Hynad said:
Chark said: So a game has nothing to do with its gameplay... I get it now. Graphics is superior! Nah, I look forward to this game though I got to say I am a fan of turn based and not too thrilled about the switch.... |
Turn-based games tend to be way more repetitive. Battles in FF games have always been repetitive. That's just the nature of the games. If each enemy required you to change the way you fight, then I'd agree. But 90% of the games had you simply unleach your most powerful attacks, or spam the fight command.
Final Fantasy games barely ever asked the player to think strategically. Odd exceptions were the occasional bosses, some unique special enemies, and uber monsters/weapons. Those aren't nearly enough to pretend the actual games were strategic or deeper because of their turn-based nature.
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I'm not saying turn based isn't repetitive itself. I'm saying action based, button mashing, hack n slash are boring to me. Repetition itself isn't neccessarliy boring. I'm a numbers guy, methodical, I like the tension that turns provide. Like board games or card games. Granted engaging in consecutive random battle with a weakling that you know you you can just attack, attack, attack, win is annoying but I still find plenty of strategy in turn based combat. Strategy that stems from character customization and choice with a strong sense of progression both in and out of battle.
There are a lot of boring turn based games out there too. FF XIII was turn based but it was designed so the battles felt more like a dance, switching stances and holding attack. That's why games like God of War are a grind to me, while Demon Soul's was so great. I loved Dragon Age's combat but hated Dragon Age 2's more action approach.