should stop trying to westernize their games. Go back to what their fanbase wants, a good turn based rpg. I mean, look at bravely default. That games battle system was widely acclaimed as one of the better systems of a jrpg in the last decade or so. It was just a traditional turn based system with a twist. As much as I hated bravely default, the battle system was its one redeemable feature. Stop trying to force action into your rpg's square!
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Bravely Default isn't a good example. If they wanted to replicate those sales numbers, then they would have already made a bunch of similar games. They attempt to make a game with a global audience in mind when they made FF7, so that is their formula for growth. Every time they've gone closer to their roots, it's sold worse. Why the hell would they not continue to change?
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FF7 is still very close to a traditional FF game.
FFXIII was closer to FF roots than XIII-2 and Lightning Returns and we know how the sales progression there went. LR was the least traditional FF out of those.
FFIX was at the end of the PS1 generation but still sold over 5 million. After that FFX sold about 8 million.